Odrackyir Posted February 25, 2012 Share Posted February 25, 2012 future modder here, was wondering why there isn't any scripting tutorial around. Any help? ty! Link to comment Share on other sites More sharing options...
AurelTristen Posted February 26, 2012 Share Posted February 26, 2012 I'm using Nvidia's dds tools. Has anyone else found ANY setting that does not produce horrific blocking in the color channels and massive degradation of the alpha channel? Remember how blocky the vanilla normal maps were on faces? All of my normals end up like that no-mater what settings I try. Link to comment Share on other sites More sharing options...
SinderionsBones Posted February 27, 2012 Share Posted February 27, 2012 Finally got around to making: http://www.creationkit.com/Adding_Voice_Intermediate_Tutorial I'll probably copy/paste it to the nexus thing too. Link to comment Share on other sites More sharing options...
magnemoe Posted March 2, 2012 Share Posted March 2, 2012 Any guides for how to set up an texture on an new object in nifscope. I made an new object, checked that the texture map was ok in max.In nifscope I removed the NiMaterialProperty and added BSLightingShaderProperty from some clothing. Object shows up ok in nifscope, ok in editor however in the game it's almost black, only show is color in very strong light. One other object I made was way to bright. Link to comment Share on other sites More sharing options...
ghosu Posted March 2, 2012 Share Posted March 2, 2012 Right click on the NiTriShapeData and FACE NORMALS or try to change HAS VERTEX COLORS Link to comment Share on other sites More sharing options...
magnemoe Posted March 2, 2012 Share Posted March 2, 2012 Right click on the NiTriShapeData and FACE NORMALS or try to change HAS VERTEX COLORSTy, will try but still wonder about tutorials and does anything you do with materials in max except texture map survive? Link to comment Share on other sites More sharing options...
ghosu Posted March 2, 2012 Share Posted March 2, 2012 (edited) There is a rough tutorial in my sig, afaik you only use the UV map so materials don't matter since you have to delete theirs properties entry in NifSkope :biggrin: Edited March 2, 2012 by ghosu Link to comment Share on other sites More sharing options...
far327 Posted March 2, 2012 Share Posted March 2, 2012 Hi all Can someone tell me if there is a tutorial available that goes over how to import hair from Oblivion mods? Or something relative?There are some wonderful hairs that I am working on getting permissions from the author. Would love to import them to Skyrim. thank you Link to comment Share on other sites More sharing options...
magnemoe Posted March 4, 2012 Share Posted March 4, 2012 There is a rough tutorial in my sig, afaik you only use the UV map so materials don't matter since you have to delete theirs properties entry in NifSkope :biggrin:Was thinking more on that the different settings in BSLightingShaderProperty did, either my items ends up to dark or to light.Think I have solved the headband problem, and it become to plastic even if I used BSLightingShaderProperty from in game clothes and the texture itself is also an tileless version of ingame textures. Link to comment Share on other sites More sharing options...
ashkingwulfharth Posted March 5, 2012 Share Posted March 5, 2012 Has anyone made a tutorial about creating custom races. I'm trying to make a new race that is a re-texture of the falmer, but I'm having trouble with a missing root bone. Link to comment Share on other sites More sharing options...
Recommended Posts