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What do I do with the files in my overwrite folder?


alltheseducks

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I'm getting the error message "There are files in your overwrite folder. [No guided fix]" from ModOrganizer. THe files seem important, and I don't know what to do with them that will maintain their function.

 

Files in the overwrite folder:

 

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Load Order:

 

 

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Specs:

 

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Please tell me if there's any other info I should provide. And please help me, I had to type out all these files twice because I accidentally refreshed the page the first time. Thank you.

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When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

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  On 1/7/2017 at 7:26 PM, IsharaMeradin said:

When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

Thank you so much! This fixed it.

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  • 4 months later...

Did you run FNIS through MO? If not, then the files (if created) are in the game's actual data folder. Or if you've installed the game and/or MO inside the Program Files directory (Steam's default location) then perhaps Windows protections are getting in the way of things. Hard to say with the information provided.

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  • 3 years later...
  On 1/7/2017 at 7:26 PM, IsharaMeradin said:

When you run a patch utility through MO such as FNIS, it will create files and place them in the overwrite folder. Under a scenario like this you should create a new mod from the overwrite folder contents.

When you run the game there can be any number of mods that create a log file (especially SKSE plugins), these log files are only important if you had a problem during your last game session. Any other time they can be deleted. However, if you also create a new mod folder with these files future instances will overwrite those rather than be placed in the overwrite folder.

When you use MCM menus to save settings these files will also be placed into the overwrite folder. Output is either a TXT file from FISS or a JSON file. Again, creating a mod folder for those will allow you to keep them and be overwritten by any future changes you do.

 

If you are confused by the files and don't know what goes with what, here is my suggestion:

delete them, re-run FNIS, create a new mod from the overwrite folder and call it "FNIS output" or similar, start up the game, save any MCM settings, exit the game, create a new mod folder specifically for logs saved settings. From then on whenever you play the game check your overwrite folder and move any files as necessary.

What do you exactly mean by create a new mod?

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  On 1/3/2021 at 1:17 AM, Zxkred said:

 

  On 1/7/2017 at 7:26 PM, IsharaMeradin said:

 

<snip>

What do you exactly mean by create a new mod?

 

 

A new mod folder that you can arrange in the priority list wherever you need it. It has been a while since I used MO1, but in MO2 you can right click on the overwrite and choose to create a new mod. It then moves the files into the newly created folder named with the name that you gave the "mod".

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  • 3 weeks later...

I have been moving the folders in the Overwrite folder into the mod folder of the mod that created it so in the Frostfall folder I now have a folder named SKSE which contains a folder named Plugins which contains a folder FrostfallData which contains some Json files.

 

I like to have all the files to do with each mod in that's mod's folder. Makes it easier to delete all of it at the same time if you want to get rid of it. One of the benefits of MO2.

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