Laurelion Posted February 2, 2012 Share Posted February 2, 2012 The mesh of file_0 and file_1 can have different UVW map? Link to comment Share on other sites More sharing options...
Ghogiel Posted February 2, 2012 Share Posted February 2, 2012 (edited) I reckon so, with one major stipulation: You can only rearrange the islands/relax them. Cutting any new seams or other wise changing the vert count in the UV will either change the vert count and or/ rearrange the vert numbers on those verts, in effect invalidating the morph. even if you did that I think what would happen is that the _1 is used as morph data only, right until the weight slider is at max, at which point the _1 mesh might be used instead of using the _0 and applying any morphing. Edited February 2, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
throttlekitty Posted February 2, 2012 Share Posted February 2, 2012 Even then, they'll (probably) be using the same texture anyway, I doubt the game will blend between textures for the body weight morph. Link to comment Share on other sites More sharing options...
Ghogiel Posted February 2, 2012 Share Posted February 2, 2012 (edited) Pretty sure it doesn't blend between textures, but I think it uses the _0 and just morphs that all the way until the last notch on the weight slider, at which point the _1 is substituted in. Because if you fubar the morph your mesh works at both ends of the wieght slider... if the _1 was totally only a morph target and was never used in game, then the last value in the weight slider would still be a mess. As for use, You could have had a bit of texture reserved on the sheet for that section of UV you used, if you moved a UV shell over that section for the _1 mesh, it would only pop into play when the weight slider is set at max. But would just making a new tex, and slapping it on the _1 version do...? I mean that's about as effective as messing with the UV is going to be. Assuming of course. Edited February 2, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
throttlekitty Posted February 2, 2012 Share Posted February 2, 2012 Oh, I hadn't considered that, good idea. Gives me ideas. Link to comment Share on other sites More sharing options...
Recommended Posts