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MDB to FBX, FBX to MDB converter


FreshLook

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Thank you. The following is still pending:

  1. HAIR, HELM and HOOK packets.
  2. Bone scale: I know that GR2 supports bone scale animation. I didn't find any vanilla GR2 that uses it so I didn't investigate it. Now I'm looking the frog created by Kalister68 which uses it.
  3. Test it enough to not be considered alpha or beta.
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2: I wonder if that is how the portcullis door seems to retract as it rises?

 

I have taken a look. The portcullis door has two attached models: half door at the bottom and half door at the top. The animation consists of the bottom model rising faster than the top model, making the overlap between the two models increase over time. There is no bone scaling.

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