Jump to content

Behtesda jsut announced locking mods behind a pay wall


rwillia157

Recommended Posts

End of the Nexus? Just announced during E3. Creators club. Have to get mods from Bethesda and pay with credits equated to real dollars, community members have to submit mods to bethesda to be available.

Link to comment
Share on other sites

  • Replies 92
  • Created
  • Last Reply

Top Posters In This Topic

The actual announcement is here... https://creationclub.bethesda.net/en

 

What the Creation Club will be, according to that page, is a way to add new content created by the studio and by modders who are interested in working with the studio to create said new content. Basically, it's like DLC. Modders who submit project ideas which are accepted by Bethesda Studios will be paid for their work. No mods currently on the site may be transferred to the Creation Club...all content must be new and freshly created.

 

 

EDIT: "We’ve looked at many ways to do 'paid mods, and the problems outweigh the benefits." --Bethesda Studios

Link to comment
Share on other sites

Wonder if future releases for the Elder Scrolls 6 and Fallout 5 will provide creation kits only for those modders subscribing to the Creation Club?

 

Dressing Skyrim's Dragonborn in Zelda clothes for the Nintendo Switch switch presentation may have been accomplished by marketing graduates from Trump University duct taping the regular Bethesda designers and bringing in some of Nintendo's top people.

Link to comment
Share on other sites

Obviously we need a lot more information before we can really pass judgement on this, but I'm cautiously optimistic. It sounds like they essentially just hire the mod author as a third-part developer on a project-by-project basis. You pitch a mod idea, they approve or deny it. You're given a schedule and it sounds like possibly at least some or their resources for development and "polish." Mod authors are paid for their work as a developer and Bethesda (presumably) owns the mod.

 

Everything has to be completely new and original, and no existing mods. And if you're not interested, you can still make mods and release them on the Nexus for free. I might just be sleep deprived, but that sounds good to me. At least about as good as we could expect given the last fiasco. The specific dollar numbers will obviously play a large role in my opinion, and those aren't available yet. I wouldn't even be surprised if they vary depending on circumstances of the project. It kind of sounds like you may have to upload your existing mods to their program just to apply, which I don't love. I have not personally enjoyed the existence of Bethesda.net thus far. But if this creates new content for the game that we wouldn't get otherwise, I'm all for it; especially if it comes with quality control.

Link to comment
Share on other sites

I want to not jump all over this,but I've can't get over this feeling that this is bad I just can't.The possibles for this to go very wrong are too high if you ask me.I'm not sure what PR was thinking or if anyone thought at all,but if they wanted to do something even close to this.They should have done things differently for example a better FAQ and maybe talking to the community and testing the waters first.

I can't even understand the FAQ because at first it says "Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform."Then "No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."

So does that mean free or donate or paid?Paid more than likely,but does anyone for sure know?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...