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[WIPz] Skyrim Script Extender (SKSE64)


behippo

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Reverse engineering and exploit development are my specialties! C++ virtual functions are new to me but I'm making progress. That's why this project is super interesting to me, I'm sure I could learn some stuff that would be useful in my career.

 

 

No offense man, but so far you come across more like a discussion specialist than a reverse engineering specialist.

 

You wanna do something for you career? Then get off this thread and start working. You don't like the circumstances surrounding SSE? Then work on a different game. You don't need anyone to give you a good opportunity to actually do this kind of work, quite the opposite, digging into binary code lives on the fact that people do not hand you their cooperation on a silver platter.

 

By my experience this will end like so many things in the past, hundreds of people share their opinion and no one will actually do what needs to be done (because, lets be honest, it's a rough and thankless task that most people can't be assed to do, since it takes time and dedication).

Edited by MatthewWalters
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Sure, porting source code from 32-bit to 64-bit is often straightforward.

 

That's not what's happening here.

 

They're using and modifying (hooking into) a compiled binary. One that uses object oriented C++ code complete with lookup tables to indirectly reference virtual member functions and all sorts of stuff that can be difficult to figure out when you have disassembled machine code instead of human readable source. However, de-compilers do exist. I haven't used them, but I imagine that they only go so far and that a lot of detective or archaeology work is still needed.

 

Based on personal experience, reverse engineering and modifying a binary is orders of magnitude more effort than updating source code and most programmers have no experience in doing this. Writing code would be a very tiny fraction of the effort.

 

You may not have read this back and forth to where the original point was brought up. Don't blame you at all for that. It was a while back now.

 

I know that the reverse engineering is different. The point we were haggling over is whether or not converting the old SKSE to SE involves writing code "to a high standard". I don't think that it does. It's more just rote bit conversion and hooking up the functions properly. There is no low quality way to hook up the functions. It is either hitting the correct target or not.

 

Agreed completely that it's a specialty that most programmers don't have experience with.

 

 

Reverse engineering and exploit development are my specialties! C++ virtual functions are new to me but I'm making progress. That's why this project is super interesting to me, I'm sure I could learn some stuff that would be useful in my career.

 

I hope you get the chance. Is it something you could start into as a new extender, completely separate from SKSE? I think that opening up Scaleform alone with no other features would still be a significant breakthrough.

 

 

By my experience this will end like so many things in the past, hundreds of people share their opinion and no one will actually do what needs to be done (because, lets be honest, it's a rough and thankless task that most people can't be assed to do, since it takes time and dedication).

 

You don't expect anyone to do anything. But, you also harp on the one guy in the thread offering to do something...

 

ok?

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Reverse engineering and exploit development are my specialties! C++ virtual functions are new to me but I'm making progress. That's why this project is super interesting to me, I'm sure I could learn some stuff that would be useful in my career.

 

 

No offense man, but so far you come across more like a discussion specialist than a reverse engineering specialist.

 

You wanna do something for you career? Then get off this thread and start working. You don't like the circumstances surrounding SSE? Then work on a different game. You don't need anyone to give you a good opportunity to actually do this kind of work, quite the opposite, digging into binary code lives on the fact that people do not hand you their cooperation on a silver platter.

 

By my experience this will end like so many things in the past, hundreds of people share their opinion and no one will actually do what needs to be done (because, lets be honest, it's a rough and thankless task that most people can't be assed to do, since it takes time and dedication).

 

oh look, another fanboy joins the fray and tries to tell everyone they dont know what they know and only the nowheretobefound authors that arent working or even communicating are the only people in the universe capable of the task.

 

seriously though, there ARE people willing to take up the task and either succeed or face the internets fury if they fail. the only obstacle in their path is the previously mentioned absentee parents of the project. dont be an armchair quarterback and stand in their way.

Edited by hex77x
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@GamerKing75

Nothing i know about. But their last update had to me the messages ":

- nothing has been done since last year

- a lot of time still needs to be spent on the project and we don't know when we will get the time

- but the project is not dead yet

 

Therefore don't expect a release before autmn.

Of course there is also the possibility that they won't have time again and that the project may be cancelled in the future, before a release will be made.

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@GamerKing75

Nothing i know about. But their last update had to me the messages ":

- nothing has been done since last year

- a lot of time still needs to be spent on the project and we don't know when we will get the time

- but the project is not dead yet

 

Therefore don't expect a release before autmn.

Of course there is also the possibility that they won't have time again and that the project may be cancelled in the future, before a release will be made.

 

 

Sure, that is one possible outcome. It is also possible, and entirely consistent with that update, that there will be a burst of activity and they will publish a beta in a couple months. I'd rather not draw sweeping conclusions based on little or no data. At this point I'm just hoping that they'll give us more frequent status updates (once a month?) so we don't have to speculate. Not a detailed status report, just a few sentences would suffice.

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OK this thread is getting pretty toxic, so here's my plan: I'm going to skip Skyrim Special Edition, dual-boot into Windows 7 and just play with modded Oldrim. Not ideal but modders have done a lot to improve its stability over the years. Better than waiting for SKSE to maybe get finished, then all the mods I'd want to maybe be ported over. Anyway I'll keep digging into the source for SKSE, just in case the team is still inactive once the next Elder Scrolls comes out. If anyone has any advice on working with Oldrim please let me know, I had no idea about the 4GB VRAM limitation in Windows 10 until this thread. Thanks!

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OK this thread is getting pretty toxic, so here's my plan: I'm going to skip Skyrim Special Edition, dual-boot into Windows 7 and just play with modded Oldrim. Not ideal but modders have done a lot to improve its stability over the years. Better than waiting for SKSE to maybe get finished, then all the mods I'd want to maybe be ported over. Anyway I'll keep digging into the source for SKSE, just in case the team is still inactive once the next Elder Scrolls comes out. If anyone has any advice on working with Oldrim please let me know, I had no idea about the 4GB VRAM limitation in Windows 10 until this thread. Thanks!

Why not try SE out? Tons of nice mods, very stabile. I run with over 200 mods installed and it works great, smooth and i dont miss SKSE very often at all.

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Are these guys dead or something, last update was 31 Mar 2017 - 3:54 PM. hello anyone home

Maby they have real jobs and lives to live? Pay them, and maby they will focus entirely on getting a free software out ,to a complaining and toxic community. :)

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