DenathKorr Posted January 30, 2017 Share Posted January 30, 2017 Hi, I've been looking for a way to turn raiders I've pacified into settlers. I do not own the Nuka World DLC --since I know it deals with raider settlements. So far, I've only managed to make an enemy join me as a companion. I'd like to be able to do more, and make my own settlement full of gunners or raiders. I'd like to know if this is even possible. This is what I’ve been doing when I’ve successfully pacified an enemy: - Open the console- Type removefromallfactions- Type setrelationshiprank player 4- Type setplayerteammate 1- Type setconsolescopequest followers- Type forcerefintoalias companion It makes them one of my companions. However, when I add the ‘settler commands’:- addkeyword WorkshopAllowCommand- addkeyword WorkshopAllowMoveAnd/or- setpv bAllowMove true- setpv bAllowCaravan true- setpv bCommandable true Even though the options appear in the workshop mode, assigning an NPC won’t work. If I move them to a settlement and fast-travel to another location, they’ll keep following me. Do you know if I can make it work? Thanks Link to comment Share on other sites More sharing options...
TheGadget1945 Posted January 30, 2017 Share Posted January 30, 2017 Hi, I've been looking for a way to turn raiders I've pacified into settlers. I do not own the Nuka World DLC --since I know it deals with raider settlements. So far, I've only managed to make an enemy join me as a companion. I'd like to be able to do more, and make my own settlement full of gunners or raiders. I'd like to know if this is even possible. This is what I’ve been doing when I’ve successfully pacified an enemy: - Open the console- Type removefromallfactions- Type setrelationshiprank player 4- Type setplayerteammate 1- Type setconsolescopequest followers- Type forcerefintoalias companion It makes them one of my companions. However, when I add the ‘settler commands’:- addkeyword WorkshopAllowCommand- addkeyword WorkshopAllowMoveAnd/or- setpv bAllowMove true- setpv bAllowCaravan true- setpv bCommandable true Even though the options appear in the workshop mode, assigning an NPC won’t work. If I move them to a settlement and fast-travel to another location, they’ll keep following me. Do you know if I can make it work? Thanks That's an interesting question. I have "recruited" 3 Novatron Initiators from RobCo Battlezone in Nuka World but although they followed me to Nuka World Red Rocket when they saw my settlers they went berzerk and opened fire. I reloaded and shut them down outside Red Rocket and I have used AddToFaction to pacify one of them but I'd like to know if there is a way to get them to stay there as "settlers". Link to comment Share on other sites More sharing options...
Fkemman11 Posted January 31, 2017 Share Posted January 31, 2017 If you use Sharing and Caring companions maybe. http://www.nexusmods.com/fallout4/mods/19999/? Link to comment Share on other sites More sharing options...
TheGadget1945 Posted January 31, 2017 Share Posted January 31, 2017 If you use Sharing and Caring companions maybe. http://www.nexusmods.com/fallout4/mods/19999/? That's a great mod. It let me recruit the Novatrons and Sierra Petrovita. Link to comment Share on other sites More sharing options...
DenathKorr Posted February 5, 2017 Author Share Posted February 5, 2017 If you use Sharing and Caring companions maybe. http://www.nexusmods.com/fallout4/mods/19999/? Thanks but I already know how to turn any NPC into a companion. What I've been looking for is the next step: turning a new companion into a settler, like we can do with existent companions in game. Even though the options --in workshop mode-- are unlocked, they won't actually work. Link to comment Share on other sites More sharing options...
Kirby732 Posted July 18, 2018 Share Posted July 18, 2018 Try this mod out https://www.nexusmods.com/fallout4/mods/17245 Link to comment Share on other sites More sharing options...
pra Posted July 18, 2018 Share Posted July 18, 2018 I don't think this is possible. Settlers need to have a specific script attached, and I can't think of any way to do this at runtime. Link to comment Share on other sites More sharing options...
getoff Posted June 16, 2021 Share Posted June 16, 2021 If you be reading this that is not how it works you 1st have to recruit then remove a raider from there faction I'd not removefromallfaction liks Dixie from nukaworld I can remove her from disciples faction by adding this removefromfaction xx 00F438 them 2 xx are the 1st prefix numbers you need to find in your game click on Dixie Dixie and get the 1st 2 numbers then addtofaction 1c21c 1 workshopallowcommand also to have her romantic setav ca_isromantic 2400 Then enter modav ca_affinity 2400 done go kill nuka raiders and watch Dixie join you in a great battle Link to comment Share on other sites More sharing options...
nexbil01 Posted June 24, 2021 Share Posted June 24, 2021 So basically you want gunners and raiders to farm and hammer nails into walls and weld the scavenger station and do all those animations that settlers do? Is that what you're going after? Link to comment Share on other sites More sharing options...
aurreth Posted June 24, 2021 Share Posted June 24, 2021 So basically you want gunners and raiders to farm and hammer nails into walls and weld the scavenger station and do all those animations that settlers do? Is that what you're going after? Would be easier to just strip Gunners and raiders and put their clothes on settlers. Link to comment Share on other sites More sharing options...
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