Maharg67 Posted October 10, 2017 Share Posted October 10, 2017 Clearly a lot of hard, careful, work has gone into the changes and the results are excellent! Link to comment Share on other sites More sharing options...
Mookeylama Posted October 10, 2017 Share Posted October 10, 2017 I don't really like this redesign but it's just my opinion. I don't like the flat simplistic look every is trying to do lately, I'm now reminded of Windows 8/10 when I look at this site, I felt the previous design was much more appealing and original to look at. At first glance at a game's homepage everything you needed was right there, glance up, hot files, glances down the default tab you set such as more recent mods, glance to the side and you have the gallery, but now it's all this scrolling. Here's a suggestion.The option to allow people to revert back to the old design.i pretty much agree w/ all that. it looked very flat. kinda business like. reminded me of a power point pres. and was not intuitive or user friendly Link to comment Share on other sites More sharing options...
neokio Posted October 14, 2017 Share Posted October 14, 2017 When hovering over a mod in any mod list (e.g. https://rd.nexusmods.com/fallout4/mods/), the mod darkens, and "VIEW MOD" appears. This is suboptimal UX in that it doesn't reward selection, rather it punishes the user by obscuring the very thing they are interested in. My user experience is that the topic of my interest, that which I have just moused over, is now less visible (covered by text) and has gone dark. I know I can click because the cursor is now a pointer, I don't need something in the shape of a button that isn't a button thrown in my face. One of the things which Google got right in their Material Design guidelines is that people respond better to their mouseovers popping up/out of the page. One solution would be to have hoverable mod images at 0.9 opacity, and upon hover, do two things: (a) bring them to 1.0 opacity, and (b) add a dropshadow around the image box. Simplest short-term workaround would be to hide the "VIEW MOD" (.view-label class) entirely, and reduce the opacity MUCH less than you currently are. Doesn't take much to trigger the perception of interaction. Link to comment Share on other sites More sharing options...
Deleted20205439User Posted October 17, 2017 Share Posted October 17, 2017 Really great design. GG Link to comment Share on other sites More sharing options...
Ghaunadaur Posted October 17, 2017 Share Posted October 17, 2017 Really ***censored*** design. I'd say the "professional designer" was a waste of money Link to comment Share on other sites More sharing options...
Ausgehwurst Posted October 24, 2017 Share Posted October 24, 2017 Please tell me the new design is going to be optional Its just.. i really, really, REALLY hate, tiles! They use more bandwith and slow down browsers with even more unnecessary cache. They use too much space, where you have to scroll down more to get all. Yes i am THAT lazy, so sue me. As soon as i get access to a time machine, im gonna travel back and kill my grandpa (and both grandparents of that §&)$/§ who introducet tiles in Windows 8) to cause a paradox-thingy, just to spare me from ever experiencing tiles. Whats wrong with the good old, stable, fast, not-that-much-bandwith-eating and clearly-arranged list-design? Nothings wrong with it guv'ner i tell ya. Link to comment Share on other sites More sharing options...
TuNrIs Posted October 24, 2017 Share Posted October 24, 2017 I like how it looks, but there is a huge problem with the mod pages. At first glance they look just like a trending page and it's confusing as hell. Also, too many empty spaces, that means I have to scroll more. Nope... Link to comment Share on other sites More sharing options...
xtcrefugee Posted October 24, 2017 Share Posted October 24, 2017 (edited) I like it, a much cleaner look and in particular browsing through images of a mod is a lot easier now. I suspect this will be a lot more usable on mobile/tablets too. I have a couple of observations that aren't really worth adding to the bug tracker:From a mod's images page there's no way to see how many user images there are until you click the "show items by" button, I preferred the older tabbed approach for that.It looks like Skyrim and SSE have the same favicon now. It was more useful before when they were different, particularly when comparing multiple oldrim and SSE mods.Having a game column in download history would definitely be useful if you're viewing your download history from the "all games" view.But minor points really, overall a great redesign. Edited October 24, 2017 by xtcrefugee Link to comment Share on other sites More sharing options...
SirSalami Posted October 24, 2017 Share Posted October 24, 2017 Thank you for the responses and feedback everyone! Because the redesign has been more formally announced, we'll be closing this thread. For more feedback and information, head over to the new thread, here: https://forums.nexusmods.com/index.php?/topic/6098753-new-nexus-mods-design-launched/ Link to comment Share on other sites More sharing options...
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