Elricasa85 Posted January 27, 2017 Posted January 27, 2017 Hi, I'm playing a new character with a lot of mods. I'm using MGSO, MCA, COM, Ships of the Imperial Navy, Abigail's Pet Shop, LGNPC Seyda Neen and Seyda Neen Docks v.7 and I'm loving how Seyda Neen looks but the frame rate dips to 13 in and around Fargoth's area, and generally crappy in and around Seyda Neen. There seems to be always 5 guards in this little area and over at the added docks there's way too many guards(something like 8 and guarding little). I'm wondering if it's safe to delete some of these excess guards permanately, therefore increasing my framerate. And I'm wondering if it can be done with the console or the Construction set. Any help please?
Dragon32 Posted January 28, 2017 Posted January 28, 2017 Open console Click on one of the guards (their ID should be in the Console window's title) Type: DISABLE Wait a few seconds Type: SETDELETE 1 Not case-sensitive. Disable may be all you need, not sure.
Elricasa85 Posted January 28, 2017 Author Posted January 28, 2017 (edited) Hey, thanks, that's great! You don't think that deleting these guards will break something? three or for are vanilla guards, the rest from the mods listed. I hope there isn't any special scripting from LGNPC Seyda Neen affecting the vanilla guards. Would the guards from the docks mod be important to that mod, you think? (right now there's just way too many of them). and what does "setdelete 1" do? and do I press enter in between "disable" and "setdelete 1" Sorry, but I just don't want to find out 50 hrs down the line that I can't progress any further. Edited January 28, 2017 by Elricasa85
Dragon32 Posted January 28, 2017 Posted January 28, 2017 I've no idea how important or not a particular NPC is. I guess you can loo at the NPC's ID and if they don't have a unique name they should be safe to delete. You press enter after each command. Sorry, thought was obvious. http://www.uesp.net/wiki/Tes3Mod:SetDelete
Oblivionaddicted Posted January 31, 2017 Posted January 31, 2017 To know if a NPC is important or scripted take a look at the mod it comes from.
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