willyb9 Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081816. #56081971, #56082201 are all replies on the same post.literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.literallybyronic wrote: "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.i'm a little curious how this would work for updated files as well, like updates to fix bugs with mods or add or change things with a new main file for example. if a user downloads the original, and later the new file, would those be considered separate unique downloads i assume?anyways, seems like a great idea imo. very well thought out and seems more comprehensive than anything i've seen suggested before. Link to comment Share on other sites More sharing options...
ousnius Posted December 18, 2017 Share Posted December 18, 2017 (edited) In response to post #56081996. #56082276 is also a reply to the same post.JimmyRJump wrote: I like the overall concept, although for SSE this could prove a bit of a hornet's nest with a lot of "modders" adapting restrictionless Skyrim2011 mods for the SE version.What I'd like to know is if folk willing to donate to the pool will be able to do so on an automated basis for a fix amount per month, like the recurring fee paid for Supporter/Premium status?nesbit098 wrote: Interesting point of view....The opt-in will be off by default for each mod page. That means, people won't be allowed to make "points" off of porting SSE mods, unless the author specifically enables the permissions option for it. Edited December 18, 2017 by ousnius Link to comment Share on other sites More sharing options...
Robbie922004 Posted December 18, 2017 Share Posted December 18, 2017 This is absolutely wonderful. The whole Nexus team has been nothing short of fantastic for many years, and this new way of giving back to the authors who contribute is truly appreciated. It's such a gesture of goodwill that you just don't see often these days. From the bottom of my heart, thank you guys for always being great. Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081996. #56082276, #56082736 are all replies on the same post.JimmyRJump wrote: I like the overall concept, although for SSE this could prove a bit of a hornet's nest with a lot of "modders" adapting restrictionless Skyrim2011 mods for the SE version.What I'd like to know is if folk willing to donate to the pool will be able to do so on an automated basis for a fix amount per month, like the recurring fee paid for Supporter/Premium status?nesbit098 wrote: Interesting point of view....ousnius wrote: The opt-in will be off by default for each mod page. That means, people won't be allowed to make "points" off of porting SSE mods, unless the author specifically enables the permissions option for it.Thanks for the clarifcation, Ousnius. Link to comment Share on other sites More sharing options...
literallybyronic Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081816. #56081971, #56082201, #56082696 are all replies on the same post.literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.literallybyronic wrote: "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.willyb9 wrote: i'm a little curious how this would work for updated files as well, like updates to fix bugs with mods or add or change things with a new main file for example. if a user downloads the original, and later the new file, would those be considered separate unique downloads i assume?anyways, seems like a great idea imo. very well thought out and seems more comprehensive than anything i've seen suggested before.From what I understand of the system, as long as they are on the same main mod page, one user can only ever produce one unique download for anything on that page in the metric the points use (per page), even if each file on the page gets its own unique download for each new file. Unique downloads per file and per page are two separate metrics. So you'd have to make each update to a fresh page which I'm sure wouldn't fly with staff. But if it's something that can be divided into standalone segments that could potentially each warrant their own page (different characters, different areas, ENBs with multiple presets like CFL or Grim & Somber, etc), it's not something you could really argue against but would obviously benefit the author to release each segment on its own page. Link to comment Share on other sites More sharing options...
willyb9 Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081816. #56081971, #56082201, #56082696, #56082916 are all replies on the same post.literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.literallybyronic wrote: "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.willyb9 wrote: i'm a little curious how this would work for updated files as well, like updates to fix bugs with mods or add or change things with a new main file for example. if a user downloads the original, and later the new file, would those be considered separate unique downloads i assume?anyways, seems like a great idea imo. very well thought out and seems more comprehensive than anything i've seen suggested before.literallybyronic wrote: From what I understand of the system, as long as they are on the same main mod page, one user can only ever produce one unique download for anything on that page in the metric the points use (per page), even if each file on the page gets its own unique download for each new file. Unique downloads per file and per page are two separate metrics. So you'd have to make each update to a fresh page which I'm sure wouldn't fly with staff. But if it's something that can be divided into standalone segments that could potentially each warrant their own page (different characters, different areas, ENBs with multiple presets like CFL or Grim & Somber, etc), it's not something you could really argue against but would obviously benefit the author to release each segment on its own page.ok that makes sense. thanks for clearing that up for me! Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081601. #56081651 is also a reply to the same post.Moksha8088 wrote: Will this proposed recognition be for new mods only or will it extend to established mods? It would be nice to see mod authors receive more than simple praise. Their labors have given us joy and keep us coming back to this site.Dark0ne wrote: Mod authors can opt-in old or new mods alike at their own discretion, but they will not receive Donation Points retrospectively e.g. for unique downloads they've accumulated before the month they opt-in. Hopefully for obvious reasons!Too bad it cannot reward the mods that most of us use since we have already downloaded and endorsed them long ago and will remain on our systems for future playthroughs.Will authors benefit from updating their mods? Link to comment Share on other sites More sharing options...
literallybyronic Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081816. #56081971, #56082201, #56082696, #56082916, #56083201 are all replies on the same post.literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.literallybyronic wrote: "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.willyb9 wrote: i'm a little curious how this would work for updated files as well, like updates to fix bugs with mods or add or change things with a new main file for example. if a user downloads the original, and later the new file, would those be considered separate unique downloads i assume?anyways, seems like a great idea imo. very well thought out and seems more comprehensive than anything i've seen suggested before.literallybyronic wrote: From what I understand of the system, as long as they are on the same main mod page, one user can only ever produce one unique download for anything on that page in the metric the points use (per page), even if each file on the page gets its own unique download for each new file. Unique downloads per file and per page are two separate metrics. So you'd have to make each update to a fresh page which I'm sure wouldn't fly with staff. But if it's something that can be divided into standalone segments that could potentially each warrant their own page (different characters, different areas, ENBs with multiple presets like CFL or Grim & Somber, etc), it's not something you could really argue against but would obviously benefit the author to release each segment on its own page.willyb9 wrote: ok that makes sense. thanks for clearing that up for me!Yeah, it's a bit easy to muddle up which is why I'm asking for clarification, I could still be wrong but hopefully Robin or someone from staff will jump in and clear it up if I am. Link to comment Share on other sites More sharing options...
ousnius Posted December 18, 2017 Share Posted December 18, 2017 (edited) In response to post #56081601. #56081651, #56083286 are all replies on the same post.Moksha8088 wrote: Will this proposed recognition be for new mods only or will it extend to established mods? It would be nice to see mod authors receive more than simple praise. Their labors have given us joy and keep us coming back to this site.Dark0ne wrote: Mod authors can opt-in old or new mods alike at their own discretion, but they will not receive Donation Points retrospectively e.g. for unique downloads they've accumulated before the month they opt-in. Hopefully for obvious reasons!Moksha8088 wrote: Too bad it cannot reward the mods that most of us use since we have already downloaded and endorsed them long ago and will remain on our systems for future playthroughs.Will authors benefit from updating their mods?Yes, as that counts for a new unique download in the respective month.EDIT: I got told I was wrong, it's only for new unique downloads total, not in the current month. Edited December 18, 2017 by ousnius Link to comment Share on other sites More sharing options...
literallybyronic Posted December 18, 2017 Share Posted December 18, 2017 In response to post #56081816. #56081971, #56082201, #56082696, #56082916, #56083201, #56083376 are all replies on the same post.literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.literallybyronic wrote: "The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14." So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.willyb9 wrote: i'm a little curious how this would work for updated files as well, like updates to fix bugs with mods or add or change things with a new main file for example. if a user downloads the original, and later the new file, would those be considered separate unique downloads i assume?anyways, seems like a great idea imo. very well thought out and seems more comprehensive than anything i've seen suggested before.literallybyronic wrote: From what I understand of the system, as long as they are on the same main mod page, one user can only ever produce one unique download for anything on that page in the metric the points use (per page), even if each file on the page gets its own unique download for each new file. Unique downloads per file and per page are two separate metrics. So you'd have to make each update to a fresh page which I'm sure wouldn't fly with staff. But if it's something that can be divided into standalone segments that could potentially each warrant their own page (different characters, different areas, ENBs with multiple presets like CFL or Grim & Somber, etc), it's not something you could really argue against but would obviously benefit the author to release each segment on its own page.willyb9 wrote: ok that makes sense. thanks for clearing that up for me!literallybyronic wrote: Yeah, it's a bit easy to muddle up which is why I'm asking for clarification, I could still be wrong but hopefully Robin or someone from staff will jump in and clear it up if I am.Also, mod authors could potentially receive a "new" unique download if a user who has already downloaded a file before the mod was opted in downloads a new version after the mod has opted in, that would seem more fair as some bigger mods have crazy amounts of downloads already that they would lose out on. But, from how it's being described it seems like they wouldn't receive any further credit from the same user if that user already gave them a unique download in the past, although I'm not 100% sure on this part either. That may be something they just can't track. Link to comment Share on other sites More sharing options...
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