manofsteel1120 Posted March 26, 2012 Share Posted March 26, 2012 If its about a mod they dont care....thier official position is "we created the kit for the modding community, and do not care if patches screw up mods, its up to the creators to fix", so basically i have to get in touch with every author theat i ahve a mod from to fix something that was not broke a week ago....we are on our own....and they dont care what they f-up, thanks bethesda...much love Link to comment Share on other sites More sharing options...
EnaiSiaion Posted March 26, 2012 Share Posted March 26, 2012 Then again it really is the modder's responsibility. Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted March 26, 2012 Share Posted March 26, 2012 I really don't see the problem here.Why would Bethesda have to create a patch that doesn't screw up the thousands of mods there are?Why not just let the modders fix it for the latest patch. It's just common sense. Link to comment Share on other sites More sharing options...
JimboUK Posted March 26, 2012 Share Posted March 26, 2012 They can't be held responsible for what other people do with the games, they're only responsible for the vanilla game and patches. Link to comment Share on other sites More sharing options...
Rabbit1251 Posted March 26, 2012 Share Posted March 26, 2012 Bethesda created the game and it's their responsibility to make sure it runs properly. When you mod the game you are attempting to change those rules. If that screws up your game then it's the mods fault that things don't run right. Bethesda can not be responsible for what a third party (the madders) does to your game. We are just fortunate that they give us the tools to make these mods in the first place. Rabbit Link to comment Share on other sites More sharing options...
amycus Posted March 26, 2012 Share Posted March 26, 2012 They would have had to work forever on their patches if they were supposed to also take all the thousands of mods available in account. I will have to go on Bethesda with this one. Link to comment Share on other sites More sharing options...
UNSF Posted March 26, 2012 Share Posted March 26, 2012 Agreed. Not that I really want to back up Bethesda, but put yourself into their shoes.You can choose to "screw up" modders but have a much more stable game for the majority of people who just want a better vanilla game (Especially console players!) or You can make a patch that doesn't screw up modders, provided that Bethesda would have to check Steam Workshop and every other known TES community periodically, which can potentially make the patch never get finished. Do you think the latter is reasonable? Link to comment Share on other sites More sharing options...
JDFan Posted March 26, 2012 Share Posted March 26, 2012 It's not necessarily that they don't care it is just that it is impossible for them to fix thousands of mods since they do not know what each and every mod does or how it does it and can not limit the fixes they make to things that would work for every mod out there -- so they fix things based on the original game without mods and test them that way -- If doing this breaks a mod then the mod needs to be fixed by the author or you stop using it and find another that does what you are looking for (In reality not all mods will be effected by any change to the original game files and those that are require the modder to go back and fix it - that's just part of modding and why things like Steams one button download and install manager will never work for all mods and Beth is actually causing more trouble for the modders by getting the newer users to think it is possible (modding a game takes spending some time to learn how to adjust things to get it all working together and the more you understand about the overall process the easier that is to do -- If you just expect to subscribe to a hundred or so mods and them to all work together your not being realistic !! ) The main problem with Skyrim is that these patches are forced onto every user as soon as they patch the game (Again thanks to Steam) and thus every game breaks at the same time where in past games users could get their game working and wait for modders to fix mods after a patch was released and only update once the mods they felt needed to be there to be updated before patching if the mod offered more than the fixes in a certain patch. (this is one of the many reasons Beth should have avoided this partnership with Steam but there is not much that we can do at this point other than live with it or never buy games that are tied to it !!) Link to comment Share on other sites More sharing options...
manofsteel1120 Posted March 26, 2012 Author Share Posted March 26, 2012 but the problem was not the mods...they were running fine until the new patch....the mods were the whole reason i wanted it on pc....if i cant have mods why not just return it and get it on 360 Link to comment Share on other sites More sharing options...
Rabbit1251 Posted March 26, 2012 Share Posted March 26, 2012 but the problem was not the mods...they were running fine until the new patch....the mods were the whole reason i wanted it on pc....if i cant have mods why not just return it and get it on 360 Precisely. But if you want the mods then you're going to have to accept that they are the source of most all of your issues with the game, not Bethesda. Rabbit Link to comment Share on other sites More sharing options...
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