Jump to content

Willing to take requests for armor and clothing modifications


Nephenee13

Recommended Posts

Sorry if this is a silly question but are both the outfit I linked and your conversion using the same textures? The one looks a bit more shiny, but I don't know much about texture vs mesh yet to really understand the effects. Edited by ghosen
Link to comment
Share on other sites

  • Replies 170
  • Created
  • Last Reply

Top Posters In This Topic

Sorry if this is a silly question but are both the outfit I linked and your conversion using the same textures? The one looks a bit more shiny, but I don't know much about texture vs mesh yet to really understand the effects.

 

They still use the same texture. Gloss is determined by one of two things:

Glossiness setting in nifskope. This has the least effect of the two.

The texture's normal map alpha channel. Editing this has the greatest effect of whether a texture is shiny or not.

Link to comment
Share on other sites

Sorry if this is a silly question but are both the outfit I linked and your conversion using the same textures? The one looks a bit more shiny, but I don't know much about texture vs mesh yet to really understand the effects.

 

I believe so, though admittedly I never downloaded the original-original, just the HGEC conversion. But I don't see why it wouldn't.

 

As kingtitan said, if you don't like the glossiness, its trivially easy to adjust for yourself in NIFSkope.

Link to comment
Share on other sites

I believe so, though admittedly I never downloaded the original-original, just the HGEC conversion. But I don't see why it wouldn't.

 

As kingtitan said, if you don't like the glossiness, its trivially easy to adjust for yourself in NIFSkope.

 

Here is a quick "tutorial" for editing gloss in nifskope:

 

 

 

 

The Yellow box contains the path for the submesh that you want to edit the gloss on. To get to whatever portion of the mesh you would like to edit the gloss on, click on it in the render window (I put the orange arrow there to show that I clicked on the body submesh).

Once you click on the "NimaterialProperty" (follow the green arrow), go down and find the "glossiness" property (red box). The higher the value, the more gloss the sub-mesh will have.

 

Hope that makes it a bit less trivial for newbies.

Link to comment
Share on other sites

Just an idea, but instead having the boring Imperial Guards in the city who look like they're wearing rusty armour, why not make them wear Alliance Footman armour? Here is what it looks like:

http://images.wikia....otman_Chuck.jpg

also:

http://images.wikia....nce_Footman.jpg

 

Whatever seems easier, both are good! If you could make this it would be greatly appreciated and I'm sure that many Oblivion and WoW fans will enjoy this!

Link to comment
Share on other sites

Just an idea, but instead having the boring Imperial Guards in the city who look like they're wearing rusty armour, why not make them wear Alliance Footman armour? Here is what it looks like:

http://images.wikia....otman_Chuck.jpg

also:

http://images.wikia....nce_Footman.jpg

 

Whatever seems easier, both are good! If you could make this it would be greatly appreciated and I'm sure that many Oblivion and WoW fans will enjoy this!

 

Well, for one your links are broken, and for two, I already stated I am not making NEW armor, just modifying existing ones.

Link to comment
Share on other sites

I have a simple request, change fur into something more barbarian esque, as a replacer. Kind of like how it is in Skyrim. Also would it be possible to change the vanilla Dwarven armor into something more like this

 

http://www.crazyforcostumes.com/ProdImages/HNG-DIS189.jpg

 

but with pants under the skirt. I only ask because this looks pretty decent, and a bit more robotic centurion like

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...