minngarm Posted February 8, 2012 Share Posted February 8, 2012 Oh not a problem I wasnt kidding when I said I did not understand that post thats why I tried to break it down. But yea I get your point about the issues with the initial steam modding. Link to comment Share on other sites More sharing options...
metasyntactic Posted February 8, 2012 Share Posted February 8, 2012 After exploring the mods in the Steam workshop I wouldn't be too worried. I thought the interface would be slick, but it's incredibly frustrating to just to view mods - I shudder to think how bad it will be to actually find stuff once there is more then a few dozen mods in there. The nexus is light-years ahead at this point. Link to comment Share on other sites More sharing options...
rabidNode Posted February 8, 2012 Share Posted February 8, 2012 I have said this elsewhere and I guess I will keep saying it because it might hep to alleviate what steam WILL affect the mods and the community.No need to use the MODder who uploaded as an example because I guess he was indeed a banned member but here goes... Steam is in bed with Bethesda or the other way around... shrug and with that direct access they were able to bundle their workshop directly into the game and even force us to use steam to use the tools to create free mods (which oddly if uploaded to steam the author's rights to his or her own mod changes.In addition steam has the ability to have a lot of servers and a ton of trafficThey also through the will and choice of Bethesda have a monopoly on patches and the CKFactor in short attention span fanboys and the ability to have someone else tinker with everything on your machine to make it work you have a perfect formula for a vast amount of people gravitating to Steam Workshop.The models of networks are pretty straightforward when monetarily inclined and that is get traffic get users charge fees charge more fees change policies and when everyone is dependent on said structure sell proven ad space and combine with others to gain revenue for hosting data.Steam's long term goal is absolutely and I mean absolutely nothing like what we have with the nexus. Collaboration between mods is out and so is communication from the high end in an active way.Steam most likely saw the insane amount of traffic The Nexus has and has proven over time and said hey there's money in that to be tapped.Long term projection for the Workshop is monopolized mods via legal ownership by steam which will be unable even with the permission of the creator to be uploaded elsewhereAnother long term is that the CK tool will be leased to us (maybe not in this incarnation of a TES game but the next) assuming their projections pan out and their ad revenue game sales and sales of future sold mods increase. The problem lies in the person who can not see both sides of this. On Steams end they are simply following a model of business (to me it is partially unethical and borders on theft) Never the less it has succeeded over time based on viewing its early formation with its forcible packaging with Halflife to its now large demographic audience and profit.The Nexus has a different approach which ultimately in my opinion is a much more fluid way to gain success and that s to open the doors and allow for free flow of creation and ideas. Unfortunately this method often creates foundations for revenue but lacks the ability to really gain huge $$ because of principle and a entirely different modality. Of course truth be told the success of the future workshop will be in large part by the hard work and system design of the Nexus staff and community. We can indeed prepare for what is to come by crafting our own integration into Skyrim for Nexus (perhaps an SKSE method) and streamlining as much as possible as well as gaining revenue for servers in some way.We also could have more open discussions on how to make the Nexus more streamlined and accessible. Steam has the money but lacks motion because of its modality where Nexus relies directly on mobility and communication.We would not have half of the fixes in the recent patch or past ones if it were not for the community hacking into the code and sharing the results.that is the strength of open systems...of course on the other hand Steam has force and has been ultimately forced on us and we can not use anything skyrim related without supporting steam...meh... Link to comment Share on other sites More sharing options...
valieth Posted February 9, 2012 Share Posted February 9, 2012 I like steam workshop its easy to use you dont have to download a mod manager and its easier to track mods that you sub to wish there was a way to get daily news from modders via email giving me less tim scroungeing for mods on here and more time playing.. Link to comment Share on other sites More sharing options...
minngarm Posted February 9, 2012 Share Posted February 9, 2012 The lack of a mod manager is a disadvantage Valieth. When you start getting 20+ mods you are going to have conflicts unless you get a manager for it, and currently only Skyrim manager I know of is NMM. Link to comment Share on other sites More sharing options...
jet4571 Posted February 9, 2012 Share Posted February 9, 2012 (edited) It might be slightly logical to expect that banned mod authors aren't going to upload their mods to the Nexus... Remember there's always two sides to every story, and if you want both sides, all you need to do is ask. People lie. Ok, I am asking... What did the *censored*er get banned for? and please dont tell me it was asking the site owner questions. I dont expect details on the ban, just the rule that was broken so I can have a good chuckle. *editOK nice censorship but the British derogatory term for a person that masturbates allot needs to be added. censored looks odd when it excludes the "er" lol. Edited February 9, 2012 by jet4571 Link to comment Share on other sites More sharing options...
Recaldy Posted February 9, 2012 Share Posted February 9, 2012 Think of it like this: Call of Duty versus Battlefield. Needless to say which one is Nexus. Link to comment Share on other sites More sharing options...
Atned Posted February 9, 2012 Share Posted February 9, 2012 (edited) I prefer the Nexus much more over Steam. The audience is a bit more receptive here and allow mods for the mature player. I really doubt you'll be able to find be able to find any of the body replacers in the workshop. That's already a big fat NO on my book. Although the workshop is nice if you're just looking to tweak the game a little or for something minor like new weapons. It has its uses too I guess. Edited February 9, 2012 by Atned Link to comment Share on other sites More sharing options...
GisleAune Posted February 9, 2012 Share Posted February 9, 2012 (edited) I like the Steam Workshop, but it has it's shortcommings.- 9 mods per page in a grid. A list of 20 with the thumbnail on the left side would make more sense.- No search bar. The incredible rate of 500 mods a day the first 24 hours shows how badly that service does with immense amounts and it's not going to stop anytime soon. I don't like how this forum handles modding discussion. Threads are burried on page two within 30-40 minutes at this rate of modding newbies (like me) flooding it with questions, having cathegorized subforums for the components of mods would be most helpful in my opinion. Only once have I encountered a crash with mods through SW, it CTDed when Alduin made his first appearance in the beginning. Worked when I turned off the colored dragonbone armor mod. Edited February 9, 2012 by GisleAune Link to comment Share on other sites More sharing options...
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