geronimodennis Posted February 23, 2012 Share Posted February 23, 2012 make NMM an open source so that the community can alter what they want. i am my self is a c# dev. and i whould love to contribute a thing in modding skyrim Link to comment Share on other sites More sharing options...
Dark0ne Posted February 23, 2012 Author Share Posted February 23, 2012 NMM is open source.... Link to comment Share on other sites More sharing options...
jaysus Posted February 23, 2012 Share Posted February 23, 2012 lol you meanies... just telling the truth and now i get beaten up by an angry mob? :D Be ready to jump in to a game at a moment's notice when Robin thinks you need a break!see see... see... i told the truth (mind the exclamation mark!) XDany moment dark could call upon you to play runescape or worse... be careful is all i say XD Link to comment Share on other sites More sharing options...
mrsytone Posted February 23, 2012 Share Posted February 23, 2012 If you want to look at the code you can find the source for nexus mod manager here: http://sourceforge.net/p/nexusmodmanager/home/Home/ I have synced a local copy and was looking through it the other day, how would you want to manage any community submissions alongside developer work? Link to comment Share on other sites More sharing options...
geronimodennis Posted February 24, 2012 Share Posted February 24, 2012 i try http://sourceforge.net/projects/nexusmodmanager/files/but their is files.. do you have any team foundation resource server? Link to comment Share on other sites More sharing options...
Dark0ne Posted February 24, 2012 Author Share Posted February 24, 2012 You need to use the codesvn, geronimodennis. I have synced a local copy and was looking through it the other day, how would you want to manage any community submissions alongside developer work? Take a look at this thread which should go some way to showing how we want to handle things. Unfortunately the SF boards can't let you pin threads from what I can tell, else I'd have it pinned! Link to comment Share on other sites More sharing options...
ranafuineluva Posted February 24, 2012 Share Posted February 24, 2012 I hope we see some progress fast. NMM is not usable for me with so many mods out without mod categories feature. Link to comment Share on other sites More sharing options...
geronimodennis Posted February 24, 2012 Share Posted February 24, 2012 i have manage to check out source code using TortoiseSVN Dark0ne thanks Link to comment Share on other sites More sharing options...
TrueScorcererofmerlin Posted February 26, 2012 Share Posted February 26, 2012 i use the nexus only for mods that is not on steam, becouse its easier to use steam workshop to install my mods, the nexus mod manager messed my game up by installing mods the wrong way, i would reccomend manual install of mods on this site. the nexus mod manager is way too buggy right now. Link to comment Share on other sites More sharing options...
rutix Posted February 26, 2012 Share Posted February 26, 2012 i use the nexus only for mods that is not on steam, becouse its easier to use steam workshop to install my mods, the nexus mod manager messed my game up by installing mods the wrong way, i would reccomend manual install of mods on this site. the nexus mod manager is way too buggy right now.Workshop is also buggy since it doesnt know which mods needs to be installed in what order. @ Dark0ne: I know you guys use sourceforge but I see no way how to contribute to the sourcecode. On github they have something called pull request where you can send a request to the repository admin to pull in fixes/new features ect. and the devs can then review them and then apply it to the main branch. Does sourceforge have something like that? Link to comment Share on other sites More sharing options...
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