Stargazer09 Posted February 7, 2017 Share Posted February 7, 2017 Try reloading the page, or deleting the cache (or something). The current F4SE version is 0_03_00 for 1.9.4 Link to comment Share on other sites More sharing options...
chillshock Posted February 7, 2017 Share Posted February 7, 2017 It's up: http://f4se.silverlock.org/it still says 1.8.7 for me.. Try doing a full reload of the page: http://i.imgur.com/r4fp1lO.png http://imgur.com/a/zUwPf Link to comment Share on other sites More sharing options...
snapper69 Posted February 7, 2017 Share Posted February 7, 2017 I've had the only update when starting from Steam on for so long, I'm still on 1.6.**. Now that the new F4SE is out, maybe it's time to update FO4 to 1.9. Is there anything good/useful in it or is it just a console update? Link to comment Share on other sites More sharing options...
Stargazer09 Posted February 7, 2017 Share Posted February 7, 2017 Apart from preparing the game for the new hi-res textures, downloaded separately, I think it fixes a few bugs. Here's what's advertised: NEW FEATURESSupport for High Resolution Texture PackAdded Featured category for modsAdded ability to sort Highest Rated and Most Favorited filters by today, week, month and all timeAdded number of ratings count to Mods Browsing MenuAdded number of favorites count to Mod Details pageAdded required dependencies to Mod Details pageAdded latest version number and notes to Mod Details pageFIXESGeneral performance and stability improvementsImprovements to Reporting mods categoriesFixed occasional crashes while scrolling through Load Order menuImproved Bethesda.net error messaging Link to comment Share on other sites More sharing options...
ReptyleRazer Posted February 7, 2017 Share Posted February 7, 2017 It's up: http://f4se.silverlock.org/it still says 1.8.7 for me.. Try doing a full reload of the page: http://i.imgur.com/r4fp1lO.png http://imgur.com/a/zUwPf worked, thx =) Link to comment Share on other sites More sharing options...
Belhawk Posted February 7, 2017 Share Posted February 7, 2017 TY to the F4SE team for doing such good work. Link to comment Share on other sites More sharing options...
ex1k Posted February 7, 2017 Author Share Posted February 7, 2017 great to here it :) thank you! Link to comment Share on other sites More sharing options...
Fkemman11 Posted February 7, 2017 Share Posted February 7, 2017 All right. I'm going to ask a really dumb question. What does F4SE do for FO4 in its current state? I know some mod authors say its required. But, why?? :huh:FO4 seems to run fine without it. Link to comment Share on other sites More sharing options...
Ethreon Posted February 7, 2017 Share Posted February 7, 2017 All right. I'm going to ask a really dumb question. What does F4SE do for FO4 in its current state? I know some mod authors say its required. But, why?? :huh:Because it obviously adds functions they need which are not provided by the engine. Link to comment Share on other sites More sharing options...
Fkemman11 Posted February 7, 2017 Share Posted February 7, 2017 All right. I'm going to ask a really dumb question. What does F4SE do for FO4 in its current state? I know some mod authors say its required. But, why?? :huh:Because it obviously adds functions they need which are not provided by the engine. Like what? I can play FO4 without F4SE. That's with about 250 mods active. Edit; Googled it and found an answer. But, now I have to ask how many new functions a script extender adds and is there a limit on say FO4? And, do you need a script extender to borrow functionality from one asset to add to another? Link to comment Share on other sites More sharing options...
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