alltheseducks Posted January 7, 2017 Share Posted January 7, 2017 I'm getting the error message "There are files in your overwrite folder. [No guided fix]" from ModOrganizer. THe files seem important, and I don't know what to do with them that will maintain their function. Files in the overwrite folder: >toolsGenerateFNIS_for_UsersFNISmodList.txttemporary_logsmany files ending in xml. (ex: weapequip.xml, staggerbehavior.xml, sprintbehaviour.xml)>SKSEPluginsMemoryBlocksLogs.loggotobed_plugin.log0gotobed_plugin.loggamepadevents.log0gamepadevents.logCrashFixPluginLog.txtActivationPerkMenuFix.log0ActivationPerkMenuFix.logWearableLanternsDatastartup_test_file_.jsonprofile1.jsoncommon.jsonFrostfallDataseveral files ending in .jsonFISSTakeNotesJournalExport.txtExportChapter(x).xml (x = 1-5)CampfireDataprofile1.jsoncommon.json>scriptsFNISVersionGenerated.pexFNIS_PCEA2.pexFNIS_aa2.pex>meshesanimationdatasinglefile.SAVEanimationdatasinglefile.txtactorscharactercharacters femaledefaultfemale.hkxcharactersdefaultmale.hkxbehavioursmany files ending in .hkx (ex: weapequip.hkx, staggerbehavior.hkx, sprintbehavior.hkx)animationsFNIS_PCEA2many files ending in .hkx (ex: fp24_2hm_sprintforwardsword.hkx, fp23_2hm_sprintforwardsword.hkx, fp23_2hm_runright.hkx) Load Order: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 SkyTEST-RealisticAnimals&Predators.esm7 7 WinterholdDestruction.esm8 8 Campfire.esm9 9 ClimatesOfTamriel.esm10 a ETaC - RESOURCES.esm11 b WM Flora Fixes.esp12 c JSwords.esm13 d ApachiiHair.esm14 e ApachiiHairFemales.esm15 f ApachiiHairMales.esm16 10 HighResTexturePack01.esp17 11 HighResTexturePack02.esp18 12 HighResTexturePack03.esp19 13 Unofficial High Resolution Patch.esp20 14 SkyUI.esp21 15 EnhancedLightsandFX.esp22 16 ELFX - Exteriors.esp23 17 RealisticRoomRental.esp24 18 mintylightningmod.esp25 19 ClimatesOfTamriel-Dawnguard-Patch.esp26 1a iHUD.esp27 1b Hothtrooper44_Armor_Ecksstra.esp28 1c CLARALUX.espRelationship Dialogue Overhaul.esp29 1d 3DNPC.esp30 1e ETaC - Complete.esp31 1f Hothtrooper44_ArmorCompilation.esp32 20 Guard Dialogue Overhaul.esp33 21 Weapons & Armor Fixes_Remade.esp34 22 Clothing & Clutter Fixes.esp35 23 CollegeOfWinterholdImmersive.esp36 24 Complete Crafting Overhaul_Remade.esp37 25 Complete Alchemy & Cooking Overhaul.esp38 26 WetandCold.esp39 27 WetandCold - Ashes.esp40 28 ClimatesOfTamriel-Dragonborn-Patch.esp41 29 CLARALUXify - ELFX Exteriors.esp42 2a WARZONES - Civil Unrest.esp43 2b ELFXEnhancer.esp44 2c Immersive Orc Strongholds.esp45 2d RealShelter.esp46 2e ETaC - Complete ELFX Patch.esp47 2f Weapons & Armor_TrueOrcishWeapons.esp48 30 FCO - Follower Commentary Overhaul.esp49 31 ExpandedWinterholdRuins.esp50 32 ETaC - Complete EWDR Patch.esp51 33 RRR_ELFX-Patch.esp52 34 Holidays.esp53 35 ETaC - Complete Holidays Patch.esp54 36 Immersive Whiterun.esp55 37 CWIELnFXPatch.esp56 38 Hidden Hideouts of Skyrim - Merged - Deep Immersion.esp57 39 Immersive Solstheim.esp58 3a JKs LITE - Merged.esp59 3b Thieves Guild Requirements.esp60 3c Inigo.esp61 3d AmazingFollowerTweaks.espRDO - AFT v1.66 Patch.esp62 3e Inconsequential NPCs.esp63 3f Cloaks.esp64 40 SMIM-Merged-All.esp65 41 Frostfall.esp66 42 1nivWICCloaks.esp67 43 1nivWICSkyCloaksPatch.espWeapons & Armor_TrueWeaponsLvlLists.esp68 44 Immersive Weapons.esp69 45 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp70 46 waterfallshack.esp71 47 RRR_3DNPC-Patch.esp72 48 Hunterborn.esp73 49 Weapons & Armor_DragonPriestMasks.esp74 4a CACO_ETaC_Patch.esp75 4b CACO_USLEEP_Patch.esp76 4c JSwordsDistributionBalancePlugin.esp77 4d ETaC - Dragon Bridge South.esp78 4e BosmerArmorMATY743.esp79 4f TradeRoutes.esp80 50 RealisticNeedsandDiseases.esp81 51 CACO_RND_Patch.esp82 52 RND_HearthFires-Patch.esp83 53 3DNPC Alternative Locations.esp84 54 ETaC - Whiterun Ext ELFX Patch.esp85 55 TradeBarter.esp86 56 TradeRoutes-ETaC-Patch.esp87 57 DYNAVISION Dynamic Depth of Field.esp88 58 TimingIsEverything.esp89 59 _tck_SpellCrafting.esp90 5a _tck_camp_PortableAltar.esp91 5b HHoS Subterranean Hot Spring DI.esp92 5c treehouse.esp93 5d Equipping Overhaul.esp94 5e silverfish.esp95 5f Imaginator BETA.esp96 60 Convenient Horse Herding.esp97 61 Ordinator - Perks of Skyrim.esp98 62 TheEyesOfBeauty.esp99 63 Ordinator - Dragonborn Respec.esp100 64 CACO-Ordinatored.esp101 65 Dragon Combat Overhaul.espABT - Bolts Renamed for BS and CCO.esp102 66 ABT - Faster Arrows Improved +25%.esp103 67 ABT - Faster Bolts Improved +50%.espABT - Loot Arrows -25%.espABT - Merchants Arrows -50%.esp104 68 ABT - Progressive Damage (BS and CCO).esp105 69 ABT - Recover 50% Less Arrows and Bolts.esp106 6a Convenient Horses.esp107 6b Default Teammate Weapon Draw Distance.esp108 6c Better Vampires.esp109 6d Cloaks - Dawnguard.esp110 6e VL No AoE Drain.esp111 6f FISS.esp112 70 TakeNotes.esp113 71 RND_ETaC-Patch.esp114 72 lanterns.esp115 73 Hunterborn_CACO_Patch.esp116 74 Hunterborn_RND-Patch.esp117 75 Hunterborn-Skytest Patch.esp118 76 Hunterborn_Campfire_Patch.esp119 77 WAFR_CCOR_Ordinator_Patch.esp120 78 Chesko_WearableLantern.esp121 79 Hunterborn_LanternsAndCandles-Patch.esp122 7a Hunterborn_WearableLantern-Patch.esp123 7b RND_Dawnguard-Patch.esp124 7c RND_Dragonborn-Patch.esp125 7d TradeRoutes-RNaD-Patch.esp126 7e GoToBed.esp127 7f calyps-bosmer.esp128 80 InigoMCM.esp129 81 AmazingFollowerTweaks MCM.esp130 82 WMFF Inigo Patch.esp131 83 RaceMenu.esp132 84 RaceMenuPlugin.esp133 85 RaceMenuOverlays.esp134 86 TrueBrows.esp135 87 FreckleMania.esp136 88 Headtracking.esp137 89 HHoS Ancient Shrine DI.esp138 8a PIVariety.esp139 8b Animations.esp140 8c Female Pants.esp141 8d FNIS_PCEA2.esp142 8e Vividian - Windy Clouds - CoT.esp143 8f ExpandedSnowSystems-CoT.esp144 90 RSPatch.esp145 91 Supreme Storms - Cot Version.esp146 92 Vividian - Weather Patch CoT - ESS + SS.esp147 93 CLARALUXify - JKs CITIES - LITE Merged.esp148 94 WindhelmFR.esp149 95 WindhelmFRGeneric.esp150 96 New Gnisis Cornerclub Sells Morrowind Drinks.esp151 97 JSwords_Load_Screens.esp152 98 FNIS.espRDO - CACO Patch.espRDO - USLEEP Patch.esp153 99 Alternate Start - Live Another Life.esp154 9a Alternate Start -- New Beginnings.esp155 9b ETaC - Complete AS-LAL Patch.esp156 9c Bashed Patch, 0.esp Specs: CPU - Intel Core i5-6600K12GB RAMMOBO: ASUS H170M-E D3GPU: ASUS GeForce GTX 980 Please tell me if there's any other info I should provide. And please help me, I had to type out all these files twice because I accidentally refreshed the page the first time. Thank you. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 7, 2017 Share Posted January 7, 2017 When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do. If you are confused by the files and don't know what goes with what, here is my suggestion:delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary. Link to comment Share on other sites More sharing options...
alltheseducks Posted January 8, 2017 Author Share Posted January 8, 2017 When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do. If you are confused by the files and don't know what goes with what, here is my suggestion:delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.Thank you so much! This fixed it. Link to comment Share on other sites More sharing options...
GreatAwakening Posted May 10, 2017 Share Posted May 10, 2017 Not sure where to post this but I need some help, after I update FNIS behavior, nothing appears in my overwrite folder? any help is appreciated. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 10, 2017 Share Posted May 10, 2017 Did you run FNIS through MO? If not, then the files (if created) are in the game's actual data folder. Or if you've installed the game and/or MO inside the Program Files directory (Steam's default location) then perhaps Windows protections are getting in the way of things. Hard to say with the information provided. Link to comment Share on other sites More sharing options...
Zxkred Posted January 3, 2021 Share Posted January 3, 2021 When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do. If you are confused by the files and don't know what goes with what, here is my suggestion:delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.What do you exactly mean by create a new mod? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 3, 2021 Share Posted January 3, 2021 <snip>What do you exactly mean by create a new mod? A new mod folder that you can arrange in the priority list wherever you need it. It has been a while since I used MO1, but in MO2 you can right click on the overwrite and choose to create a new mod. It then moves the files into the newly created folder named with the name that you gave the "mod". Link to comment Share on other sites More sharing options...
greyday01 Posted January 20, 2021 Share Posted January 20, 2021 I have been moving the folders in the Overwrite folder into the mod folder of the mod that created it so in the Frostfall folder I now have a folder named SKSE which contains a folder named Plugins which contains a folder FrostfallData which contains some Json files. I like to have all the files to do with each mod in that's mod's folder. Makes it easier to delete all of it at the same time if you want to get rid of it. One of the benefits of MO2. Link to comment Share on other sites More sharing options...
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