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NMM2 - Update and recruitment


TheTokenGeek

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In response to post #47541105. #47622285 is also a reply to the same post.


phellen wrote: Something that I would like to see is a tracking files centre page, built right into the new NMM.

Jul14n wrote: Nomad is a good name for NMM2. Nexus,Online,Mods,And,Downloads.


Yeah, I like that name. There's actually been a quite a few good suggestions, it will be interesting to see what name they eventually pick for the new nmm.
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In response to post #47393330. #47394385, #47409845, #47410090, #47410120, #47411905, #47414300, #47426290, #47432345, #47459325, #47461520, #47462670, #47465445, #47470155, #47470175, #47506420, #47508675, #47513330, #47515215, #47515350, #47515465, #47516100, #47517525, #47525645, #47532475, #47549380 are all replies on the same post.


TheShoxter wrote: How about calling it Vortex? It's going to be the all-in-one perfect mod manager it seems, so the name represents the combinations of functions all coming together. It also sounds dope.

Current Nexus logo can already be appropriated for this name, it resembles a swirling vortex.
dark_wizzie wrote: Vortex, the ultimate in mod management!!!
GenBloodhorn wrote: Not bad really. Its nice. +1
kazuakisama wrote: I agree. Also avoids confusion with old NMM.

+1
bunnyman280 wrote: Vortex does sound cooler
AedanClarke wrote: Of all the suggestions I've seen, I personally like Vortex the most by far. It sounds cool, is quick to say, quick to type, and isn't a boring acronym.

+1
silencer711 wrote: I actually like Vortex a lot. It's a new name altogether and long name could be NVM (Nexus Vortex Manager) or something. I like VORTEX better than my own suggestion lol :)
IronGator454 wrote: Vortex sounds great! Its a name that sticks out and makes you think when you read it. It literally pulls you into it. Seems a very fitting name for such a great new manager. +1
BoltActionWaffl3 wrote: Vortex +1
Just hope they add a " Dark" UI option.
Darkarhon wrote: Vortex definitely sounds great.
emilking wrote: Hmm, I can't come up with anything better myself so yeah! Vortex for sure. +1
redbeaniez wrote: Vortex does sound cool as hell and really fits the Nexus logo.
dpcarr3 wrote: VORTEX!!!! Really like that for a name!!!
Sostrmnn wrote: That's a great idea! And Vortex goes perfectly with Nexus :)
Sostrmnn wrote:

Woops, double posted by mistake :(

lued123 wrote: Vortex seems pretty good, and when people are having trouble with it, they can joke that it's sucking away all their time and/or patience and/or sanity, so that's fun. Let's see...
Very Organized Really Trustworthy Extractor of eXtra content?
Never mind. That's horrible. Just Vortex.
mattloki wrote: +1 from me
crystaldragon141 wrote: Just thought I'd jump in and say that I also love the name Vortex!
Craytose wrote: Not only does it sound cool, keeping that hard "x" (like nexus), but it represents the combining and the current logo already. I cannot imagine someone coming up with something better than this, kudos TheShoxter!
FreedomFighter4 wrote: I like it as well, hope it gets picked up!
cocodojo wrote: I was going to call it Fluffybutt Mod Manager... but I suppose telling everyone to DL "Fluffybutt" would sound rather odd compared to "Oh, just DL Vortex"

Goto Nexus, DL THE VORTEX, and watch in amazement as it swirls ALL your favorite mods into your favorite game! Its so easy, just hit the flush button and when you hear the flushing or swooshing noise, you know it just got modded in. Go and try out VORTEX... TODAY!
Mabana2go wrote: +1
CallerofCrows wrote: I love the name Vortex! Definitely a +1 from me.
DFX2K9 wrote: oooooh, I like it, that sounds cool.
Kaliban71 wrote: i like the name Vortex also +1 from me too
tajetaje wrote: +1, love the name


Yup. The best name suggestion I've read yet, and it's not a silly acronym!

Helix is pretty close, but Vortex fits the Nexus logo better, in my opinion.

+1, Kudos to TheShoxter! Edited by b6lph6gor6
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In response to post #47650875.


bla08 wrote:

Great update but it should be called just "Nexus".

The web name is fine and is much more elegant ;)


Yeah, it's elegant, but is it useful? For a utility software, I feel like the name should have something to do with its use. Plus, there's this:
"Oh, just download Nexus from the Nexus and install mods from the Nexus using Nexus."
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In response to post #47573235. #47578145, #47581690, #47606730, #47634605 are all replies on the same post.


r0ck7y wrote: the most important thing i would like to see is changing game selection page completely and the games scan page it's really annoying, and maybe we add a future to the mod manager which install plugins for the user and update them by it self like SKSE (when it release ofc.).

ty Nexus team!! you make our lives much better with Skyrim!!
lued123 wrote: Automatic updates to mods is never going to happen without severe community backlash. What does the manager do when a mod update introduces a new requirement? What does it do when (or if) the SKSE team accidentally lets a save-wrecking bug through? What does it do if a user edited one of SKSE's files, and does it even catch that? What if the SKSE team is forced to remove a feature that a lot of mods were using?
I like automatic updates, but it's not applicable to highly customizable files like mods. The manager can update itself automatically, since all of its requirements are either included or installed in Windows, but having it go out of its way to download up-to-date copies of SKSE and potentially break things is way out of its scope. Risk of breaking things without the user knowing why is a very steep price to pay for a little bit of convenience.
But I totally agree with you on the game selection and scan pages. The game selection page uses way too much space for very little info and the scan page is actually hard to look at.
tajetaje wrote: what would be cool to merge those features would be to have the description page switched out with the file/downloads page, as well as support for bat files.
P.S. virtual file system pls
r0ck7y wrote: @lued123
yea i do understand what do you mean by that but what i meant is not automatic updating system it's more like there is an update for SKSE you could download it through the mod manager that's all.


@tajetaje
ikr i totally agree with your point!
lued123 wrote: Well even then there's the problem of a mod manager stepping outside its jurisdiction. Many would argue that, at least for Gamebryo/Creation Engine/whatever it's called next games, a mod manager should try to limit its power to the data folder, where 95+% of mods are installed, especially because it ensures you haven't overwritten the very basic necessity files like the launcher or the rendering dlls.
Alternatively, perhaps the Nexus could set up a high-priority news function where the manager connects to the site and notifies users of especially important events like "SKSE just got updated," or, "Hey, Witanlore just had its full release."
It would give the Nexus a bit of power to negate user error (and/or shill) without any forced updates or... whatever the Windows equivalent of app permissions is.


I see your point lued123, but what I mean was to have a feature that would install bat files ONLY not something like an alternative mod manager, or a new folder/all.
P.S. good idea with important push notifications.
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In response to post #47493580. #47500655, #47507910, #47533300, #47538495, #47549365, #47581735, #47582835 are all replies on the same post.


Farvahar wrote: What I want to be able to do: have a person save their Skyrim configuration in toto and share it with other users as a file; the mod manager would then recreate that experience on my machine without all the hassle that goes with this currently. The manager would download the mods, set them up etc etc so as to create the same Skyrim experience as a mod master would be able to put together.

Their are guides that explain how to recreate an "ideal" Skyrim configuration, but they require far too much attention for novices and more casual players. For folks with little time to play around with all that, it deters from playing the game.
bubinga64 wrote: Im not saying it's impossible, but I wonder just how useful that feature would be unless it was only mods from this site and said configuration didn't have older mods that are now hidden or removed. Also keep in mind that many people tweak mods so you may not get the intended effect.

piperman123 wrote: I can't second this enough, making it so we can share modded games without depriving modders of their downloads would be sweet AF! Would also be a tremendous help with troubleshooting I imagine. Letting more experienced modders or mod authors tweak certain things or quickly produce patches, reproduce and narrow down user issues etc. As for people using tweaked esps, no reason why after the manager downloads that mod it can't copy (or the users can manually share) the tweaked versions or direct each other to mods downloaded from elsewhere which is probably far fewer than those used from here anyway.

Plus I spend weeks messing with mods and it would be great to be able to share some of my 'ultra modded' setups with friends who aren't as experienced or willing to put the time into learning or setting things up but have seen my version of Skyrim and would like to play it too or even help troubleshoot and test things as they play more than I do or while I continue to play about with modding further.

+1 for sure!
vogues wrote: game changer
phellen wrote: I could see automation like this working for mods using the simple "click the NMM button to install" but not for mods that require separate plugins, patches, mod requirements, ini edits, manual downloads, etc. Probably would end up creating more problems for people than it would solve. Then there is the issue of bypassing page views, and the advertisement and support that nexus, and potentially mod authors get (through donations) with those page views.

The only way I can imagine this working is if Nexus set up a file sharing system like dropbox that can also connect to the Skyrim data folders and the nexus mod manager, allowing players to share data/ save game files via the cloud. Interesting concept for sure, but sharing data like that could also mean monthly subscription charges to pay for storing all the data on the cloud.
tajetaje wrote: So one thing Most of the modding community (probably) and I would absolutely love/need in NMM2 would be some sort of import from MO2/NMM1 and a virtual file system.
P.S. love te work you guys do here, very much hyped for NMM2.
tajetaje wrote: bubinga64 it's called a backup. But what would be cool is having an exportable/importable mod list that auto downloads, if still on the nexus.
lued123 wrote: Taje, Nexus can't keep backups of old mods if the original authors don't allow it. The guy who made Wyrmstooth left because he wanted to completely erase his online presence. Nexus keeping a backup of that would have been in direct conflict with what he was trying to do, and probably insulting besides.
At any rate, modlists that make use of mods that no longer exist can just become obsolete like many mods themselves eventually do, so I don't think that's a huge problem. You could create a list in ModPicker or find one on the Nexus site and then feed that list into the mod manager and have it create that modlist as closely as possible, then notify you of what's missing.
The actual problem here is what Phellen said: bypassing page views and ad impressions, as well as the Nexus simply having to handle the traffic. The closest thing to a solution that I can think of would be restricting the feature to premium members, who don't contribute ad revenue anyway, and already paid for access to better servers.
In any case, I think the Nexus staff probably want to focus on the basic features of the new manager and the site redesign before moving on to hypothetical features like one-click overhauls.


what I meant was very similar to what you just described, but the feature would not be hard at all to implement, and even easier with electron. The feature would basically have a .txt file that NMM2/vortex could read with the mod name, file version, and nexus ID. Of course this wouldn't work with manual downloads or old/deleted files, but that is the trade-off.
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Assuming this position hasn't been filled yet. I don't meet any of the requirements (except for HTML/js), but a fast learner and would love to participate in something like this. CV won't look good either - been struggling fruitlessly to find an IT related job for the past 8+ years. Can literally work for food... and used hardware.
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In response to post #47493580. #47500655, #47507910, #47533300, #47538495, #47549365, #47581735, #47582835, #47686910 are all replies on the same post.


Farvahar wrote: What I want to be able to do: have a person save their Skyrim configuration in toto and share it with other users as a file; the mod manager would then recreate that experience on my machine without all the hassle that goes with this currently. The manager would download the mods, set them up etc etc so as to create the same Skyrim experience as a mod master would be able to put together.

Their are guides that explain how to recreate an "ideal" Skyrim configuration, but they require far too much attention for novices and more casual players. For folks with little time to play around with all that, it deters from playing the game.
bubinga64 wrote: Im not saying it's impossible, but I wonder just how useful that feature would be unless it was only mods from this site and said configuration didn't have older mods that are now hidden or removed. Also keep in mind that many people tweak mods so you may not get the intended effect.

piperman123 wrote: I can't second this enough, making it so we can share modded games without depriving modders of their downloads would be sweet AF! Would also be a tremendous help with troubleshooting I imagine. Letting more experienced modders or mod authors tweak certain things or quickly produce patches, reproduce and narrow down user issues etc. As for people using tweaked esps, no reason why after the manager downloads that mod it can't copy (or the users can manually share) the tweaked versions or direct each other to mods downloaded from elsewhere which is probably far fewer than those used from here anyway.

Plus I spend weeks messing with mods and it would be great to be able to share some of my 'ultra modded' setups with friends who aren't as experienced or willing to put the time into learning or setting things up but have seen my version of Skyrim and would like to play it too or even help troubleshoot and test things as they play more than I do or while I continue to play about with modding further.

+1 for sure!
vogues wrote: game changer
phellen wrote: I could see automation like this working for mods using the simple "click the NMM button to install" but not for mods that require separate plugins, patches, mod requirements, ini edits, manual downloads, etc. Probably would end up creating more problems for people than it would solve. Then there is the issue of bypassing page views, and the advertisement and support that nexus, and potentially mod authors get (through donations) with those page views.

The only way I can imagine this working is if Nexus set up a file sharing system like dropbox that can also connect to the Skyrim data folders and the nexus mod manager, allowing players to share data/ save game files via the cloud. Interesting concept for sure, but sharing data like that could also mean monthly subscription charges to pay for storing all the data on the cloud.
tajetaje wrote: So one thing Most of the modding community (probably) and I would absolutely love/need in NMM2 would be some sort of import from MO2/NMM1 and a virtual file system.
P.S. love te work you guys do here, very much hyped for NMM2.
tajetaje wrote: bubinga64 it's called a backup. But what would be cool is having an exportable/importable mod list that auto downloads, if still on the nexus.
lued123 wrote: Taje, Nexus can't keep backups of old mods if the original authors don't allow it. The guy who made Wyrmstooth left because he wanted to completely erase his online presence. Nexus keeping a backup of that would have been in direct conflict with what he was trying to do, and probably insulting besides.
At any rate, modlists that make use of mods that no longer exist can just become obsolete like many mods themselves eventually do, so I don't think that's a huge problem. You could create a list in ModPicker or find one on the Nexus site and then feed that list into the mod manager and have it create that modlist as closely as possible, then notify you of what's missing.
The actual problem here is what Phellen said: bypassing page views and ad impressions, as well as the Nexus simply having to handle the traffic. The closest thing to a solution that I can think of would be restricting the feature to premium members, who don't contribute ad revenue anyway, and already paid for access to better servers.
In any case, I think the Nexus staff probably want to focus on the basic features of the new manager and the site redesign before moving on to hypothetical features like one-click overhauls.
tajetaje wrote: what I meant was very similar to what you just described, but the feature would not be hard at all to implement, and even easier with electron. The feature would basically have a .txt file that NMM2/vortex could read with the mod name, file version, and nexus ID. Of course this wouldn't work with manual downloads or old/deleted files, but that is the trade-off.


Yes please.

I'm the kind of player that like to experiment mods and different environments, and this'll let me switch from my desktop PC to my laptop much much easier.

And as OP said, it'll give mod authors a way to give players the experience they want to share, especially for ENB authors.
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+1 to Vortex (+1 to Helix too actually)((+2 to NMO, but that dont count))

 

+1 to "dark" version, kinda. How about allowing skins like a web browser has, personal themes even. If you mean just straight brightness, your OS and monitor can both do that.

 

-1 to ini sharing - the finer tuned an ini is to one system the less likely it works optimally on others, diy. However, as an after thought implementation rather than a focus, I am for the freedom to let people break their own toys.

Edit -

 

+1 to json - coding the utility in a way that it doesnt interfere with json communication between a running game and the file system, for dynamic file changes to a running game.

 

+1 virtual file system - if it doesnt have VFS I will kill myself then do my modding manually.

 

+1 to Matortheeternal integration

 

Edited by Visdagon
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I dunno, the fact you guys are using Electron is nightmare fuel to me. It's so bloated and has a huge memory footprint. Furthermore I don't get why it having support for web tools is at all a good thing, considering how awful anything to do with web implementation is.
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