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MDB to FBX, FBX to MDB converter


FreshLook

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Most people aren't able to get it working - when I ran it, it triggered my anti-virus.

 

:confused:

 

What message did show the anti-virus?

 

I suspect why most people aren't able to get it working. I build the binaries in debug mode and with dynamic linking, so it will not work if you don't have Visual Studio 2017 installed. I'm going to build it in releasing mode and with static linking. Sorry, this is the first time I distribute binaries built with Visual Studio.

Edited by FreshLook
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Most people aren't able to get it working - when I ran it, it triggered my anti-virus.

 

:confused:

 

What message did show the anti-virus?

 

I suspect why most people aren't able to get it working. I build the binaries in debug mode and with dynamic linking, so it will not work if you don't have Visual Studio 2017 installed. I'm going to build it in releasing mode and with static linking. Sorry, this is the first time I distribute binaries built with Visual Studio.

 

 

 

Both Avira and AVG give a what I assume to be False Positive Heuristic Analysis:

 

Summary

  • Name: HEUR/APC (Cloud)

A generic detection routine designed to detect common family characteristics shared in several variants. This special detection routine was developed in order to detect unknown variants and will be enhanced continuously.

 

---

I wonder what triggers that? Possibly running in Debug Mode?

Edited by TrinitalMod
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Beautiful. No more Virus Complaining.. and it''s working for me..

(I had this same issue when I tried to run NWNX in Debug Mode as well - Virus Scanners don't like it)

 

What was your optimal pipeline to get animation + armature in blender? So that you can actually play the keyframes like on mr.wolfy from your video?

 

Did you click and drag the Anim + Skel + MDB and generate all into one FBX?

 

------------------------------

 

One Final Bug (Not a big deal)

Exporting: N:\Art\Characters\Animations\P_HHM_animation\idle\P_HHM_idle.max

 

I have no N drive, and it didn't generate a .max file. I think this is a relic log entry maybe? :p

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Beautiful. No more Virus Complaining.. and it''s working for me..

(I had this same issue when I tried to run NWNX in Debug Mode as well - Virus Scanners don't like it)

 

What was your optimal pipeline to get animation + armature in blender? So that you can actually play the keyframes like on mr.wolfy from your video?

 

Did you click and drag the Anim + Skel + MDB and generate all into one FBX?

 

------------------------------

 

One Final Bug (Not a big deal)

Exporting: N:\Art\Characters\Animations\P_HHM_animation\idle\P_HHM_idle.max

 

I have no N drive, and it didn't generate a .max file. I think this is a relic log entry maybe? :tongue:

 

Nice! I'm glad it worked.

 

You can get the wolf animation as in the video by dragging C_Wolf_CL_Body01.MDB + c_wolf_skel.GR2 + c_wolf_Una_run.gr2 to nw2fbx-dragdrop.cmd, which will convert all into one FBX.

 

That log entry means it's exporting animation named N:\Art\Characters\Animations\P_HHM_animation\idle\P_HHM_idle.max. This is because the animation contained in the GR2 has this name. Maybe the log isn't very clear.

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thanks for all the work!

 

i've downloaded the nwn2mdk-0.1.zip, extracted the folder and edited the config.yml. specifically i deleted the hashtag, because that comments a line, right? and i edited the installation path.

after exporting c_wolf.mdb, placing it within the mdk folder and dragging it to the nw2fbx-dragdrop.cmd - nothing happens. there's no log.txt and no c_wolf.fbx. are those files placed somewhere else or did i something wrong?

 

Yes, the hashtag comments a line.

 

The output files are placed in the same folder that the dragged files. You could drag c_wolf.mdb from any folder. Since you placed c_wolf.mdb in the mdk folder, the output files should be in the mdk folder.

 

When you dragged it to nw2fbx-dragdrop.cmd, did a console window open for a moment or did absolutely nothing hapen?

 

Could you execute this from the command line?

 

> nw2fbx c_wolf.mdb

 

Thanks for trying the tool.

 

sorry for the late reply. i've installed the 0.1.1 version and tested with the same model. there's still nothing happening if i drag and drop the .mdb, .gr2 (skeleton) and .gr2 (animation) to the cmd file. no command prompt appears, not even for a split second. there's also no sign of activity if i only drag the mdb file.

using the cmd window there's an appcrash popping up. my os is win7 sp1 with visual studio c++ redist (2005, 2008, 2010, 2012, 2013 and 2015) installed.

 

edit1) found a typo inside my config file. now it's generating the .fbx, but only through the cmd window. drag and drop still doesn't work.

edit2) importing meshes and animation to blender works as intended. being free of 3dsmax is really something huge!

Edited by Semp3r
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sorry for the late reply. i've installed the 0.1.1 version and tested with the same model. there's still nothing happening if i drag and drop the .mdb, .gr2 (skeleton) and .gr2 (animation) to the cmd file. no command prompt appears, not even for a split second. there's also no sign of activity if i only drag the mdb file.

 

using the cmd window there's an appcrash popping up. my os is win7 sp1 with visual studio c++ redist (2005, 2008, 2010, 2012, 2013 and 2015) installed.

 

edit1) found a typo inside my config file. now it's generating the .fbx, but only through the cmd window. drag and drop still doesn't work.

edit2) importing meshes and animation to blender works as intended. being free of 3dsmax is really something huge!

 

 

Maybe you can't run .cmd files? Could you try running a test .cmd file?

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