Jump to content

Request of Mods


zsolt0704

Recommended Posts

Is there any way to create a "toggle walk" mod? I tried to do that by myself, but I'm a too big newbie and I couldn't find anything in Frosty's Editor to help me with that.

I tried to use AutoHotkey, but it still causes some trouble e.g. while pressing the ESC button.

Link to comment
Share on other sites

  • Replies 245
  • Created
  • Last Reply

Top Posters In This Topic

Sniper Rifles with adjustable Zoom

pls

 

i like to use my rifle not only for long Range, but the hip-fire accuracy is shitty

 

 

best would be if you could choose to aim like with an normal AR / Pistol / Shotgun and have the ability to use your scope

is there a way to modify each Sniper Rifle
or perhapse an Sniper Rifle mod wich would do this ?

Link to comment
Share on other sites

Sniper Rifles with adjustable Zoom

pls

 

i like to use my rifle not only for long Range, but the hip-fire accuracy is shitty

 

 

best would be if you could choose to aim like with an normal AR / Pistol / Shotgun and have the ability to use your scope

 

is there a way to modify each Sniper Rifle

or perhapse an Sniper Rifle mod wich would do this ?

It's possible to adjust the sniper zoom. I did that. It's part of my mod package: https://www.nexusmods.com/masseffectandromeda/mods/528?

I've removed the UI overlay when aiming down sights and decreased the zoom level. With this mod snipers have a slightly higher zoom level compared to any other weapon type (without scope).

 

The different FOV levels when aiming down sights:

- non-snipers without scope are at 25 (or with one of my mods even with scope)

- non-snipers with scope are at 16

- without my mod snipers are at 12

- with my mod snipers are at 20

Link to comment
Share on other sites

I would love to see the following...

 

One Shot Mining Node Depletion (close to how "No MiniGames" for Mass Effect 2 was done for Planet Mining would be awesome https://www.nexusmods.com/masseffect2/mods/63/? )

 

FIX for Task: Running a Fever http://masseffect.wikia.com/wiki/Task%3A_Running_a_Fever

- I've done EVERY quest in the game and this is the ONLY one that doesn't trigger or complete. Not needed for 100% but it is bugging the hell out of me!

 

Not sure if these can be done yet, but I would love to see them someday.

Link to comment
Share on other sites

Is it possible to make a mod that allows you to max out all abilities in multiplayer? I tried to add skill points with Cheat Engine and it didn't work but maybe there is another way?

 

I don't even know if it's possible to mod MP. That said, it's generally regarded as something that is not done. Players rightly fear the banhammer or other punishment from the developer.

 

Yes, I do know that MEA is essentially dead, but it's still a risk.

Link to comment
Share on other sites

I would love to see the following...

 

One Shot Mining Node Depletion (close to how "No MiniGames" for Mass Effect 2 was done for Planet Mining would be awesome https://www.nexusmods.com/masseffect2/mods/63/? )

 

FIX for Task: Running a Fever http://masseffect.wikia.com/wiki/Task%3A_Running_a_Fever

- I've done EVERY quest in the game and this is the ONLY one that doesn't trigger or complete. Not needed for 100% but it is bugging the hell out of me!

 

Not sure if these can be done yet, but I would love to see them someday.

 

I actually fixed Running a Fever a while ago. I wanted to add some more fixes but I might as well upload what I already have.

I'll upload it when I have time.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...