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The Creation Club - How to make it helpful to the Modding community, not destroy it


MrJoseCuervo

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There is no such thing as a free lunch.

 

Sign up for this and you ARE gonna regret it.

 

They WILL suck you dry and discard you. That is what i would do had i a board and an annual estimated revenue to answer for.

 

You as a modder are nothing more in their eyes than an opportunity to squeeze a few extra pennies out of a bugged game.

 

They are gonna eff you soo hard that you head will spin, steal your s***, leave you mod and still penniless.

 

Go prove me wrong.

I am sure folks will.

 

cc cant enfore pc for you can just have someone copy the paid mod and put it up for free

its console users who should pay for mods for we cant contribute too community in any way is 1 reason , mod thefts wich didnt exist before console mod support, mod authors should be paid for making beths game be attractive at all for no one would bought fo4 ore skyrim se for console if it wasnt for mod support

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If you think Creation Club is going to decimate the free modding community or result in you having to pay for every single one of your 250 mods, then I'm assuming you haven't read the Creation Club's faq before you started spouting apocalyptic bulls***. The alternative is that you're just a complete idiot.

 

Let's just look at the logistics of what it means to become a Creation Club member. You have to apply, just as you would for a job. You have to prove the quality of your work; you'll be working alongside professional developers and expected to live up to their standards. You have to pitch every product to the company. You have to convince them to fund it. You have to go through multiple stages of QA and approval. You have to follow professional rules and etiquette that casual modders don't have to folllow. In short, it is going to be an extreme minority of mods that end up in the Creation Club's store. Mods by authors with a small or unimpressive portfolio (that is to say, most modders,) mods that aren't lore friendly, mods that use inadequately licensed modders resources (like SKSE or furniture packs,) mods that only have niche appeal, mods that Bethesda just doesn't like (including, most likely, mods that fix Bethesda's mistakes) are still going to be free because they won't make it through Creation Club.

 

What does that mean? It means that only a handful of modders are even going to make it into Creation Club, and then only a handful of their mods will make it through. Creation Club might poach several of our best modders (you know, the ones that we're always saying "I'd totally pay money for your work" about anyway) but many will continue to do free mods simply because the hobbyist workstyle suits them better. The rest of us regular jackoffs who only make player homes and weapon rebalances couldn't get into Creation Club even if we wanted to so we're still going to be here at the Nexus doing business as usual. The only difference is that we'll have the option of buying some really awesome mods that rarely get made on Nexus because they're too difficult/time consuming for the average hobbyist modder to produce.

Furthermore, Bethesda said explicitly that all the mods you already have will never be paid because they're only accepting completely new, original content made specifically through the Creation Club. So unless you're saying you're going to uninstall all 250 of the mods you already have and replace them with mods from the Creation Club (why would you do that unless Creation Club's mods are substantially better than the free versions?) you're not going to be paying for all of your mods.

 

Quoted for truth. Well said.

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If you think Creation Club is going to decimate the free modding community or result in you having to pay for every single one of your 250 mods, then I'm assuming you haven't read the Creation Club's faq before you started spouting apocalyptic bulls***. The alternative is that you're just a complete idiot.

 

Let's just look at the logistics of what it means to become a Creation Club member. You have to apply, just as you would for a job. You have to prove the quality of your work; you'll be working alongside professional developers and expected to live up to their standards. You have to pitch every product to the company. You have to convince them to fund it. You have to go through multiple stages of QA and approval. You have to follow professional rules and etiquette that casual modders don't have to folllow. In short, it is going to be an extreme minority of mods that end up in the Creation Club's store. Mods by authors with a small or unimpressive portfolio (that is to say, most modders,) mods that aren't lore friendly, mods that use inadequately licensed modders resources (like SKSE or furniture packs,) mods that only have niche appeal, mods that Bethesda just doesn't like (including, most likely, mods that fix Bethesda's mistakes) are still going to be free because they won't make it through Creation Club.

 

What does that mean? It means that only a handful of modders are even going to make it into Creation Club, and then only a handful of their mods will make it through. Creation Club might poach several of our best modders (you know, the ones that we're always saying "I'd totally pay money for your work" about anyway) but many will continue to do free mods simply because the hobbyist workstyle suits them better. The rest of us regular jackoffs who only make player homes and weapon rebalances couldn't get into Creation Club even if we wanted to so we're still going to be here at the Nexus doing business as usual. The only difference is that we'll have the option of buying some really awesome mods that rarely get made on Nexus because they're too difficult/time consuming for the average hobbyist modder to produce.

Furthermore, Bethesda said explicitly that all the mods you already have will never be paid because they're only accepting completely new, original content made specifically through the Creation Club. So unless you're saying you're going to uninstall all 250 of the mods you already have and replace them with mods from the Creation Club (why would you do that unless Creation Club's mods are substantially better than the free versions?) you're not going to be paying for all of your mods.

 

Quoted for truth. Well said.

 

 

that's all fine as long as free mods are not seen as competition to the Creation Club.

 

are you going to pay money for a Chinese Stealth Suit or get the free one from Nexus?

considering that there will be many more people making free mods than working on CC contracts, how long before there are multiple alternatives to the Creation Club content?

considering that setting all this up is costing Bethesda Game Studios, Bethesda Softworks and Zenimax Media money to set up and run, do you really think they will ignore competition that they could stop with a very simple C&D order.

Take Two have set a precedent for halting free modding.

 

it isn't apocalyptic BS to speculate on the ramifications of recent activity within the entire computer game industry.

 

if you really think that Bethesda hold Fallout up as something sacred that they wouldn't sully with microtransactions or the like, look at Fallout Shelter.

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If you think Creation Club is going to decimate the free modding community or result in you having to pay for every single one of your 250 mods, then I'm assuming you haven't read the Creation Club's faq before you started spouting apocalyptic bulls***. The alternative is that you're just a complete idiot.

 

Let's just look at the logistics of what it means to become a Creation Club member. You have to apply, just as you would for a job. You have to prove the quality of your work; you'll be working alongside professional developers and expected to live up to their standards. You have to pitch every product to the company. You have to convince them to fund it. You have to go through multiple stages of QA and approval. You have to follow professional rules and etiquette that casual modders don't have to folllow. In short, it is going to be an extreme minority of mods that end up in the Creation Club's store. Mods by authors with a small or unimpressive portfolio (that is to say, most modders,) mods that aren't lore friendly, mods that use inadequately licensed modders resources (like SKSE or furniture packs,) mods that only have niche appeal, mods that Bethesda just doesn't like (including, most likely, mods that fix Bethesda's mistakes) are still going to be free because they won't make it through Creation Club.

 

What does that mean? It means that only a handful of modders are even going to make it into Creation Club, and then only a handful of their mods will make it through. Creation Club might poach several of our best modders (you know, the ones that we're always saying "I'd totally pay money for your work" about anyway) but many will continue to do free mods simply because the hobbyist workstyle suits them better. The rest of us regular jackoffs who only make player homes and weapon rebalances couldn't get into Creation Club even if we wanted to so we're still going to be here at the Nexus doing business as usual. The only difference is that we'll have the option of buying some really awesome mods that rarely get made on Nexus because they're too difficult/time consuming for the average hobbyist modder to produce.

Furthermore, Bethesda said explicitly that all the mods you already have will never be paid because they're only accepting completely new, original content made specifically through the Creation Club. So unless you're saying you're going to uninstall all 250 of the mods you already have and replace them with mods from the Creation Club (why would you do that unless Creation Club's mods are substantially better than the free versions?) you're not going to be paying for all of your mods.

 

Quoted for truth. Well said.

 

 

that's all fine as long as free mods are not seen as competition to the Creation Club.

 

are you going to pay money for a Chinese Stealth Suit or get the free one from Nexus?

considering that there will be many more people making free mods than working on CC contracts, how long before there are multiple alternatives to the Creation Club content?

considering that setting all this up is costing Bethesda Game Studios, Bethesda Softworks and Zenimax Media money to set up and run, do you really think they will ignore competition that they could stop with a very simple C&D order.

Take Two have set a precedent for halting free modding.

 

it isn't apocalyptic BS to speculate on the ramifications of recent activity within the entire computer game industry.

 

if you really think that Bethesda hold Fallout up as something sacred that they wouldn't sully with microtransactions or the like, look at Fallout Shelter.

 

well said.

btw this may just be me speculating, but in case i am right, can i get in touch with the bethesda rep that's paying some of you people to defend CC?

Because its just odd someone would rage so much just to prove bethesda right, unless they had something to gain from it.

Again, just a speculation

Edited by HeArTBeaT15
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Speculate all you like, hell, knock yourself out - it's your energy you're wasting.

 

No one knows with any certainty what's gonna happen. The CC will live or die based on the quality of the content provided, and I'll give Beth/Zeni the benefit of the doubt that they are well aware of this. CC shouldn't be doomed from the start because of a bad reception caused by unfounded internet forum/youtube rumors fuelling the fire of misunderstanding, misinformation, mistrust, fear and immediate irrational hostility due to those individuals who resent the fact that they might just have to spend actual money if they want certain new content.

 

Also, the unfounded fear that free mods will either slowly cease to exist or that there will be a dramatic decline in the number of new mods available because of CC - that's a clear case of ignorance,as well as projection right there, and rather telling that this is the biggest concern to a large portion of people.

 

Wait and see...

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If you think Creation Club is going to decimate the free modding community or result in you having to pay for every single one of your 250 mods, then I'm assuming you haven't read the Creation Club's faq before you started spouting apocalyptic bulls***. The alternative is that you're just a complete idiot.

 

Let's just look at the logistics of what it means to become a Creation Club member. You have to apply, just as you would for a job. You have to prove the quality of your work; you'll be working alongside professional developers and expected to live up to their standards. You have to pitch every product to the company. You have to convince them to fund it. You have to go through multiple stages of QA and approval. You have to follow professional rules and etiquette that casual modders don't have to folllow. In short, it is going to be an extreme minority of mods that end up in the Creation Club's store. Mods by authors with a small or unimpressive portfolio (that is to say, most modders,) mods that aren't lore friendly, mods that use inadequately licensed modders resources (like SKSE or furniture packs,) mods that only have niche appeal, mods that Bethesda just doesn't like (including, most likely, mods that fix Bethesda's mistakes) are still going to be free because they won't make it through Creation Club.

 

What does that mean? It means that only a handful of modders are even going to make it into Creation Club, and then only a handful of their mods will make it through. Creation Club might poach several of our best modders (you know, the ones that we're always saying "I'd totally pay money for your work" about anyway) but many will continue to do free mods simply because the hobbyist workstyle suits them better. The rest of us regular jackoffs who only make player homes and weapon rebalances couldn't get into Creation Club even if we wanted to so we're still going to be here at the Nexus doing business as usual. The only difference is that we'll have the option of buying some really awesome mods that rarely get made on Nexus because they're too difficult/time consuming for the average hobbyist modder to produce.

Furthermore, Bethesda said explicitly that all the mods you already have will never be paid because they're only accepting completely new, original content made specifically through the Creation Club. So unless you're saying you're going to uninstall all 250 of the mods you already have and replace them with mods from the Creation Club (why would you do that unless Creation Club's mods are substantially better than the free versions?) you're not going to be paying for all of your mods.

 

Quoted for truth. Well said.

 

 

Naive, very naive. Its only a test run for a bigger ship, that will come. Not yet, but it will. Its like walking to your own execution. 1 mile away, you say... naaah... they won't take you to the execution, but more closer you get, you'll notice that the people who warned you were right and you'll lose your head. You'll cry but its too late. Once your head is chopped off, there is no going back. Bethesda lied before, they will lie again. Things are ok right now how they are. There is no need for something like that. But don't cry, when things go sideways, you've been warned long ago.

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If you think Creation Club is going to decimate the free modding community or result in you having to pay for every single one of your 250 mods, then I'm assuming you haven't read the Creation Club's faq before you started spouting apocalyptic bulls***. The alternative is that you're just a complete idiot.

 

Let's just look at the logistics of what it means to become a Creation Club member. You have to apply, just as you would for a job. You have to prove the quality of your work; you'll be working alongside professional developers and expected to live up to their standards. You have to pitch every product to the company. You have to convince them to fund it. You have to go through multiple stages of QA and approval. You have to follow professional rules and etiquette that casual modders don't have to folllow. In short, it is going to be an extreme minority of mods that end up in the Creation Club's store. Mods by authors with a small or unimpressive portfolio (that is to say, most modders,) mods that aren't lore friendly, mods that use inadequately licensed modders resources (like SKSE or furniture packs,) mods that only have niche appeal, mods that Bethesda just doesn't like (including, most likely, mods that fix Bethesda's mistakes) are still going to be free because they won't make it through Creation Club.

 

What does that mean? It means that only a handful of modders are even going to make it into Creation Club, and then only a handful of their mods will make it through. Creation Club might poach several of our best modders (you know, the ones that we're always saying "I'd totally pay money for your work" about anyway) but many will continue to do free mods simply because the hobbyist workstyle suits them better. The rest of us regular jackoffs who only make player homes and weapon rebalances couldn't get into Creation Club even if we wanted to so we're still going to be here at the Nexus doing business as usual. The only difference is that we'll have the option of buying some really awesome mods that rarely get made on Nexus because they're too difficult/time consuming for the average hobbyist modder to produce.

Furthermore, Bethesda said explicitly that all the mods you already have will never be paid because they're only accepting completely new, original content made specifically through the Creation Club. So unless you're saying you're going to uninstall all 250 of the mods you already have and replace them with mods from the Creation Club (why would you do that unless Creation Club's mods are substantially better than the free versions?) you're not going to be paying for all of your mods.

 

Quoted for truth. Well said.

 

 

Naive, very naive. Its only a test run for a bigger ship, that will come. Not yet, but it will. Its like walking to your own execution. 1 mile away, you say... naaah... they won't take you to the execution, but more closer you get, you'll notice that the people who warned you were right and you'll lose your head. You'll cry but its too late. Once your head is chopped off, there is no going back. Bethesda lied before, they will lie again. Things are ok right now how they are. There is no need for something like that. But don't cry, when things go sideways, you've been warned long ago.

 

Why would Beth do away with free mods? It's not like they are porting stuff from nexus, and charging for it. Beth actually NEEDS free mods to continue, as that is going to be there labor pool for creation club. (at least, a part of it.) No free mods, their labor pool dries up.

 

At least, when they walk you to your execution, they don't expect you to shoot yourself, which is pretty much what beth would be doing if they did away with free mods.

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Beth does not need free mods.

once Beth have a selection of freelance modders working for creation club, every free mod is competition.

why buy from creation club when there are several free mods offering the same content?

creation club is costing Beth money. anything that loses them a sale has cost them money.

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Beth does not need free mods.

once Beth have a selection of freelance modders working for creation club, every free mod is competition.

why buy from creation club when there are several free mods offering the same content?

creation club is costing Beth money. anything that loses them a sale has cost them money.

So what about Bethesda's DLC, then? If anything, Bethesda has been in "competition" with free mods since they released Horse Armor for Oblivion over a decade ago. If Bethesda was set on killing free mods, they've taken their damn time going about it and have in point of fact done things that directly oppose the idea of "killing" free mods (such as making it crystal clear that mod authors own the mods we create and highlighting the achievements of mod authors on Bethesda.net).

Edited by Reneer
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