kelmen Posted November 6, 2017 Share Posted November 6, 2017 having frequent CTD at/near Bunker Hill.enabled log: 11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 109[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 110[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 111[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 113[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 114[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 115[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 20[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 21[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 28[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 29 anyone know what these hinting? or maybe these are not the cause?I have modified Bunker Hill quite significantly, primary using Place Everywhere, Homemaker - Expanded Settlements, and Sim Settlement Link to comment Share on other sites More sharing options...
JimmyRJump Posted November 9, 2017 Share Posted November 9, 2017 Looks like you changed a few things too many at Bunker Hill. Probably deleted stuff that's required to make the game run properly. Tinkering too much with Bunker Hill is perillous, at the least, because there's so many quests tied to the place. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 9, 2017 Share Posted November 9, 2017 From the log-output, something goes wrong with deacon. He shadows you for quite some time, before you enter the railroad. You may spot him here and there. And he uses stealth. The problem here is, that it is heavy scripted. And something kills you game. Do you have unofficial FO4 patch installed? It fixes some of the missbehaviors. The questbug is still pending to be fixed by the unofficial patch. One thing... you state, you modded bunker hill. Possibly you made a trading caravan stuck in something, and then it wobbels itself to death. Link to comment Share on other sites More sharing options...
Gigadweeb Posted November 13, 2017 Share Posted November 13, 2017 Just figured I'd let you know I have the same issue. https://pastebin.com/6qEeEqyH this is my load order, maybe we can compare and see if there's any matching mods that affect Bunker Hill's worldspace? Link to comment Share on other sites More sharing options...
kelmen Posted November 14, 2017 Author Share Posted November 14, 2017 i don't think it caused by moddon't think is caused by Deacon too i'm now actively avoid entering BH, unless needed to.if i really need to enter, i will do whatever needed inside faster. most time i can avoid the ctd. im guessing it's something about a npc animation. there is a time BH under attack, when i rush to defend it, the CTD not happening. but after cleared the raiders, spending more time in it still get the CTD. now for any new settlements, i will avoid removing any containers that can spawn items. Link to comment Share on other sites More sharing options...
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