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So, Do you play FO4 as a male or female?


Fkemman11

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I mainly enjoy playing a female in FO4 because I am a man and love to stare at a female's lovely backside as opposed to a male's. I know that is shallow, but I don't care. :tongue: Plus I do like her voice and have not gotten tired of it after about 1200 hrs. I would like to ask though which MMOs have the best char creation since that has been mentioned. What makes them so much better by way of comparison? I have not played any yet until I upgrade.

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The MMO's I have played don't have super in-depth character creators, but are still acceptable to me. If you're interested the MMO's I've played and enjoyed are Elder Scrolls Online and Guild Wars 2. If you want super in-depth character creation though, Black Desert Online is known for its character creator. I haven't played it though, so I can't really say if the game is any fun or not.

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The MMO's I have played don't have super in-depth character creators, but are still acceptable to me. If you're interested the MMO's I've played and enjoyed are Elder Scrolls Online and Guild Wars 2. If you want super in-depth character creation though, Black Desert Online is known for its character creator. I haven't played it though, so I can't really say if the game is any fun or not.

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I would hate to say this, but I didn't really care too much about "in-depth character creation" because they are just aesthetic in most cases. In WoW, I could not imagine when I took the time to circle around my characters and admire the hair or whatnot. Because MMORPG is so demanding, we worked way too hard for equipment and stuff, it is unlikely anyone would avoid a weapon or armor because it doesn't look as good. In single player game like FO4, I would totally enjoy all these role play experiences, would critique how the armors look, would want a different hair, would want better skin, etc... in MMO, those stuff take back seat.

 

Anyway, I don't see myself playing MMORPG anymore. It is good to share a game with people, but also very bad. It creates competition and demand. You just got this new weapon? Hey I want one too. And that means I may have to spend too much efforts getting it because it is rare (the rarity drives demand). You just got to level 30? Oh no I have to catch up. Now I have to weigh my chance going out to do something (in real life) or spend in game grinding. For FO4, at least we have the world to ourselves, and we can go at our own pace. No pressure! MMORPG is all about achievements and results (I don't mean those achievement pop up), while singleplayer RPG is all about the journey.

 

Back in the days I created a very power name in WoW who was very well known in the top PvP circle of the server (although I can't say I was the top fighters, my reaction and calmness prevent me to be any better). The game had some 15 classes (I think) each with 3 distinctive spec trees. Can you believe I literately knew all the fighting styles, the builds, the strengths and weaknesses of each class? I could watch a duel and give you real time instructions on how to beat someone. I could see this rogue uses this skill and am able to deduct that he does not have that other skill (because the game doesn't allow you to have all the skills). It's like being in a martial art world. I am glad those days were gone and the next time I am this involved, it better be my career/company.

Edited by tomomi1922
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Is this comment for me?

 

I would hate to say this, but I didn't really care too much about "in-depth character creation" because they are just aesthetic in most cases. In WoW, I could not imagine when I took the time to circle around my characters and admire the hair or whatnot. Because MMORPG is so demanding, we worked way too hard for equipment and stuff, it is unlikely anyone would avoid a weapon or armor because it doesn't look as good. In single player game like FO4, I would totally enjoy all these role play experiences, would critique how the armors look, would want a different hair, would want better skin, etc... in MMO, those stuff take back seat.

 

Anyway, I don't see myself playing MMORPG anymore. It is good to share a game with people, but also very bad. It creates competition and demand. You just got this new weapon? Hey I want one too. And that means I may have to spend too much efforts getting it because it is rare (the rarity drives demand). You just got to level 30? Oh no I have to catch up. Now I have to weigh my chance going out to do something (in real life) or spend in game grinding. For FO4, at least we have the world to ourselves, and we can go at our own pace. No pressure! MMORPG is all about achievements and results (I don't mean those achievement pop up), while singleplayer RPG is all about the journey.

 

Back in the days I created a very power name in WoW who was very well known in the top PvP circle of the server (although I can't say I was the top fighters, my reaction and calmness prevent me to be any better). The game had some 15 classes (I think) each with 3 distinctive spec trees. Can you believe I literately knew all the fighting styles, the builds, the strengths and weaknesses of each class? I could watch a duel and give you real time instructions on how to beat someone. I could see this rogue uses this skill and am able to deduct that he does not have that other skill (because the game doesn't allow you to have all the skills). It's like being in a martial art world. I am glad those days were gone and the next time I am this involved, it better be my career/company.

 

 

It was actually for Fkemman11. I probably should have quoted them to avoid confusion. Either way, it seems you used to be quite the hardcore MMORPG player! I am a lot more casual in how I play MMO's. I pretty much play them solo for similar reasons why you stated you prefer single player RPG games these days (I do too actually). It's too stressful to me to worry about min/maxing stuff, raids/group dungeons, world events, and PvP. That's one of the reasons why I like Elder Scrolls Online actually. It has the lore I already enjoy, and it is probably one of the better MMORPG's I've played for solo play. It probably seems really weird to play an MMO solo, but I enjoy doing that.

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It was actually for Fkemman11. I probably should have quoted them to avoid confusion. Either way, it seems you used to be quite the hardcore MMORPG player! I am a lot more casual in how I play MMO's. I pretty much play them solo for similar reasons why you stated you prefer single player RPG games these days (I do too actually). It's too stressful to me to worry about min/maxing stuff, raids/group dungeons, world events, and PvP. That's one of the reasons why I like Elder Scrolls Online actually. It has the lore I already enjoy, and it is probably one of the better MMORPG's I've played for solo play. It probably seems really weird to play an MMO solo, but I enjoy doing that.

 

Not weird at all. Long long time ago (in a galaxy far far away ... ahem), I got a free copy of this game called ...Warcraft. Expecting it to be another Dungeon and Dragon type games either as RPG or turn based strategy. But needless to say, I was hooked onto the series. My cousins used to know all the lore by heart and argued about what happened to whom. I was not as hard core but still loved the stories. So that was how I got into WoW, for the story. But as I got into a PVE server, one of my cousin's friend called us "sissy" because "PVP is so much more fun".

 

But unlike Guildwars, PVP got very personal when I could get bullied, camped, and literately I played in fear. Imagine trying to do a quest and kept on getting killed by this same assholes that made me give up even going out of town. It's not like the bullies were always there 24/7, but even having someone there 10% of the time to kill you (not once, but repeatedly) was enough to make me quit, ...or fight back. Fighting back means learning about my own class, what is best for PVP, what is useless. And losing to some other classes enough made me learn about them too. After months and months of learning, practicing, suddenly I found myself like a master in one of those Kungfu movies. Especially the non-melee class (with much less dependency on a good weapon), knowledge of the "martial art" makes a huge difference. Sadly, the reason I quit that MMO was because of the "arm race": constant need to grind to keep up with equipment.

 

But this is how I got into it: All for the stories, just like you. Knowing myself, I am not afraid I can't be good, I am more afraid that I will be very good that kills ALL MY TIME. I want to be able to quit when I want. I can quit FO4 for 2 months and the game is exactly the same way I left it, with nobody yelling at me "why are you still level 20"?

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Not weird at all. Long long time ago (in a galaxy far far away ... ahem), I got a free copy of this game called ...Warcraft. Expecting it to be another Dungeon and Dragon type games either as RPG or turn based strategy. But needless to say, I was hooked onto the series. My cousins used to know all the lore by heart and argued about what happened to whom. I was not as hard core but still loved the stories. So that was how I got into WoW, for the story. But as I got into a PVE server, one of my cousin's friend called us "sissy" because "PVP is so much more fun".

 

 

But unlike Guildwars, PVP got very personal when I could get bullied, camped, and literately I played in fear. Imagine trying to do a quest and kept on getting killed by this same assholes that made me give up even going out of town. It's not like the bullies were always there 24/7, but even having someone there 10% of the time to kill you (not once, but repeatedly) was enough to make me quit, ...or fight back. Fighting back means learning about my own class, what is best for PVP, what is useless. And losing to some other classes enough made me learn about them too. After months and months of learning, practicing, suddenly I found myself like a master in one of those Kungfu movies. Especially the non-melee class (with much less dependency on a good weapon), knowledge of the "martial art" makes a huge difference. Sadly, the reason I quit that MMO was because of the "arm race": constant need to grind to keep up with equipment.

 

But this is how I got into it: All for the stories, just like you. Knowing myself, I am not afraid I can't be good, I am more afraid that I will be very good that kills ALL MY TIME. I want to be able to quit when I want. I can quit FO4 for 2 months and the game is exactly the same way I left it, with nobody yelling at me "why are you still level 20"?

 

 

You really have nailed it. I can't think of any better way to describe how I feel about multiplayer titles in comparison to single player titles. It's the time it takes to actually stay competitive. I usually see people thinking it's weird to solo an MMORPG, glad to see that someone else gets it. :)

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You really have nailed it. I can't think of any better way to describe how I feel about multiplayer titles in comparison to single player titles. It's the time it takes to actually stay competitive. I usually see people thinking it's weird to solo an MMORPG, glad to see that someone else gets it. :smile:

 

Actually if I am ever going into MMORPG again, I would totally go into a PVE only server and avoiding anything close to PVP. It's never weird to "solo". In fact, I quit Everquest and FFXI because solo was impossible. Everything we do we have to rely on people (and their non-existence commitment). In both games, people wait hours to find a party, just to grind xp. What happened to RPG element? None, gone!

 

Recently I looked into Star Citizen. It's supposed to be a completely open world MMO game where we have the galaxy, a space ship, and we can do whatever we want. The creator was part of the old famed "Privateer" games (one of the early games that didn't force us to strictly follow the storyline). I was so thrilled to find out that beside flying ships, we could play as a first person or 3rd person shooting game. I was about to drop $80 to that game. What stopped me? PVP. The creator said that there was a mixed of PVP element involved. He was being extremely vague about it. Only thing I could confirm was we cannot get into a PVE only server or flag ourselves PVE only.

 

So I didn't spend $80, and went back to FO4.

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Well like I said I have never played an MMORPG. I always got the feeling that they were mainly designed to "hook" players and then start charging more money for more content. And like has been said I prefer to play a game at my own pace without worrying what some others are doing.

 

But we were talking about char creation in FO4- werent we? I have heard many questions about the possibilities of various tools to expand char creation beyond what is currently available. I have expermented with BodySlide some and can see that there is soo much that could be done with it alone. The fact that it lets you edit meshes is a wonderful thing for an idiot such as myself. Only recently did I think to try and edit my char body nif. I have to say the small changes I made were satisfying. To bad the tool does not allow for facial manipulation. I have heard of some people that are using face ripper to move their Sky character's faces. Pretty sure that entails some effort though and I dont feel the need to try as it has the potential to screw things in the game- or so I have read.

 

Still the vanilla face creation is some of the best I have seen so far. Going back and looking at older games has given me a new appreciation for FO4. You cannot put make-up on female chars in earlier games for instance. There was no way to change the body. Clothing and armor was all one set exept for Sky. Right now I am trying to make a dead ringer for Clint Eastwood. I have come close but it still needs work. And this is with the almost vanilla game since it is a male. :D

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Well like I said I have never played an MMORPG. I always got the feeling that they were mainly designed to "hook" players and then start charging more money for more content. And like has been said I prefer to play a game at my own pace without worrying what some others are doing.

 

But we were talking about char creation in FO4- werent we? I have heard many questions about the possibilities of various tools to expand char creation beyond what is currently available. I have expermented with BodySlide some and can see that there is soo much that could be done with it alone. The fact that it lets you edit meshes is a wonderful thing for an idiot such as myself. Only recently did I think to try and edit my char body nif. I have to say the small changes I made were satisfying. To bad the tool does not allow for facial manipulation. I have heard of some people that are using face ripper to move their Sky character's faces. Pretty sure that entails some effort though and I dont feel the need to try as it has the potential to screw things in the game- or so I have read.

 

Still the vanilla face creation is some of the best I have seen so far. Going back and looking at older games has given me a new appreciation for FO4. You cannot put make-up on female chars in earlier games for instance. There was no way to change the body. Clothing and armor was all one set exept for Sky. Right now I am trying to make a dead ringer for Clint Eastwood. I have come close but it still needs work. And this is with the almost vanilla game since it is a male. :D

Let's just say that MMORPG is a totally different kind of games. Like every kind of game out there, it is not suitable for everyone. Some likes, other hates. If RPG is watching Netflix at home cozy up in your blanket, having guaranteed some scripted dramatic stories, then MMORPG is like going to the club where you have to interact with people and guaranteed nothing.

 

I feel you are missing out a lot. I wish there is like a manual or a guide for FO4 extended with mod assets. LooksMenu is mod that extend the Look menu in game. Beside the fact that it lets you edit your face whenever you want, this mod lets you save your face preset, swap to a different faces (there are a good number of faces to download). Your saved preset is actually a file, you can upload to share, and backup for later in case you want to use that face again. It was so easy to use that I wonder why I didn't discover it sooner. Faceripper is an older mod and sort of doing the same thing, but it sounded complicated and I didn't get to use it. But this Looksmenu acts the same. I can "face rip" an NPC and save it for later use. Note: not all NPCs will accept new face. Settlers, for once, will resist having their faces changed by this method.

 

There are even more I can do to increase complexity for my character in game. My unique player skin is somewhat dirty and sweaty (done with mixing different skin mods together to achieve what I wanted, and with Photoshop). It only makes sense the player is all dirty running around in dirty area, soaked by rain, drenched by sweat. But at home I want to take a shower, be clean. Wear relaxing lounge outfit, watch the sunset. I created a second "nude body" in a form of a wearable ring, with pristine clean skin, comfy undies. I can create as many of these outfits as I like, weigh 0, no problem carrying around.

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Oh I have been using LooksMenu extensively. I have three presets saved for my char right now and about four or five for npcs. I try to change almost every character's face in the game. It is interesting that you can change bodies in game like that though. Would you mind giving a little tutorial on how to do that? How are you attaching body files to a ring? Is it as easy as using BodySlide to do it? One thing that troubles me when swapping bodies is that the hand and feet meshes will sometimes have gaps. How do you fix this? Another thing I would like to do is extend the range of the LooksMenu body triangle. Any ideas?

 

These are two of my female char right now;https://staticdelivery.nexusmods.com/images/1151/37130830-1492824060.jpg

https://staticdelivery.nexusmods.com/images/1151/37130830-1491405014.jpg

 

Sorry about the quality. I'm trying to upgrade some time this year. There is a mod you must use to make your PC have a unique body. I wonder if this same approach could be used to make custom bodies for other npcs? Like a custom body for Cait or Danse. The problem with that is that you would need to custom fit clothing and armor for each. Still it would be cool! :D I actually had this idea last night that it would be so cool to design clothing and armor that adapted to each body type. Granted anything like that would be difficult. But just think of how cool it would be to put on a piece of clothing on ANY body type and just have it fit. More thinking on this has led me to believe that if somehow the bodyslide functionality were tied into the game this would be possible. Like BodySlide morphs in Sky- only applied to armor and clothing. Even just a set of pre-built meshes would work sort of. Say like 4-5 prebuilt sizes of each clothing or armor mesh for the game to recognize and use with 4-5 basic body types. Does anyone else think this might be cool and could work? :smile:

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