FreshLook Posted September 7, 2017 Author Share Posted September 7, 2017 Sorry for not being able to compile the project. At some point I will have to write compilation instructions. I'm testing the conversion from FBX animation to GR2 animation and fixing the bugs I find. I hope to release binaries this week or the next. Conversion from FBX skeleton to GR2 skeleton will follow. Link to comment Share on other sites More sharing options...
TrinitalMod Posted September 8, 2017 Share Posted September 8, 2017 Woo Hoo :o Link to comment Share on other sites More sharing options...
TrinitalMod Posted September 12, 2017 Share Posted September 12, 2017 *pokes Freshlook with a stick* :] Link to comment Share on other sites More sharing options...
FreshLook Posted September 12, 2017 Author Share Posted September 12, 2017 *pokes Freshlook with a stick* :] I need some days to tie up loose ends. It's looking good so far. Link to comment Share on other sites More sharing options...
TrinitalMod Posted September 13, 2017 Share Posted September 13, 2017 Don't forget to post a binary for people who don't know C++ ! <33 Link to comment Share on other sites More sharing options...
FreshLook Posted September 13, 2017 Author Share Posted September 13, 2017 Don't forget to post a binary for people who don't know C++ ! <33 I keep it in mind. I'll release binaries for Windows 7 and up, I hope nobody uses XP or Vista. I'll have to write a tool tutorial, too. Link to comment Share on other sites More sharing options...
TrinitalMod Posted September 13, 2017 Share Posted September 13, 2017 Don't forget to post a binary for people who don't know C++ ! <33 I keep it in mind. I'll release binaries for Windows 7 and up, I hope nobody uses XP or Vista. I'll have to write a tool tutorial, too. I think that's a pretty fair assumption. Most everyone uses Windows 7 or 10. Link to comment Share on other sites More sharing options...
FreshLook Posted September 16, 2017 Author Share Posted September 16, 2017 I have released version 0.1 (includes binaries). You can download it here: https://github.com/Arbos/nwn2mdk/releases I have written minimal documentation at the wiki: https://github.com/Arbos/nwn2mdk/wiki The features implemented in this version are the checked ones listed here: https://github.com/Arbos/nwn2mdk/issues/1 The remaining biggest feature to implement is FBX skeleton to GR2 skeleton. Link to comment Share on other sites More sharing options...
Semp3r Posted September 17, 2017 Share Posted September 17, 2017 (edited) thanks for all the work! i've downloaded the nwn2mdk-0.1.zip, extracted the folder and edited the config.yml. specifically i deleted the hashtag, because that comments a line, right? and i edited the installation path.after exporting c_wolf.mdb, placing it within the mdk folder and dragging it to the nw2fbx-dragdrop.cmd - nothing happens. there's no log.txt and no c_wolf.fbx. are those files placed somewhere else or did i something wrong? Edited September 17, 2017 by Semp3r Link to comment Share on other sites More sharing options...
FreshLook Posted September 17, 2017 Author Share Posted September 17, 2017 thanks for all the work! i've downloaded the nwn2mdk-0.1.zip, extracted the folder and edited the config.yml. specifically i deleted the hashtag, because that comments a line, right? and i edited the installation path.after exporting c_wolf.mdb, placing it within the mdk folder and dragging it to the nw2fbx-dragdrop.cmd - nothing happens. there's no log.txt and no c_wolf.fbx. are those files placed somewhere else or did i something wrong? Yes, the hashtag comments a line. The output files are placed in the same folder that the dragged files. You could drag c_wolf.mdb from any folder. Since you placed c_wolf.mdb in the mdk folder, the output files should be in the mdk folder. When you dragged it to nw2fbx-dragdrop.cmd, did a console window open for a moment or did absolutely nothing hapen? Could you execute this from the command line? > nw2fbx c_wolf.mdb Thanks for trying the tool. Link to comment Share on other sites More sharing options...
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