PrometheusTS Posted July 1, 2014 Author Share Posted July 1, 2014 Sorry for the wwird pics, most of the structures look still wip , they are missing still : proper vertex shading , the overlay of grasses and dirth , the broken diversified stratus of material , the collision, the uvmapping of some areas , the Lods . Those things though hopefully will requyire much less work and time than the nip and tuck work needed to make all this so far . Link to comment Share on other sites More sharing options...
PrometheusTS Posted July 3, 2014 Author Share Posted July 3, 2014 Finally I started to check the pieces modules ingame ,just a couple of them , missing still some fixes here and there, the vertex coloring and optimization , but I am getting there slowly .... slowly .... http://s8.postimg.org/4z5652sdg/image.jpg http://s8.postimg.org/hp4t4faxw/image.jpg Link to comment Share on other sites More sharing options...
Zuppon Posted July 3, 2014 Share Posted July 3, 2014 Gorgeous. Simply gorgeous. Link to comment Share on other sites More sharing options...
PrometheusTS Posted July 3, 2014 Author Share Posted July 3, 2014 I was just wondering if I shoudl replace the "vanilla" like texture that is taken from the Whiterun walls with a different one , this has some pro and cons ... pro - different look cons - 1 - a definetly more work and time to dedicate on it as requires some variations , alpha maps for plaster decals , for other stuff as well and the normal map creation ... all this might seem easy to do with a tool but in reality requires a lot of manual work to fine tune well . cons - 2 - might require a secondary different texture for interior areas t match better , while the Vanilla is a kind of jolly texture those look a little less rough and more for outher walls . anyway In the large picture to show well just the textures on some models , 1 is Vanilla 2 is a worked texture 3 is another possible worked texture http://s27.postimg.org/e7nmlh1ya/image.jpg Link to comment Share on other sites More sharing options...
Mahlzeit88 Posted July 4, 2014 Share Posted July 4, 2014 As a lazy modder I would choose the way that causes less work and pain ;) Plus there is always a possibility that custom textures could change the characteristic nordic style in a negative way. I can't tell in this case, because I can't open your image,but the things that you created so far already look excellent :thumbsup: Cheers Link to comment Share on other sites More sharing options...
tgpomy Posted July 9, 2014 Share Posted July 9, 2014 So excited for this mod. Everything about it, the environment, THE ARMORS, look AMAZING! Great work! Link to comment Share on other sites More sharing options...
PrometheusTS Posted July 9, 2014 Author Share Posted July 9, 2014 (edited) Thankyou . I think I decided to go for the second Wall texture, it will require some work but It will be worth in my opinion because I see that a lot of people are using the Whiterun structures in their other mods and I think its starting to become boring to see and overused . I will mix it with the 3rd texture and eventually add another one more like layered stones and one of larger blocks ..... But I can do that later after Ifinished building the whole city . right now I have designed all the outher walls , Outlined in 3dsmax and I will just need to add homes there, I am also redesigning the Palace wich now I am having as inspiration this ... http://www.notizie.it/wp-content/uploads/viaggiamo/2011/05/lhasa.jpg mixed with http://web-japan.org/kidsweb/travel/castles/images/himeji1.jpg and This .... http://media-3.web.britannica.com/eb-media/80/42280-004-C3660C89.jpg This because in Theory My Issgard mod Island has seen 3 types of cultural influence, Ancient Nord, Akavir and Breton so I think that the urban style fits . The Ancient Nord culture split into two types then Traditionalist , more close to the Ancient Nord Architecture , inspired by Saksaywaman http://notesfromcamelidcountry.files.wordpress.com/2012/10/img_9144.jpg Mixed with Preroman European architecture http://upload.wikimedia.org/wikipedia/commons/d/d2/Butser_Farm_view.jpg And the Urbanized , influenced by the many sea travels and commerce the Issgardians had with the rest of Tamriel , in particular modern day Skyrim , Empire and Breton . so the most of the city is inspired mostly to Norman English and Italian Architecture with some areas having an archeological evidence of ancient Nord walls basement . Castello di Erice http://primeitaly.com/italian-e-cards/data/media/17/Erice_-_Norman_Castle.jpg Castello di Belvedere http://www.visitsitaly.com/images/calabria-im/belvedere-im/belvedere1.jpg ^^ .... Edited July 9, 2014 by PROMETHEUS_ts Link to comment Share on other sites More sharing options...
maxx130 Posted July 9, 2014 Share Posted July 9, 2014 looking AWSOME, just awesome! Link to comment Share on other sites More sharing options...
PrometheusTS Posted July 14, 2014 Author Share Posted July 14, 2014 Here are Three side views of the New and Last shape of the Main Palace , I will refine , adjoust stuff here and there , may be add some details , but I decided that this is the final look , it looks massive, straight and spartan and more important , unique .... to you the judging . http://s11.postimg.org/52wwzwwyb/image.jpg http://s11.postimg.org/c3kwsoyqb/image.jpg http://s11.postimg.org/6gojv7w7n/image.jpg Link to comment Share on other sites More sharing options...
Novem99 Posted July 14, 2014 Share Posted July 14, 2014 You should get paid for this! Link to comment Share on other sites More sharing options...
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