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Modded Oblivion CTD's After Undetermined Amount of Time. PLZ Help


vfrench2012

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Hi everyone, so ive got this heavily modded Oblivion that iv'e tried to play, everything seems to be working as usual for like 10 minutes maybe and then the game will freeze for like 3 seconds then it CTD.

Now, i use Wyre Bash to install my mods and what not so here is my load order, as arranged by BOSS.

I would like to mention that ive cleaned all mods necessary, and that i have no mod eps or esm activated that is marked red in Wyre Bash.

Active Mod Files:
00 Oblivion.esm
01 SettlementsOfCyrodiil.esm [Version 1.3]
02 All Natural Base.esm [Version 1.36]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.37]
04 Mart's Monster Mod.esm [Version 3.8b1]
05 Mart's Monster Mod for OOO.esm [Version 0.9.9MB8b1]
06 CustomSpellIcons.esm
07 Unofficial Oblivion Patch.esp [Version 3.5.5]
08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
++ Oblivion Citadel Door Fix.esp
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0B All Natural.esp [Version 1.36]
0C All Natural - SI.esp [Version 1.36]
0D Immersive Interiors.esp [Version 0.8.1]
0E Immersive Interiors - Bravil.esp
0F Immersive Interiors - Imperial City.esp [Version 1.5]
10 Immersive Interiors - Landscape Addon.esp
11 GOSH.esp
12 All Natural - Real Lights.esp [Version 1.36]
13 WindowLightingSystem.esp
14 BrumasNorthernLights.esp
15 AliveWaters.esp
16 AliveWaters_nofish.esp
17 Book Jackets Oblivion.esp
** Book Jackets Oblivion - BP.esp
18 ImprovedSigns.esp
19 personality_idles4.esp
1A personality_idles4_nnpc.esp
1B personality_idles4_nopc.esp
1C PTFallingStars.esp
1D QQuix - Rock, rock, rock your ship - V3.esp
1E RAEVWD Cities.esp [Version 1.9]
1F RAEVWD New Sheoth.esp [Version 1.7]
20 RAEVWD Imperial City.esp [Version 1.9]
21 kuerteeCleanUp.esp
22 OblivionReloaded.esp
23 zzCCAO.esp
24 Dynamic Map.esp [Version 2.1.1]
25 Map Marker Overhaul.esp [Version 3.9.3]
** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
** DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
** DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
** Book Jackets DLC.esp
** GrimbotsSpellTomes.esp
++ MaleBodyReplacerV5.esp
26 Immersive Weapons.esp
++ Mass Outfit Redesign.esp
++ Weapon Improvement Project.esp [Version 1.9]
** DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
27 Oscuro's_Oblivion_Overhaul.esp [Version 1.37]
28 Alluring Potion Bottles v3.esp
++ Alluring Wine Bottles.esp
29 OOOAddonUndead.esp
2A OOOAddonWilderness.esp
2B OOODangerousDaedra.esp
2C Mart's Monster Mod.esp [Version 3.8b1]
** Mart's Monster Mod for Fran.esp [Version 3.8b1]
2D Mart's Monster Mod for OOO.esp [Version 0.9.9MB8b1]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
2E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1]
2F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7]
30 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.8b1]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]
31 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.8b1]
++ Mart's Monster Mod - Durability & Damage.esp [Version 3.7b7]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1]
++ Mart's Monster Mod - Less Rats.esp [Version 3.8b1]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.8b1]
++ Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB7b]
++ Mart's Monster Mod - Safer Roads.esp [Version 3.8b1]
++ Mart's Monster Mod - No Swarms.esp [Version 3.8b1]
++ Mart's Monster Mod - No Reavers.esp [Version 3.8b1]
++ Mart's Monster Mod for OOO - NoReaversInGates.esp [Version 0.9.9MB7b]
++ Mart's Monster Mod - No Blood.esp [Version 3.8b1]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.8b1]
++ Mart's Monster Mod - No Giants.esp [Version 3.8b1]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.8b1]
++ Mart's Monster Mod - No Spiders.esp [Version 3.8b1]
++ Mart's Monster Mod - No Fiends.esp [Version 3.8b1]
++ Mart's Monster Mod - No Slimes.esp [Version 3.8b1]
++ Mart's Monster Mod - No Werewolves.esp [Version 3.8b1]
++ Mart's Monster Mod - No Lanterns.esp [Version 3.8b1]
++ Mart's Monster Mod - No Adventurers.esp [Version 3.8b1]
++ Mart's Monster Mod - No Wyvern.esp [Version 3.8b1]
++ Mart's Monster Mod - No Pests.esp [Version 3.8b1]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.8b1]
++ Mart's Monster Mod - No Uberhulks.esp [Version 3.8b1]
++ Mart's Monster Mod - No Skeep.esp [Version 3.8b1]
++ Mart's Monster Mod - No Balrogs.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Increased.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp [Version 3.8b1]
32 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1]
33 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]
34 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.8b1]
35 Mart's Monster Mod - City Defences.esp [Version 3.8b1]
++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.8b1]
++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b7]
36 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]
37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.8b1]
** Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 3.7b7]
++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.8b1]
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1]
** Mart's Monster Mod - Hemingweys NPC Capes Improved.esp [Version 3.8b1]
++ Mart's Monster Mod - No Ghostly Appariation.esp [Version 3.8b1]
++ Mart's Monster Mod - RadiantAITweaks.esp
38 RoadLights.esp
** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
39 Knights.esp
3A Knights - Unofficial Patch.esp [Version 1.1.8]
++ Mart's Monster Mod - Knights.esp [Version 3.8b1]
++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB8b1]
3B BlackwoodJungle.esp
3C xuldarkforest.esp [Version 1.0.5]
3D xulStendarrValley.esp [Version 1.2.2]
3E xulTheHeath.esp [Version 1.1.1]
3F xulEntiusGorge.esp [Version 1.2.2]
40 xulFallenleafEverglade.esp [Version 1.3.2]
41 xulColovianHighlands_EV.esp [Version 1.2.2]
42 xulChorrolHinterland.esp [Version 1.2.5]
43 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.6]
44 xulBravilBarrowfields.esp [Version 1.3.6]
45 xulLushWoodlands.esp [Version 1.3.5]
46 xulAncientYews.esp [Version 1.4.5]
47 xulAncientRedwoods.esp [Version 1.6]
48 xulCloudtopMountains.esp [Version 1.0.4]
49 xulArriusCreek.esp [Version 1.1.5]
4A xulPatch_AY_AC.esp [Version 1.2]
4B xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
4C xulRollingHills_EV.esp [Version 1.3.3]
4D xulPantherRiver.esp
4E xulRiverEthe.esp [Version 1.0.3]
4F xulBrenaRiverRavine.esp [Version 1.1.2]
50 xulImperialIsle.esp [Version 1.6.9]
51 xulBlackwoodForest.esp [Version 1.1.2]
52 xulCheydinhalFalls.esp [Version 1.0.1]
53 xulAspenWood.esp [Version 1.0.4]
54 xulSkingradOutskirts.esp [Version 1.0.3]
55 xulSnowdale.esp [Version 1.0.7]
56 xulCliffsOfAnvil.esp [Version 1.1.3]
57 xulSilverfishRiverValley.esp [Version 1.0.5]
58 xulJerallGlacier.esp [Version 1.0.2]
59 xulTheEasternPeaks.esp [Version 1.2.1]
5A Unique Landscapes.esp [Version 2.0.0]
5B Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Improved Fires and Flames - Increased Sound.esp
5C ImprovedWaterfrontShips.esp
++ Lush & Gaudy Damn Greens.esp
++ Lush & Gaudy Damn Greens GC CH Tree Cull 5.esp
++ Lush & Gaudy FG.esp
++ ShinySeptims_Septimus.esp
++ ShinySeptims_Trajanus.esp
5D Wayshrines Improved.esp
5E MidasSpells.esp
++ high elf own texture.esp
5F Better Looking Dremora Playable.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1]
60 Better Looking Dremora.esp
61 Oblivion_Character_Overhaul.esp [Version 2.0]
62 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
63 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
64 bgMagicEVPaperChase.esp [Version 1.68EV]
65 bgMagicAlchemy.esp [Version 1.57]
++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
** xulChorrolHinterland-BC6.esp [Version 1.2.5]
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
66 bgMagicLightningbolt.esp
67 UVIII.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]
68 Bashed Patch, 0.esp
69 Maskar's Oblivion Overhaul.esp [Version 4.8.2]
6A Mart's Monster Mod - Divserse Wisp and VASE Addon.esp [Version 3.8b1]
6B Mart's Monster Mod - Undead Rise Fix.esp

 

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My own load order is a lot smaller and completely different, so I cannot comment on that itself. However Unique Landscapes might be one of the somewhat demanding mod collections out there, and also Oscuro's Oblivion Overhaul as well as Martigen's Monster Mod might be somewhat large and comprehensive (I only ever tried OOO once when first starting to mod, never tried the other two). If you also have a decent (or excessive) amount of texture replacers, you might be placing some strain on the game itself. However that does not (necessarily) mean you could not use all those mods, as far as I know (never used that much everything myself :tongue: ). There are things like ENBoost, Oblivion Stutter Remover, Oblivion Reloaded and others that can help make the game a bit more stable even with a large number of mods, but they can only do so much, and they need to be configured properly for everyone from what I have noticed. One thing might work for someone, but might not work for someone else. Using Oblivion Stutter Remover, ENBoost and Oblivion Reloaded, I have managed to achieve a somewhat stable game for now (at least it seems so), and while I do use a lot less everything, those tools might also be useful to people not unlike yourself with a lot of mods installed. Every little counts. But on the other hand, they all might require some work get them all sorted out and installed, and even more work to configure the Oblivion Stutter Remover, and everyone's results may vary. Just remember to check all the documentation, use sense both common and uncommon, and everything should be doable in one's lifetime. :sweat:

 

About the red colour codes in Wrye Bash: a red means (if I remember correctly) a missing master. With a missing master, you would not even get to the main menu. An orange one means that the plugin expects its masters to be ordered differently than in your current load order, and green means everything seems to be fine when it comes to relative load order from a plugin's perspective. Or something like that.

 

Looking at the load order again, you seem to have some "Mart's Monster Mod - Spawn Rates" plugins that look like they might have been intended as alternatives of whoch you could pick one. At least the names would suggest that. The same goes for the "Less Reavers in Gates" and "No Reavers In Gates" plugins. While it might not necessarily cause any crashes, you could still double-check any installation instructions to make sure which plugins you would be intended to use. It does not hurt to check, and it might help you shorten your load order, as well?

 

When installing mods, the recommended way - unless you have been modding for years and are doing your twentieth reinstallation of approximately the same modest amount of mods - would seem to be to install a few mods at a time (one being the recommended amount) and testing after every batch to make sure everything works. If something is broken, then the issue might have something to do with the most recent batch of installed mods (something in the mods themselves, in the installation, or in a mod conflict) and troubleshooting those issues would be easier than when adding in all hundred mods at once. Also remember to do some testing before adding in any mods at all, to establish a general idea of what to expect from the base game itself, so that you know what to expect when cramming more content on top of that and hoping it does not break. :tongue: Adding in a mod or two at once, testing, then repeating again might be slow, but it usually can pay off. For example if it would take you three days to install all your mods with that slow method, it would still be faster than spending six hours slapping all one hundred mods in the game, then realising something does not work, asking on some forum about it, waiting two days for an answer only to end up starting the mod setup all over again, this time with the slow method. Striker should know more about how to install mods in a reasonable manner. In fact, that slow method is something I remembered him recommending not too long ago to someone else.

 

Those would be my first thoughts on your crashes. It is the middle of the night here so it something does not make sense, it is probably me typing things half asleep. Maybe someone else with more knowledge can help you more. Generally, though, it might be both easier and faster to install mods one my one and testing. It is also extrmely close to impossible for someone to tell you the cause of your crashes by a load order, since a load order is only one part of it all. And even full access to all the info on your system would not solve it. There are just so many moving parts to consider and all that, also outside anything with the game or mods themselves at times. Maybe I am an ungrateful little pessimist, but sometimes things really can take quite a bit of time and effort from oneself and sometimes the only way to fix an issue is for that someone who has that issue to learn how things work and then use that knowledge to fix that issue. The more complicated the system, the closer to impossible it is to write step-by-step instructions or even point out a specific cause of issues let alone a solution. Oh well, enough rambling. I need to go to sleep now. :blush:

Edited by Contrathetix
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A question that came to mind for me when looking at that load list is your system specs.

 

I have a slightly smaller load list, but mine are more concentrated in the type of mods that alter how the game is played. I have also gone very close to overboard in my Blockheadization project (over 250 NPCs Blockheaded, many using both PerNPC texture replacement as well as mesh replacement).

 

My rig is saddled with only 2GB RAM and a video card with just 896MB of video RAM. I find that if I don't save, exit the game and then restart when I see I'm up to about 80% on the video RAM usage I get missing texture errors (flat black body textures on some NPCs) and most often shortly after that a CTD.

 

Similar to my Blockheadization, your load order adds plenty of extra load for your video card (lots of new critters with lots of new textures). If you are running on something like a laptop you could just be hitting the limits of your machine in that 10 minutes of playing.

 

When I installed my current character's load order it was one mod at a time and test thoroughly in between. A lot of that testing was more focused on finding how that particular mod affected gameplay in my case (as well as how different settings for the mod altered things). In the end I have an excellent idea of how each mod in my load order affects both gameplay and stability. Because of that, when I started into the Blockheading project I knew exactly where my stability issues came from.

 

Contra has it right ... add a crap-load of mods at once and it always turns out to be more trouble than it's worth figuring out where things have gone wrong. Add one mod to a working load order, and if things go south it's a trivial matter to know where to start troubleshooting.

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You can't have Alive Water.esp and Alive Water No Fish.esp at the same time in your load order. You have the same mod installed two times. That may be problem.

Also, you should try to deactivate NvidiaPatch and RenderBoost in your oblivionreloaded.ini, these settings can cause random freezes and CTDs to some users.

Edited by bevilex
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How to fix this the hard way. Start opening the readmes, check each compatibility, and don't install everything at once.

 

Time estimated to make it work: 300 hours

 

How to fix it the easy way

 

Delete everything

 

Reinstall oblivion

 

reinstall uop, maskar and ul

 

play it

Time needed: one hour

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  • 2 weeks later...

Try cleaning out your computer and the fan(s) on your graphic card(s), and see if the crashes stop or decrease. Also try running a system monitor while you play Oblivion, to check top-end cpu/gpu/etc temps. Just from the symptoms it sounds like it might be an overheating issue imo.

Edited by TheMastersSon
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I assume you have already patched your oblivion.exe to the 4gb version., as well as trying all of the above mentioned suggestions. If so, I would try cutting down on your load order, you have a lot of demanding mods that change many things in the oblivion world and sometimes they can be difficult to get working together.

 

I would try deactivating marts monster mod as well as all compatibility patches for it first, it looks like half your load order is dedicated to this mod and its patches. Besides, oscuros oblivion overhaul extended contains all of the mmm monsters already. From there if that doesnt work you should try deactivating 5-10 mods at a time in order to narrow down what is causing the crashing. I would also recommend switching over to mod organizer to more easily troubleshoot issues in the future.

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