tomomi1922 Posted June 1, 2017 Share Posted June 1, 2017 (edited) I swear there are several different units that FO4 uses to measure distance. It drives me nuts to look at numbers and not knowing how to estimate them.- Gun distance: pistols usually have some range under 100, rifles with short barrels also fall around 70-100 and long barrels hitting 200+, shotguns are around 60ish. What do these numbers mean? Feet in real life? One good way to vaguely estimate is via the animation of the flame thrower (to see how far the flame reach). The consequence is our bullets will have half damage if target is beyond the range. - Light emitting distance: governs how far flashlight, pipboy light, power armor light, settlement lights can reach. Options in flashlight mod gives 100 to 500 where 250 is already reaching so far. I suspect this is not real distance unit, but % from default flashlight range.- Visual distance setting: like setfog, LOD, shadow distance, etc.... I feel they are different units than the above gun distance. I set shadow distance to some 6000 and it feels awfully close. And more obvious, I modified the distance on bullet decal (this mod that lets you see bullet holes even miles away) from some 500,000 down to 10,000 ... and I cannot see bullet holes 2 house down in Sanctuary. So anyone has a clearer understanding of how FO4 measures distance? It would help a lot to have a better estimation of what these numbers mean. Edited June 1, 2017 by tomomi1922 Link to comment Share on other sites More sharing options...
n000dlz Posted October 23, 2020 Share Posted October 23, 2020 (edited) I thought Fallout 4 distance unit was the same as skyrim/creation kit units; Unit Metric Imperial 1 1.428 cm 0.5625" 2 2.856 cm 1.125" 4 5.713 cm 2.25" 8 11.43 cm 4.5" 16 22.85 cm 9" 32 45.7 cm 18" 64 91.41 cm 3' 128 1.828 m 6' 256 3.656 m 12' 512 7.312 m 24' 1024 14.62 m 48' 2048 29.25 m 96' 4096 58.5 m 192' Creation Kit Units Edited October 23, 2020 by n000dlz Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 23, 2020 Share Posted October 23, 2020 I thought Fallout 4 distance unit was the same as skyrim/creation kit units; Unit Metric Imperial 1 1.428 cm 0.5625" 2 2.856 cm 1.125" 4 5.713 cm 2.25" 8 11.43 cm 4.5" 16 22.85 cm 9" 32 45.7 cm 18" 64 91.41 cm 3' 128 1.828 m 6' 256 3.656 m 12' 512 7.312 m 24' 1024 14.62 m 48' 2048 29.25 m 96' 4096 58.5 m 192' Creation Kit UnitsYes that's what I thought as well ... But you mean what the "range" value for a certain gun actually means in in-game units or meters, right?I can't tell you that, sorry ... Link to comment Share on other sites More sharing options...
SKKmods Posted October 23, 2020 Share Posted October 23, 2020 Unfortunately the game measurement units distort over distance: The standard player is 128 game units high (~6 feet) The commonwealth map is 200,000 game units across, which using the player height conversion would be only 9375 feet or 1.77 miles The actual world distance spanned by the commonwealth map is around 20 miles, a factor of 11x To make up for that in movement, and other UX factors, the game clock runs 20 times faster than real time. Therefore Time - Speed -Distances have no linear conversion to real world values. I did some measuring on Pipboy reported weapon ranges which suggested that 200 pipboy units is roughly 8,000 game units; a GunNut3 hunting rifle makes full damage hits from Sanctuary workbench to the dead dog bridge. Link to comment Share on other sites More sharing options...
HeyYou Posted October 24, 2020 Share Posted October 24, 2020 Yeah, I played with weapon ranges quite a bit, trying to sort this out, and all I succeeded at doing was confusing myself. Most weapons have a 'base' range of 500, which is then modified by various factors. (barrel length being right up there....) What I found though, was there is NO damage 'falloff' vs range. You either hit, and do damage, or you don't. I tested this at various ranges, and found that if I was 'out of range', my target wouldn't even notice I was shooting at him. However, take a couple steps forward, and it was a one-shot kill..... I run with UGrids at 7, so, I can see enemies at a pretty good distance. Unfortunately, that does NOT translate to being able to actually hit them..... Link to comment Share on other sites More sharing options...
SKKmods Posted October 24, 2020 Share Posted October 24, 2020 @HeyYou one can shoot out to 25 uGrids = 50,000 game units with a long scope and some custom hitscan ammo projectiles. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 24, 2020 Share Posted October 24, 2020 (edited) 50k ingame Units?That would be about 12,207 cells so about 713,999 real life meters. Impressive! Actually seeing the target becomes more of a challenge then anything else (because there is no "bullet drop'" in FO4). (Imagine chilling at the RedRocket station near sanctuary and taking out the raiders at corvega on those "catwalk-things" ...) And yes, the "Commonwealth" is small ... Edited October 24, 2020 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
SKKmods Posted October 24, 2020 Share Posted October 24, 2020 deleted Link to comment Share on other sites More sharing options...
HeyYou Posted October 25, 2020 Share Posted October 25, 2020 @HeyYou one can shoot out to 25 uGrids = 50,000 game units with a long scope and some custom hitscan ammo projectiles.Yeah, I have seen that video. :) Fun to dink around with, but, I really don't think my hardware would actually allow me to play at those settings. I have increased the range of a few select weapons, and also increased the range of their projectiles. (most are set at 10,000, which is fine with UGrids at 5..... not so much at 7..... Even with an indicated range of over 1100, projectile range set to 30,000, I can still see folks I can't hit....... Link to comment Share on other sites More sharing options...
n000dlz Posted October 28, 2020 Share Posted October 28, 2020 Interesting stuff!! ...and old thread successfully ignited! :dance: Link to comment Share on other sites More sharing options...
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