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[BUG] Floating objects near whiterun (objects in sky)


ipman98

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Hey, I'm playing a PC version of Skyrim SE & use following esms & esps. So, my problem is, I see a large rock with a tree floating in the sky near the Whiterun. Now, I tried disabling my mods, and it's still there. I have also tried to disable it using console & it's not possible because it leaves so many small particles once the main object is disappeared (Check my screenshots). If any of you guys can help me with this, I really appreciate that.

http://oi67.tinypic.com/28mnte.jpg

http://oi68.tinypic.com/16a870y.jpg

http://oi68.tinypic.com/2v0hmqo.jpg

 

Here is the full list of my esm & esp files,

 

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Edited by ipman98
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Those are deleted objects. One of the mods you're using has not been cleaned properly. You'll have to gather up form IDs from the stuff in the sky and find out which mods removed those so you can inform the authors they need to clean them.

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That stuff is floating near the giant camp, yes?

 

That tree with the sliver of land beneath it is the exact same issue I had a couple of years ago. The mod doing that to me was Skybirds (which I see you have.) However, Steve40 fixed it a long time ago with an update. But since this is the SE version, maybe the issue has returned.

 

Try disabling Skybirds by unchecking it in the plug-ins tab. (I presume you're using NMM.) Load into a save that's at or near Whiterun, go to that area and look up. If the tree is gone, then you know you need to drop Steve40 a post or message about the issue.

 

I have no idea what's causing the floating rock faces though, sorry.

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  On 5/10/2017 at 5:50 AM, Arthmoor said:

Those are deleted objects. One of the mods you're using has not been cleaned properly. You'll have to gather up form IDs from the stuff in the sky and find out which mods removed those so you can inform the authors they need to clean them.

 

Can you tell me how to find which mod those form ids are belong to?

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  On 5/10/2017 at 6:31 AM, LeddBate said:

That stuff is floating near the giant camp, yes?

 

That tree with the sliver of land beneath it is the exact same issue I had a couple of years ago. The mod doing that to me was Skybirds (which I see you have.) However, Steve40 fixed it a long time ago with an update. But since this is the SE version, maybe the issue has returned.

 

Try disabling Skybirds by unchecking it in the plug-ins tab. (I presume you're using NMM.) Load into a save that's at or near Whiterun, go to that area and look up. If the tree is gone, then you know you need to drop Steve40 a post or message about the issue.

 

I have no idea what's causing the floating rock faces though, sorry.

 

I tried it. Still the same.

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Darn, I was hoping that would solve at least one of your issues.

 

I don't know how to track IDs either. When something like this happens to me, I simply disable all but 10 of my mods (and any required patches), load in and check to see if the problem persists. If not, I add back in 10 more mods and keep repeating until the problem recurs. Now I know I've narrowed it down to those 10 mods. Clumsy, yes, but you'll eventually find the trouble maker.

 

Remember that I'm talking about unchecking the plug-ins. Don't actually remove any mods or you'll most likely break your saves.

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  On 5/11/2017 at 6:47 AM, LeddBate said:

Darn, I was hoping that would solve at least one of your issues.

 

I don't know how to track IDs either. When something like this happens to me, I simply disable all but 10 of my mods (and any required patches), load in and check to see if the problem persists. If not, I add back in 10 more mods and keep repeating until the problem recurs. Now I know I've narrowed it down to those 10 mods. Clumsy, yes, but you'll eventually find the trouble maker.

 

Remember that I'm talking about unchecking the plug-ins. Don't actually remove any mods or you'll most likely break your saves.

 

Yes. That's what I exactly do when something like this happen. Usually that works. I disabled most of my plugins, except for patches and textures like 2017 texture pack. Because the game won't load without them. But that objects are still there. Maybe it's from one of my texture packs. Not sure. Before I post this I tried your method. But even with all of my considerable plugins disabled, I can't fix it.

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You'll need to use the console commands to get up there to grab the IDs. Open the console and just click on them. You'll get form ID numbers. You'll need to note them down so you can load your mods into xEdit and then find which ones have been edited by what mods. You will certainly find the one responsible for it that way.

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  On 5/11/2017 at 6:13 PM, Arthmoor said:

You'll need to use the console commands to get up there to grab the IDs. Open the console and just click on them. You'll get form ID numbers. You'll need to note them down so you can load your mods into xEdit and then find which ones have been edited by what mods. You will certainly find the one responsible for it that way.

 

Thanks. I will try that.

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