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Skyrim HD Tex Pack - Increased Lag?


Draiden

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No performance hit to speak of really, i will get very brief hiccups at some very texture intensive scenes.. such as the outskirts of whiterun in the farm areas. This is with the beth hd dlc plus a bunch of actual high res mods. I use Beths HD pack mostly for weapons/armor (which i think they did beautifully) and some of the architecture for cities and filling any gaps left from my mods. My system isnt that fancy either.. i3-2120 (2 cores with HT), 8gb RAM, 6870 1GB. Since the 1.4 patch my FPS has been great, no noticeable slow downs.

 

 

One thing you might try is using FXAA instead of MS or SSAA. If you get the post process injector you can sharpen the FXAA effect to be the same as if you were using MS or SS (the antialiasing quality is obviously less but it will increase performance!) and if you dont care for the color stuff you can turn that off.

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I get lots of stutters too. I notice my HD is working like mad during the stutters. I'm convinced it's the Beth textures uncompressing from the bsa file (or whatever). How does one unzip the textures and have them available so it doesn't thrash the HD and have to unpack every time they need to load?

 

I unchecked the .esp plugins and made the edits in the skyrim.ini and skyrim_default.ini files. All my other mods still work and they never caused any issues with my system performance before the Beth Hires Textures.

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I'm playing on a Gainward Phantom GTX570 with 1280MB RAM, and the game was running perfectly smooth since 1.4 with all the nvidia profile tweaks, ini tweaks, everything maxed out and the following mods installed:

 


  •  
  • A Quality World Map (including .ini tweaks)
  • Enhanced Blood Textures
  • Skyrim HD (Full Version)
  • SkyUI
  • Tko007's Skill Interface Retexture (Ridiculous Quality Version)

 

even had more graphical mods installed like Flora Overhaul, but removed them due to personal taste.

 

 

But with the Bethesda HD Texture Pack on top of it, there's a lot of loading lag, often even when you just stand in place and turn around constantly. Many places inside dungeons had the same even when just looking left/right in the same spot, probably mostly related to effects like ground fog or water dripping from the ceiling.

So while the pack adds a lot flavor especially on NPC faces and clothing, weapons, armor etc. there's still waaaay too much blurry textures all over the place. And i greatly prefer the smooth game with "only" the superhigh-res Skyrim HD and Enhanced Blood Textures installed.

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When I installed the official HD textures pack, my rig did the opposite. My fps has improved with decreased lag in 1080p resolution. It runs better than before, even better than when I first installed the game! i7 950 @ 3.07 GHz, 12 GB RAM, 7200 RPM HDD, and Radeon HD 6770. Is the performance hike due to the RAM, CPU, or uninstalling the previous HD mods?

 

This is a true fact and NOT trolling. UNDER NO CIRCUMSTANCES WHATSOEVER SHOULD THIS POST BE DELETED!!!!!!!!!!!!!!!! :mad:

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When I installed the official HD textures pack, my rig did the opposite. My fps has improved with decreased lag in 1080p resolution. It runs better than before, even better than when I first installed the game! i7 950 @ 3.07 GHz, 12 GB RAM, 7200 RPM HDD, and Radeon HD 6770. Is the performance hike due to the RAM, CPU, or uninstalling the previous HD mods?

 

This is a true fact and NOT trolling. UNDER NO CIRCUMSTANCES WHATSOEVER SHOULD THIS POST BE DELETED!!!!!!!!!!!!!!!! :mad:

That is even understandable if you had other texture enhancing mods, for in this case, if did not follow that "ini" trick and disabled the ESPs, all those textures mods went bye bye :)

Edited by nosisab
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When I installed the official HD textures pack, my rig did the opposite. My fps has improved with decreased lag in 1080p resolution. It runs better than before, even better than when I first installed the game! i7 950 @ 3.07 GHz, 12 GB RAM, 7200 RPM HDD, and Radeon HD 6770. Is the performance hike due to the RAM, CPU, or uninstalling the previous HD mods?

 

This is a true fact and NOT trolling. UNDER NO CIRCUMSTANCES WHATSOEVER SHOULD THIS POST BE DELETED!!!!!!!!!!!!!!!! :mad:

That is even understandable if you had other texture enhancing mods, for in this case, if did not follow that "ini" trick and disabled the ESPs, all those textures mods went bye bye :)

 

I actually wrote the same answer, but the forum had a rollback today and lots of posts were lost.

 

To clarify, unless you follow the procedure from this thread, all modded textures that don't use a .bsa entry in the launcher are overwritten by Bethesda's HD Pack.

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To clarify, unless you follow the procedure from this thread, all modded textures that don't use a .bsa entry in the launcher are overwritten by Bethesda's HD Pack.

 

Indeed, although not accurate it get the idea.

 

Well, not overwrite but override. Still is not the point too, mods being in BSA will not resolve the issue unless they use ESPs too... This brings the problem of "load order" and "useless ESPs" to a bright new heights by itself and let's remember the load order issues due to mod proper conflicts are annoying enough so we don't need more.

 

The whole "idea" of packing every mod in BSA format clearly came from Steam Workshop in the hope of "protecting" individual mod's files from being overwritten and is their idea of quick mod "removal" for is enough to remove the mod's BSA and associated ESP. Very smart idea, right?

 

Wrong, this just show how much experience those guys have with modding in general and how much they understand about conflicts and the problems associated with them. The greater irony is to solve most conflicting issues the patches will need to created the "fearsome" loose files unless creating a total merge of the conflicting mods and generating proper BSA for them and removing the originals, what although sounds good idea in practice this brings problems with updates, even when the authors are happy with that merge. Then the loose files will still be there but now comes the question, what about the mod is disabled/removed... how to treat those files outside the BSA? there is no answer in advance, it must be resolved when the problem arise and just bring new problems, don't help solving anything.

 

Still the idea of keeping non conflicting mods as BSA is attractive and sounds organized, it is, sadly enough non conflicting at some extent mods will be each time more hard to achieve.

 

Edit: Just occurred to me this approach destroy the chances of ever having "patched" loose files for the BSAs still will fight to get their archives at the podium... no, I wanna not think about this just now.

 

Not surprisingly some other games call the equivalent of /data by /Override, for that is the real meaning of the /data, a place to "override" files in BSAs. A concept themselves are inverting and destroying now, and not for better.

Edited by nosisab
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