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REDUX: Anvil


DarkWarrior45

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Dude, Bethesda's original design was huge! It was almost the size of the IC! If you take a look at the concept art for Anvil, and take a look at the landscape on the game map, it seems like Beth tried to implement that design, but then downscaled the city. While this project won't be quite that big, Anvil will get a westward expansion.

 

I know, it was so cool :biggrin:

 

Great to see your mod is making the city a little larger, the original is just way too small for a port town.

 

So when can we expect a few more screenies? :whistling:

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Dude, Bethesda's original design was huge! It was almost the size of the IC! If you take a look at the concept art for Anvil, and take a look at the landscape on the game map, it seems like Beth tried to implement that design, but then downscaled the city. While this project won't be quite that big, Anvil will get a westward expansion.

 

I know, it was so cool :biggrin:

 

Great to see your mod is making the city a little larger, the original is just way too small for a port town.

 

So when can we expect a few more screenies? :whistling:

 

 

I'm working on the WestGate district right now; I have the CS up on the other computer as I type. The Westgate district is the residential district according to lore, and is the western end of the city. I'm hoping to have more screenies here pretty soon.

 

EDIT: Screenshot of the Westward expansion This gives you an idea of the increase in size of the city with the new expansion. the expansion gives the city at least 20% more space and almost doubles the size of the residential district. Plus, UL the Lost Coast is barely compatible with the expansion. As you can see in the screenshot, the Western side of the city is nowhere near done, but it's coming. Most of the work so far has been around the Guildgate district, which is the main entrance gate into the city.

 

Harborside is still on the drawing board, as I'm debating on how to expand the harbor. (In which direction to expand it)

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Looking good so far, much bigger than vanilla :biggrin: Can't wait to see some proper ingame screen shots.

 

 

Just curious, where are you getting your lore from?

 

A History of Anvil & Piracy

Cyrodiil City Guides

 

ChapelGate, WestGate, and GuildGate are all mentioned in the City Guide to Anvil, but are not emphasized in any way in the actual game with the exception of this book. This project is gonna change that.

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  • 2 weeks later...

Update: (Also added this to original post)

 

Now Recruiting! (long post)

 

Taking a look at the immense amount of work that this mod is taking, progress is coming along very slowly; as I am working on this solo. And so I am now asking for some willing modders who are interested and would like to help refine the project. Any assistance is welcomed, even if it is just simply play testing the mod and giving opinions. However, I will need some much appreciated help in certain areas, such as exterior and interior work.

 

My Role:

 

Right now I am doing everything, and I do not mind, and in fact want to, work in the trenches while maintaining an administrative role in the project. The mod is designed with modularity in mind; that several people can work on the mod at once, plus the ability to release the mod in increments.

 

Some Technical Details for willing modders:

 

First off, REDUX: Anvil is being developed using the latest patch from Bethesda; specifically the 1.2.0416 patch for Shivering Isles. Which mean, Shivering Isles is required for this mod. Also those who wish to do some interior/exterior work might find NifSkope of interest to them.

 

Why does REDUX Anvil require Shivering Isles?:

 

The reason is because I am using a lot of meshes and resources from the Shivering Isles Expansion pack. An example of this is some of the trees in the screenshots that I have already posted; The screenshots contain some of the trees from Shivering Isles. As you can see, they are perfect for Anvil with some modifications.

Open Jobs as of April 18, 2008:

 

1. Exterior World builder

2. Interior World builder/clutter-rizer

3. Assistance with refining the Story Line/Quests

Where does REDUX: Anvil stand:

 

As of now I have made some slow progress on the exterior overhaul, and am also doing some heavy hitting story writing. I am also in the progress of producing a roadmap for modders so several people can work on the mod together without getting off track. There will also be a esm package along with documents explain lore, story, and background info. I will also have a floor plan for the sewer system to be added in uploaded before long. Expect all of these within the next week.

 

The First Step:

 

Right now, I am working on overhauling the different districts of Anvil. I'm still debating on whether or not to overhaul the castle; the jury is still out. But so far plans are to overhaul WestGate, Guildgate, Chapel Gate, Harborside, and to add in a sewer system. Westgate is also getting a dramatic westward expansion. A floor plan of the sewers and the overhauled areas will be uploaded soon.

 

In direct quotes from "Cyrodiil City Guides" (which can be found on the Imperial Library).

 

* Castle Anvil *

 

The ruler of Anvil is Countess Millona Umbranox. Her husband, Corvus Umbranox, disappeared many years ago, and most persons would agree that Her Ladyship is better off without him, for he was a light and frivolous person, and given to loose and riotous behavior likely to promote scandal. The Countess herself is a righteous and godly woman, and an excellent ruler, well-loved by the people. If only she could compel her Town Guard to drive the seamen, low-lifes, loafers, and thieves from Anvil's streets, Anvil might be a more tolerable place to live.

 

* Districts of Anvil *

 

Consider the five districts of Anvil. Castle Anvil lies outside the town walls, south of town, overlooking the harbor, and is reached by gate from Chapelgate. Within the town walls are three districts: Chapelgate in the east, Westgate in the west, and Guildgate between Chapelgate and Westgate. Harborside lies outside the town walls, south of town, and is reached by gate from Westgate district.

 

* Chapelgate *

 

A more beautiful chapel may not be seen in all Cyrodiil. A quiet garden for meditation with a fine statue of Dibella lies between the chapel and the town wall, and across from the chapel is a lovely garden and covered arcade where worshippers are protected from the elements. Regretably, the people of Anvil seem little inclined to appreciate these advantages, and are seldom seen worshipping in the chapel. Whether this is the fault of the primate, who is a vain and shallow woman, or the Countess, who does little to encourage regular chapel worship by her example, I am unable to judge.

 

* Guildgate *

 

The most prosperous part of Anvil is entered by Guildgate, or Main Gate, or North Gate. Here side by side may be seen the handsomest and ugliest of Anvil buildings. The guilds are kept clean and in good repair, and both Mages Guild and Fighters Guild are unusually ambitious and industrious by Cyrodiil's common standard. The head of the Mages Guild, Carahil, is a scholar of good reputation and an outspoken enemy of necromancy, summoning, and the dark arts. The Fighters Guild here is well-staffed and active, and shows no sign of the fecklessness and poor morale of chapters elsewhere in Cyrodiil. However, next to the Mages Guild is a ruin, long boarded-up and abandoned, and an prominent eyesore.

 

* Westgate *

 

This is the residential district of Anvil. The houses here are shabby and ill-kept. The people are untidy and dull, with the exception of Anvil's famous citizen, the Argonian authoress, Quillweave, who produces wretched books celebrating the misadventures and schemes of the lower and criminal classes. This person does her race no favor by confirming the prejudices of many who consider Argonians to be ungodly, dishonest, and worthless, and little better than beasts.

 

* Harborside *

 

The docks are rotten and in ill-repair, and all manner of smells issue forth from the holds of ships and ramshackled warehouses. Shiftless persons gather here to bask in the sun, gossip, chatter, and plot how to beg or steal gold for wine and ale. Here a good woman named Mirabelle Monet runs a house for homeless sailors, but, I'm sorry to say, her mistaken tender-heartedness and charity only encourages malingering and drunkenness. Instead, she should urge these wicked and idle men to improve themselves through industry and the teachings of the Nine. There is, however, a very appealing lighthouse south of the harbor, from which one may contemplate a distant and less-disagreeable view of Anvil's castle, town and its harbor setting.

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1. Exterior World builder

2. Interior World builder/clutter-rizer

 

I've been thinking about the harbour recently. The biggest thing that needs doing there is moving the lighthouse south a little and to the west, then construct a much larger harbour.

 

 

I'm still debating on whether or not to overhaul the castle; the jury is still out.

 

That could get messy and in my opinion unnecessary. I've never found a problem with the castle where it stands (unless you're going for concept Anvil). Moving the castle also means having compatibility with more mods.

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I've been thinking about the harbour recently. The biggest thing that needs doing there is moving the lighthouse south a little and to the west, then construct a much larger harbour.

 

I'm glad that I'm not the only one who has this opinion. Yes, I had considered expanding the harbor by moving the lighthouse further south and then doing maybe some kind of bridge. Moving the lighthouse would give the harbor some much needed space; the way it is in vanilla I don't know how ship can manuever realistically.

 

 

That could get messy and in my opinion unnecessary. I've never found a problem with the castle where it stands (unless you're going for concept Anvil). Moving the castle also means having compatibility with more mods.

 

Then that is one vote against overhauling the castle then. Thank you for your honest opinion.

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just curious, there is some quest related to the lighthouse? I don't remember having one with the many chars I played into or near Anvil.
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