Deleted43573962User Posted May 7, 2017 Share Posted May 7, 2017 I'v installed this mod through NMM. I activated it and it didn't work. I figured the code was buggy and tried to fix it myself. It's turns out that the script is unchanged when I did tests to see if it was running. It's at the bottom of the load list and the script compiles. I'm baffled why only this mod won't work. ?? Thanks for the help. Link to comment Share on other sites More sharing options...
Dragon32 Posted May 7, 2017 Share Posted May 7, 2017 Maybe another mod removes the 'BILL_MarksDaedraSummon' script from the items on altars? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 7, 2017 Share Posted May 7, 2017 Did you check for conflicts using TES Plugin conflict detector? Link to comment Share on other sites More sharing options...
Deleted43573962User Posted May 16, 2017 Author Share Posted May 16, 2017 Did you check for conflicts using TES Plugin conflict detector? No, I looked in wrye mash and cleaned the plugin with tes3cmd. I had the same problem that gives the mubcrab merchant more gold. Once, I moved it up in the load order. It worked fine. I'll try this on improved cursed items and see if it fixes the problem. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 16, 2017 Share Posted May 16, 2017 Don't forget you use mlox to optimize your load order. If a mod changes the cursed items script you can easily cancel this change with TES Advanced mod editor so you don't have any conflict with it. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted May 20, 2017 Author Share Posted May 20, 2017 (edited) Several mods are having the load order problem, including mine. I couldn't find conflict detector in TES included with GOG version. http://mw.modhistory.com/download-95-5289 link from assimilation lab. Safe link? I'v used the cleaner in "tes3cmd clean *.esp". How do cancel another script using it? Readme is vague?? GameMode=MorrowindMorrowind.esm=1Tribunal.esm=1Bloodmoon.esm=1Morrowind Patch v1.6.6_beta.esm=1Better Heads.esm=1Better Heads Tribunal addon.esm=1Better Heads Bloodmoon addon.esm=1adamantiumarmor.esp=1AreaEffectArrows.esp=1bcsounds.esp=1LeFemmArmor.esp=1EBQ_Artifact.esp=1entertainers.esp=1master_index.esp=1Siege at Firemoth.esp=1UMOPP GrurntheLich -- SaF AddOn.esp=1MWSE_v094_Demo.esp=0MudcrabMerchantMoreGold.ESP=1 *=barter gold 20k no effectMornhold_Custom_Armor_Weapons_Expansion.esp=1 *dialog works, changing his barter gold fails.Improved Cursed Items.esp=1 *won't workBetter Bodies.esp=1Ravenloft_v0502d.esp=1Graphic Herbalism.esp=1Passive_Healthy_Wildlife.esp=1Unique Jewelry and Accessories.esp=1TutorialChest.ESP=0DaysToRespawn.ESP=1RaVirr_Books_v100a.esp=1 Edited May 20, 2017 by Guest Link to comment Share on other sites More sharing options...
Dragon32 Posted May 20, 2017 Share Posted May 20, 2017 <snip> http://mw.modhistory.com/download-95-5289 link from assimilation lab. Safe link? <snip>Yeah, MMH is safe. Most MW mods are on there, TESPCD too. <snip> I'v used the cleaner in "tes3cmd clean *.esp". How do cancel another script using it? Readme is vague?? <snip>Not sure what you're asking here..? Link to comment Share on other sites More sharing options...
Deleted43573962User Posted May 22, 2017 Author Share Posted May 22, 2017 The other two mods wouldn't change barter gold. Changing the load order fixed them, I thought. I forgot to do save twice in the TES editor. They now work. "Improved cursed items" does nothing. I'v tried changing the load order, no effect. if a mod changes the cursed items script you can easily cancel this change with TES Advanced mod editor so you don't have any conflict with it. How do I do that? I can tell what is changed by a mod. That's all i'v figured out. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 26, 2017 Share Posted May 26, 2017 Open your mod with TESAME, check if the cursed items script appears -> space -> remove. Don't forget to save the altered mod. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted May 27, 2017 Author Share Posted May 27, 2017 Open your mod with TESAME, check if the cursed items script appears -> space -> remove. Don't forget to save the altered mod.Improved Cursed items is one of many mods, some mine. Improved cursed items shows the script being altered. I can't find anything else that conflicts with it. Also, I tried to alter skill value for an NPC. It won't change. I have to use the command line in game. Link to comment Share on other sites More sharing options...
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