realadry1 Posted February 15, 2012 Share Posted February 15, 2012 (edited) I modeled a new weapon and tried to texture / uvmap it.Currently it's just a grey texture and normal map for testing purpose. The problem is some polys are black, but only inside the game. In 3ds max everything is fine when I apply the textures.I checked the normals and they all face outwards, so should be ok. The "backside" of the weapon which uses the same uv coordinates is not black. Those are the only black parts although ther are other parts that share coordinates. Edited February 15, 2012 by realadry1 Link to comment Share on other sites More sharing options...
redxavier Posted February 16, 2012 Share Posted February 16, 2012 You might have duplicate faces in those places, have you checked there isn't another layer of faces there? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 16, 2012 Share Posted February 16, 2012 Is UV under NiTriShapeData set to 4097 in nifskope?if not, set UV to 4097 and update tangent spaces. (update tangent spaces regardless of the UV set to 4097 or anything else.) Link to comment Share on other sites More sharing options...
Ghogiel Posted February 16, 2012 Share Posted February 16, 2012 (edited) like Sk8on said, this is probably the random black face bug in the tangent space that happens with the niftools max exporter. Spells>batch update tspace for everything that gets exported out of max, and in fact from anywhere just to be safe, Even if you don't have any random black faces. Edited February 16, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
realadry1 Posted February 16, 2012 Author Share Posted February 16, 2012 thanks, update tangent space fixed it. Link to comment Share on other sites More sharing options...
JaydoDre Posted February 18, 2012 Share Posted February 18, 2012 thanks, update tangent space fixed it. Had a similar problem with armor - update tangent space fixed it. Link to comment Share on other sites More sharing options...
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