ipman98 Posted May 10, 2017 Share Posted May 10, 2017 (edited) Hey, I'm playing a PC version of Skyrim SE & use following esms & esps. So, my problem is, I see a large rock with a tree floating in the sky near the Whiterun. Now, I tried disabling my mods, and it's still there. I have also tried to disable it using console & it's not possible because it leaves so many small particles once the main object is disappeared (Check my screenshots). If any of you guys can help me with this, I really appreciate that. http://oi67.tinypic.com/28mnte.jpg http://oi68.tinypic.com/16a870y.jpg http://oi68.tinypic.com/2v0hmqo.jpg Here is the full list of my esm & esp files, 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Special Edition Patch.esp6 6 RSkyrimChildren.esm7 7 ClimatesOfTamriel.esm8 8 BBLuxurySuite.esm9 9 Falskaar.esm10 a Cutting Room Floor.esp11 b Bring Out Your Dead.esp12 c RSChildren - Complete.esp13 d RSChildren_PatchUSSEP.esp14 e IcePenguinWorldMap.esp15 f SGEyebrows.esp16 10 UnreadBooksGlow.esp17 11 LrsamwaysExpandedSkyrimWeaponry.esp18 12 FNIS.esp19 13 AdventurersAndTravelers.esp20 14 XPMSSE.esp21 15 KS Hairdo's.esp22 16 Chesko_WearableLantern.esp23 17 Realistic Lighting Overhaul - Major City Interiors.esp24 18 Footprints.esp25 19 InfiniteShouts.esp26 1a Hothtrooper44_Armor_Ecksstra.esp27 1b ogSplendorDragons.esp28 1c DiverseDragonsCollectionSE.esp29 1d SkyHUD.esp30 1e Bijin Warmaidens.esp31 1f RW_Femme.esp32 20 CiriOutfit.esp33 21 AnotherSortingMod_2017-SSE.esp34 22 Immersive Sounds - Compendium.esp35 23 dD - Enhanced Blood Main.esp36 24 Reverb and Ambiance Overhaul - Skyrim.esp37 25 SoundsofSkyrimComplete.esp38 26 Forgotten DungeonsSSE.esp39 27 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp40 28 Realistic Lighting Overhaul - Major City Exteriors.esp41 29 ISC Enhanced Blood Patch.esp42 2a BetterQuestObjectives.esp43 2b BetterQuestObjectives-CRFPatch.esp44 2c AmazingFollowerTweaks.esp45 2d Realistic Lighting Overhaul - Dawnguard Interiors.esp46 2e surreal lighting.esp47 2f BreezehomeByLupus.esp48 30 Phenderix Magic World.esp49 31 Elemental Destruction.esp50 32 Ebonvale.esp51 33 HearthfireMultiKid.esp52 34 50 More Perk Points.esp53 35 SSE High Quality Music.esp54 36 Celtic_Music_In_Skyrim_SE.esp55 37 BosmerElderShadowArmor.esp56 38 Northgirl.esp57 39 nordicrangerarmor.esp58 3a NoctisArmor.esp59 3b EC Clothes.esp60 3c RogueArmorHD.esp61 3d Moonlight Tales Special Edition.esp62 3e Smoking Torches.esp63 3f DreamBurrowsRegalHuntsmanArmor.esp64 40 HearthfireMultiKid_LastName.esp65 41 When Vampires Attack.esp66 42 Ygrayne.esp67 43 Chesko_LoreBasedLoadingScreens.esp68 44 Backshields.esp69 45 dD - Realistic Ragdoll Force - Medium.esp70 46 VioLens SE.esp71 47 VioLens SE - Book Menu.esp72 48 Heart Breaker SE.esp73 49 DiverseWerewolvesCollection.esp74 4a Splendor-DDCse patch.esp75 4b Simple AUA.esp76 4c AskTheWay.esp77 4d Man Those Borders!.esp78 4e Ambriel.espSoS_ELFX+Weathers_Patch.espSoS_ELE_Patch.esp79 4f Original Opening Scene.esp80 50 Distinct People.esp81 51 Realistic Lighting Overhaul - Dungeons.esp82 52 Ordinator - Perks of Skyrim.esp83 53 skyBirds_SSE.esp84 54 SkyTEST-RealisticAnimals&Predators.esp85 55 Hothtrooper44_ArmorCompilation.esp86 56 Point The Way.esp87 57 JKs Whiterun.esp88 58 JK's Riverwood.esp89 59 Run For Your Lives.esp90 5a Dogs-of-Skyrim.esp91 5b Better Vampires.esp92 5c RiversideLodge.esp93 5d Better Hunters.esp94 5e Ridgewood House.esp95 5f Immersive Patrols II.esp96 60 MammothManor.esp97 61 Trees in Cities.esp98 62 Immersive Wenches.esp99 63 Populated Cities Towns Villages Legendary.esp100 64 Shor's Stone.esp101 65 Ivarstead.esp102 66 DoubleBedsAreForTwoPeople.esp103 67 Helarchen Creek.esp104 68 Kynesgrove.esp105 69 SexLab-AmorousAdventures.esp106 6a Skyrim Flora Overhaul.esp107 6b MoreWerewolves.esp108 6c Soljund's Sinkhole.esp109 6d Karthwasten.esp110 6e FlowerGirls SE.esp111 6f Recorder Follower Base.esp112 70 ElysiumEstateSSE.esp113 71 blackreachrailroadnew.esp114 72 GrahlsOnSolstheim.esp115 73 ForgottenCity.esp116 74 Blacksmith Forge Water Fix SE.esp117 75 JKs Whiterun exterior.esp118 76 The Paarthurnax Dilemma.esp119 77 HoldBorderBanners.esp120 78 BTSAFeatheredFriend.esp121 79 Oblivion Gates in Cities.esp122 7a BBLSmusic.esp123 7b Apocalypse - Magic of Skyrim.esp124 7c LV_Cirilla.esp125 7d Levionte_Yennefer.esp126 7e Gwelda Dawnguard Armor.esp127 7f Realistic Lighting Overhaul - Weathers.esp128 80 TrueStormsSE.esp129 81 WetandCold.esp130 82 SoS_TrueStorms_Patch.esp131 83 Realistic Lighting Overhaul - Dawnguard Weathers.esp132 84 Mae.esp133 85 BBLuxurySuiteENM.esp134 86 Celes Nightingale Armor.esp135 87 Heart Breaker SE - Book Menu.esp136 88 ThaneWeaponsReborn.esp137 89 FlowerGirls SE - IW Patch.esp138 8a FlowerGirls SE - Bathing Beauties Patch.esp139 8b Silmeri.esp140 8c HavenBag.esp141 8d FlowerGirls SE - Adventures.esp142 8e InigoPerkPointGiver.esp143 8f My Home Is Your Home.esp144 90 Open Cities Skyrim.esp145 91 Immersive Citizens - AI Overhaul.esp146 92 Immersive Citizens - OCS patch.esp147 93 SoS_ImmersiveCitizens_Patch.espImmersive Citizens - ELFXEnhancer patch.esp148 94 Darkwater Crossing.esp149 95 Whistling Mine.esp150 96 RealisticWaterTwo.esp151 97 RealisticWaterTwo - Watercolor.esp Edited May 10, 2017 by ipman98 Link to comment Share on other sites More sharing options...
Arthmoor Posted May 10, 2017 Share Posted May 10, 2017 Those are deleted objects. One of the mods you're using has not been cleaned properly. You'll have to gather up form IDs from the stuff in the sky and find out which mods removed those so you can inform the authors they need to clean them. Link to comment Share on other sites More sharing options...
LeddBate Posted May 10, 2017 Share Posted May 10, 2017 That stuff is floating near the giant camp, yes? That tree with the sliver of land beneath it is the exact same issue I had a couple of years ago. The mod doing that to me was Skybirds (which I see you have.) However, Steve40 fixed it a long time ago with an update. But since this is the SE version, maybe the issue has returned. Try disabling Skybirds by unchecking it in the plug-ins tab. (I presume you're using NMM.) Load into a save that's at or near Whiterun, go to that area and look up. If the tree is gone, then you know you need to drop Steve40 a post or message about the issue. I have no idea what's causing the floating rock faces though, sorry. Link to comment Share on other sites More sharing options...
ipman98 Posted May 10, 2017 Author Share Posted May 10, 2017 Those are deleted objects. One of the mods you're using has not been cleaned properly. You'll have to gather up form IDs from the stuff in the sky and find out which mods removed those so you can inform the authors they need to clean them. Can you tell me how to find which mod those form ids are belong to? Link to comment Share on other sites More sharing options...
ipman98 Posted May 10, 2017 Author Share Posted May 10, 2017 That stuff is floating near the giant camp, yes? That tree with the sliver of land beneath it is the exact same issue I had a couple of years ago. The mod doing that to me was Skybirds (which I see you have.) However, Steve40 fixed it a long time ago with an update. But since this is the SE version, maybe the issue has returned. Try disabling Skybirds by unchecking it in the plug-ins tab. (I presume you're using NMM.) Load into a save that's at or near Whiterun, go to that area and look up. If the tree is gone, then you know you need to drop Steve40 a post or message about the issue. I have no idea what's causing the floating rock faces though, sorry. I tried it. Still the same. Link to comment Share on other sites More sharing options...
LeddBate Posted May 11, 2017 Share Posted May 11, 2017 Darn, I was hoping that would solve at least one of your issues. I don't know how to track IDs either. When something like this happens to me, I simply disable all but 10 of my mods (and any required patches), load in and check to see if the problem persists. If not, I add back in 10 more mods and keep repeating until the problem recurs. Now I know I've narrowed it down to those 10 mods. Clumsy, yes, but you'll eventually find the trouble maker. Remember that I'm talking about unchecking the plug-ins. Don't actually remove any mods or you'll most likely break your saves. Link to comment Share on other sites More sharing options...
ipman98 Posted May 11, 2017 Author Share Posted May 11, 2017 Darn, I was hoping that would solve at least one of your issues. I don't know how to track IDs either. When something like this happens to me, I simply disable all but 10 of my mods (and any required patches), load in and check to see if the problem persists. If not, I add back in 10 more mods and keep repeating until the problem recurs. Now I know I've narrowed it down to those 10 mods. Clumsy, yes, but you'll eventually find the trouble maker. Remember that I'm talking about unchecking the plug-ins. Don't actually remove any mods or you'll most likely break your saves. Yes. That's what I exactly do when something like this happen. Usually that works. I disabled most of my plugins, except for patches and textures like 2017 texture pack. Because the game won't load without them. But that objects are still there. Maybe it's from one of my texture packs. Not sure. Before I post this I tried your method. But even with all of my considerable plugins disabled, I can't fix it. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2017 Share Posted May 11, 2017 You'll need to use the console commands to get up there to grab the IDs. Open the console and just click on them. You'll get form ID numbers. You'll need to note them down so you can load your mods into xEdit and then find which ones have been edited by what mods. You will certainly find the one responsible for it that way. Link to comment Share on other sites More sharing options...
ipman98 Posted May 11, 2017 Author Share Posted May 11, 2017 You'll need to use the console commands to get up there to grab the IDs. Open the console and just click on them. You'll get form ID numbers. You'll need to note them down so you can load your mods into xEdit and then find which ones have been edited by what mods. You will certainly find the one responsible for it that way. Thanks. I will try that. Link to comment Share on other sites More sharing options...
LeddBate Posted May 12, 2017 Share Posted May 12, 2017 Oh, right, tcl. I knew that. I'm just a forgetful idiot is all. Link to comment Share on other sites More sharing options...
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