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How to protect load order?


Pokletu

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Hey, guys,

 

Since Steam is dividing the mod community up, now, I downloaded some mods from the Workshop that aren't published here.

 

I have no idea how they're installed, once you hit, "Subscribe", but I've spent quite some time, afterwards, re-ordering my plugins after (at least thinking I had to) using the Skyrim's mod selector that comes with the launcher.

 

Is there a file that Nexus Mod Manager writes somewhere, that orders the plugins and texture/model/whatever loading?

 

Can I self-edit that, and mark it read-only, for when I have to go to the workshop?

 

Thanks...

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The plugins are stored in $LOCAL_SETTINGS\Application Data\Skyrim\plugins.txt (wherever that is in your system). To be safe, you need to backup that file before and after you use whatever untrusted launcher you use for whatever reason (including the game's default launcher).
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  • 2 months later...

On Windows7 64, there are several files located at Users\[user name you are playing Skyrim with]\AppData\Local\Skyrim. TMM uses plugins.txt and updates loadorder.txt. The other two files are SteamModList.txt and DLCList.txt. TMM changes the date-time stamp, which is good if you want to load several mods in the order you want them loaded in the CK because the CK uses the actual date-time stamp, which can cause problems. I wouldn't use BOSS more than once because it doesn't know about many of the mods and puts them at the end of the load order, which will cause major proglems.

There is an automatic backup system for mods, but none for load order, which I think is seriously remiss.

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Skyrim pre patch 1.5 goes by the old timestamp loadorder, after 1.5 it goes by the new txt. files. BOSS 2.0 is the newer one too. The reason for the change was the way Steam Workshop tries to re-DL any subscribed files that have had thier timestamps changed, it thought it was not the same file.
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