thesapien Posted January 18, 2012 Share Posted January 18, 2012 How do you get giants to help kill a dragon without spoilers?Dragons will attack any living being they spot and those will attack back (99% of them). Giants are not an exception. You can't really plan the whole thing though, unless you want to run for your life all the way to a Mammoth/Giants area and expect them to attack the Dragon. :P And be very careful not to hit the giant with anything by accident unless you want to fight both a dragon and a giant at the same time. Maybe not get too close, either, with any aggressive actions. Also, this works with any friendly NPC's. If you're cool with the Imperials you see ahead, steer the dragon their way. Does not work so well with bandits, wildlife, or anything that would normally attack you. Well, mixed results, depending on your strategy. But definitely do not run toward a saber cat while engaging a dragon. Link to comment Share on other sites More sharing options...
NoobusExtremus Posted January 18, 2012 Share Posted January 18, 2012 This is a bit lame compared to some on here but if you like decorating your house and want to have some flaming torches dotted around you can do this by the following method...equip torch > drop on ground > leave house > log out of game > log back in the auto save you just got from leaving the house > re enter house and they should be lit and ready to place where ever you like. :) When I'm in the decorating mood, after I place an item (like that cool enchanged bow I'm not going to use for a while), I drop another item and then pick it up again. Dropping an item seems to "lock" the last placed item into its place. Do a quicksave (F5 on PC) and then a quickload (F9 on PC) to see if it worked - no need to leave the house and go back in. Link to comment Share on other sites More sharing options...
Astaril Posted January 18, 2012 Share Posted January 18, 2012 When I'm in the decorating mood, after I place an item (like that cool enchanged bow I'm not going to use for a while), I drop another item and then pick it up again. Dropping an item seems to "lock" the last placed item into its place. Do a quicksave (F5 on PC) and then a quickload (F9 on PC) to see if it worked - no need to leave the house and go back in.Good tip will do this! [off topic] decorating is driving me mad! :wallbash: so hopefully this will stop my items flying around really hope they fix the physics so it is more like it was in Oblivions and Fallouts. [back on topic] Riften Dock area is a good place to catch dragonflies, there seems to be more at night! Link to comment Share on other sites More sharing options...
Dukkah Posted January 18, 2012 Share Posted January 18, 2012 In Blackreach you will encounter a huge, orange glowing Orb. Fus Doh Ra it and see what happens. :) Oh thank you! Divines bless your kind heart! :) Link to comment Share on other sites More sharing options...
hsung Posted January 18, 2012 Share Posted January 18, 2012 I killed a Necromancer on my return road trip to Whiterun after killing the Chief Bandit at the tower (can't recall the name, but on the way to Windhelm) for a bounty. Anyway, there was a pillar which could be activated, but I didn't. Is it good or bad to activate it ... or it doesn't matter? Link to comment Share on other sites More sharing options...
chanchan05 Posted January 18, 2012 Share Posted January 18, 2012 I killed a Necromancer on my return road trip to Whiterun after killing the Chief Bandit at the tower (can't recall the name, but on the way to Windhelm) for a bounty. Anyway, there was a pillar which could be activated, but I didn't. Is it good or bad to activate it ... or it doesn't matter? The twin towers with a bridge? The Necromancer Stone pillar I think. If you activate that you'll lose the blessing of the other pillar (The first three you encounter is Thief, Warrior and Mage pillars). The Necro stone gives you the ability to raise a corpse for once a day. Link to comment Share on other sites More sharing options...
JMRabid Posted January 18, 2012 Share Posted January 18, 2012 Twin souls conjuration perk = win. You have two pack mules who can carry unlimited junk forever. I tend to prefer Ancient Vampires for my dead thrall pack mules. They have a great mix of magic and will use destruction staves when out of magicka. They'll use conjuration staves at the beginning of a fight as well. Another alternative is a cryomancer. Stay CLEAR of pyromancers if you have a follower. You'll spend most of your game time killing/reanimation dead thralls every time the pyro's AoE spells irritate your follower(s) enough to begin trading blows. One good frost cloak ( or any elemental cloak ) kills both dead thralls at the same time. If you just want to kill one of your dead thralls summon something else to kill the first thrall reanimated. Also, I use the "house carl's room" in solitude as a potential thrall junkyard. Occasionally, for some weird reason, when you come home, they'll have respawned as alive and may or may not be aggressive and attack ( as the the Thalmor Gaurds did after the embassy mission when I brought back "souvieners" ). They respawned fully geared, but still packing extra stuff I left on them. You can keep a storage room full of corpses for an indefinate period of time as long as you reanimate your "storage corpses" once every 3 days or so. To permanently kill a "storage corpse", just use a lesser undead reanimation spell other than dead thrall. Once it dies, it becomes your "storage ashpile" and it seems ashpiles stick around for, well, haven't seen one dissappear yet. Also, if you are a stealth character, giving your thrall's staves and torches means they will always pull aggro first and start the fight. You'll have plenty of time to sneak around and gank preoccupied enemy npc's unnoticed. I do NOT know IF a follower can contract vampirism from this, but I do know even if you are a werewolf, you can if you get hit by some of your own thrall's wayward spells. On the funny side, your undead Ancient Vampire Dead Thrall's will suddenly become very articulate when casting restoration spells and (oh the irony) begin telling you "That spell looks dangerous, keep your distance" followed up by a few "UUUuuuuuuhhhhhhhh's". Link to comment Share on other sites More sharing options...
zuggzugg Posted January 18, 2012 Share Posted January 18, 2012 Puzzle doors and puzzle claws share pictures... examine the claw in your inventory window if you're stumped Link to comment Share on other sites More sharing options...
pastafrola Posted January 18, 2012 Share Posted January 18, 2012 Follower tips: -There's a small chance to find boots with "muffle" enchant around the world, easier with stealth based factions. Give it to your follower and he/she won't break your stealthy gameplay so easily. -Give him/her potions (if you use restoration perks and spells you won't need them that much), when they get beaten they will heal instead of staying kneeling on the ground waiting for you to kill all the enemies. -They can use staff too! trade it from time to time to recharge it. -This one is a little obvious, use your smithing and enchanting skills (perked or not) to improve their attack and defense. Link to comment Share on other sites More sharing options...
zuggzugg Posted January 18, 2012 Share Posted January 18, 2012 (edited) double post... Edited January 18, 2012 by zuggzugg Link to comment Share on other sites More sharing options...
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