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What do I do with the files in my overwrite folder?


alltheseducks

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I'm getting the error message "There are files in your overwrite folder. [No guided fix]" from ModOrganizer. THe files seem important, and I don't know what to do with them that will maintain their function.

 

Files in the overwrite folder:

 

 

>tools

  • GenerateFNIS_for_Users
    • FNISmodList.txt
  • temporary_logs
    • many files ending in xml. (ex: weapequip.xml, staggerbehavior.xml, sprintbehaviour.xml)

>SKSE

  • Plugins
    • MemoryBlocksLogs.log
    • gotobed_plugin.log0
    • gotobed_plugin.log
    • gamepadevents.log0
    • gamepadevents.log
    • CrashFixPluginLog.txt
    • ActivationPerkMenuFix.log0
    • ActivationPerkMenuFix.log
  • WearableLanternsData
    • startup_test_file_.json
    • profile1.json
    • common.json
  • FrostfallData
    • several files ending in .json
  • FISS
    • TakeNotes
      • JournalExport.txt
      • ExportChapter(x).xml (x = 1-5)
  • CampfireData
    • profile1.json
    • common.json

>scripts

  • FNISVersionGenerated.pex
  • FNIS_PCEA2.pex
  • FNIS_aa2.pex

>meshes

  • animationdatasinglefile.SAVE
  • animationdatasinglefile.txt
  • actors
    • character
      • characters female
        • defaultfemale.hkx
      • characters
        • defaultmale.hkx
      • behaviours
        • many files ending in .hkx (ex: weapequip.hkx, staggerbehavior.hkx, sprintbehavior.hkx)
      • animations
        • FNIS_PCEA2
          • many files ending in .hkx (ex: fp24_2hm_sprintforwardsword.hkx, fp23_2hm_sprintforwardsword.hkx, fp23_2hm_runright.hkx)

 

 

 

 

Load Order:

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 SkyTEST-RealisticAnimals&Predators.esm
7 7 WinterholdDestruction.esm
8 8 Campfire.esm
9 9 ClimatesOfTamriel.esm
10 a ETaC - RESOURCES.esm
11 b WM Flora Fixes.esp
12 c JSwords.esm
13 d ApachiiHair.esm
14 e ApachiiHairFemales.esm
15 f ApachiiHairMales.esm
16 10 HighResTexturePack01.esp
17 11 HighResTexturePack02.esp
18 12 HighResTexturePack03.esp
19 13 Unofficial High Resolution Patch.esp
20 14 SkyUI.esp
21 15 EnhancedLightsandFX.esp
22 16 ELFX - Exteriors.esp
23 17 RealisticRoomRental.esp
24 18 mintylightningmod.esp
25 19 ClimatesOfTamriel-Dawnguard-Patch.esp
26 1a iHUD.esp
27 1b Hothtrooper44_Armor_Ecksstra.esp
28 1c CLARALUX.esp
Relationship Dialogue Overhaul.esp
29 1d 3DNPC.esp
30 1e ETaC - Complete.esp
31 1f Hothtrooper44_ArmorCompilation.esp
32 20 Guard Dialogue Overhaul.esp
33 21 Weapons & Armor Fixes_Remade.esp
34 22 Clothing & Clutter Fixes.esp
35 23 CollegeOfWinterholdImmersive.esp
36 24 Complete Crafting Overhaul_Remade.esp
37 25 Complete Alchemy & Cooking Overhaul.esp
38 26 WetandCold.esp
39 27 WetandCold - Ashes.esp
40 28 ClimatesOfTamriel-Dragonborn-Patch.esp
41 29 CLARALUXify - ELFX Exteriors.esp
42 2a WARZONES - Civil Unrest.esp
43 2b ELFXEnhancer.esp
44 2c Immersive Orc Strongholds.esp
45 2d RealShelter.esp
46 2e ETaC - Complete ELFX Patch.esp
47 2f Weapons & Armor_TrueOrcishWeapons.esp
48 30 FCO - Follower Commentary Overhaul.esp
49 31 ExpandedWinterholdRuins.esp
50 32 ETaC - Complete EWDR Patch.esp
51 33 RRR_ELFX-Patch.esp
52 34 Holidays.esp
53 35 ETaC - Complete Holidays Patch.esp
54 36 Immersive Whiterun.esp
55 37 CWIELnFXPatch.esp
56 38 Hidden Hideouts of Skyrim - Merged - Deep Immersion.esp
57 39 Immersive Solstheim.esp
58 3a JKs LITE - Merged.esp
59 3b Thieves Guild Requirements.esp
60 3c Inigo.esp
61 3d AmazingFollowerTweaks.esp
RDO - AFT v1.66 Patch.esp
62 3e Inconsequential NPCs.esp
63 3f Cloaks.esp
64 40 SMIM-Merged-All.esp
65 41 Frostfall.esp
66 42 1nivWICCloaks.esp
67 43 1nivWICSkyCloaksPatch.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
68 44 Immersive Weapons.esp
69 45 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
70 46 waterfallshack.esp
71 47 RRR_3DNPC-Patch.esp
72 48 Hunterborn.esp
73 49 Weapons & Armor_DragonPriestMasks.esp
74 4a CACO_ETaC_Patch.esp
75 4b CACO_USLEEP_Patch.esp
76 4c JSwordsDistributionBalancePlugin.esp
77 4d ETaC - Dragon Bridge South.esp
78 4e BosmerArmorMATY743.esp
79 4f TradeRoutes.esp
80 50 RealisticNeedsandDiseases.esp
81 51 CACO_RND_Patch.esp
82 52 RND_HearthFires-Patch.esp
83 53 3DNPC Alternative Locations.esp
84 54 ETaC - Whiterun Ext ELFX Patch.esp
85 55 TradeBarter.esp
86 56 TradeRoutes-ETaC-Patch.esp
87 57 DYNAVISION Dynamic Depth of Field.esp
88 58 TimingIsEverything.esp
89 59 _tck_SpellCrafting.esp
90 5a _tck_camp_PortableAltar.esp
91 5b HHoS Subterranean Hot Spring DI.esp
92 5c treehouse.esp
93 5d Equipping Overhaul.esp
94 5e silverfish.esp
95 5f Imaginator BETA.esp
96 60 Convenient Horse Herding.esp
97 61 Ordinator - Perks of Skyrim.esp
98 62 TheEyesOfBeauty.esp
99 63 Ordinator - Dragonborn Respec.esp
100 64 CACO-Ordinatored.esp
101 65 Dragon Combat Overhaul.esp
ABT - Bolts Renamed for BS and CCO.esp
102 66 ABT - Faster Arrows Improved +25%.esp
103 67 ABT - Faster Bolts Improved +50%.esp
ABT - Loot Arrows -25%.esp
ABT - Merchants Arrows -50%.esp
104 68 ABT - Progressive Damage (BS and CCO).esp
105 69 ABT - Recover 50% Less Arrows and Bolts.esp
106 6a Convenient Horses.esp
107 6b Default Teammate Weapon Draw Distance.esp
108 6c Better Vampires.esp
109 6d Cloaks - Dawnguard.esp
110 6e VL No AoE Drain.esp
111 6f FISS.esp
112 70 TakeNotes.esp
113 71 RND_ETaC-Patch.esp
114 72 lanterns.esp
115 73 Hunterborn_CACO_Patch.esp
116 74 Hunterborn_RND-Patch.esp
117 75 Hunterborn-Skytest Patch.esp
118 76 Hunterborn_Campfire_Patch.esp
119 77 WAFR_CCOR_Ordinator_Patch.esp
120 78 Chesko_WearableLantern.esp
121 79 Hunterborn_LanternsAndCandles-Patch.esp
122 7a Hunterborn_WearableLantern-Patch.esp
123 7b RND_Dawnguard-Patch.esp
124 7c RND_Dragonborn-Patch.esp
125 7d TradeRoutes-RNaD-Patch.esp
126 7e GoToBed.esp
127 7f calyps-bosmer.esp
128 80 InigoMCM.esp
129 81 AmazingFollowerTweaks MCM.esp
130 82 WMFF Inigo Patch.esp
131 83 RaceMenu.esp
132 84 RaceMenuPlugin.esp
133 85 RaceMenuOverlays.esp
134 86 TrueBrows.esp
135 87 FreckleMania.esp
136 88 Headtracking.esp
137 89 HHoS Ancient Shrine DI.esp
138 8a PIVariety.esp
139 8b Animations.esp
140 8c Female Pants.esp
141 8d FNIS_PCEA2.esp
142 8e Vividian - Windy Clouds - CoT.esp
143 8f ExpandedSnowSystems-CoT.esp
144 90 RSPatch.esp
145 91 Supreme Storms - Cot Version.esp
146 92 Vividian - Weather Patch CoT - ESS + SS.esp
147 93 CLARALUXify - JKs CITIES - LITE Merged.esp
148 94 WindhelmFR.esp
149 95 WindhelmFRGeneric.esp
150 96 New Gnisis Cornerclub Sells Morrowind Drinks.esp
151 97 JSwords_Load_Screens.esp
152 98 FNIS.esp
RDO - CACO Patch.esp
RDO - USLEEP Patch.esp
153 99 Alternate Start - Live Another Life.esp
154 9a Alternate Start -- New Beginnings.esp
155 9b ETaC - Complete AS-LAL Patch.esp
156 9c Bashed Patch, 0.esp

 

 

Specs:

 

CPU - Intel Core i5-6600K
12GB RAM
MOBO: ASUS H170M-E D3
GPU: ASUS GeForce GTX 980

 

 

Please tell me if there's any other info I should provide. And please help me, I had to type out all these files twice because I accidentally refreshed the page the first time. Thank you.

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When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

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When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

Thank you so much! This fixed it.

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  • 4 months later...

Did you run FNIS through MO? If not, then the files (if created) are in the game's actual data folder. Or if you've installed the game and/or MO inside the Program Files directory (Steam's default location) then perhaps Windows protections are getting in the way of things. Hard to say with the information provided.

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  • 3 years later...

When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

What do you exactly mean by create a new mod?

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<snip>

What do you exactly mean by create a new mod?

 

 

A new mod folder that you can arrange in the priority list wherever you need it. It has been a while since I used MO1, but in MO2 you can right click on the overwrite and choose to create a new mod. It then moves the files into the newly created folder named with the name that you gave the "mod".

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  • 3 weeks later...

I have been moving the folders in the Overwrite folder into the mod folder of the mod that created it so in the Frostfall folder I now have a folder named SKSE which contains a folder named Plugins which contains a folder FrostfallData which contains some Json files.

 

I like to have all the files to do with each mod in that's mod's folder. Makes it easier to delete all of it at the same time if you want to get rid of it. One of the benefits of MO2.

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