AugustaCalidia Posted August 24, 2018 Share Posted August 24, 2018 @Sibbs99. I'm puzzled as to why you think you need, as you say, "to disable virtual install, SO I CAN BURN MY GAMES EASILY!!" (my virtual ears are now ringing). I use Vortex and have no trouble easily saving entire game setups to my backup hard drives and then reusing those setups when the need arises. In fact, I do the same thing with MO, and it works beautifully. In my case, I have not only repaired broken game setups this way, but I have also used this method to transfer several different Vortex and MO game setups to other gaming computers. It's fast and efficient, and I don't have to waste time burning a bunch of DVDs. Link to comment Share on other sites More sharing options...
Zanderat Posted August 25, 2018 Share Posted August 25, 2018 With Mod Organizer, and MO2, I can mod to my heart's content, and play with several different mods, for different play throughs, and enjoy the game. Funny, you can do that with NMM and Vortex too.So your point it moot.Also, MO2 has the most users asking on the most mod pages how to get it to work with <insert mod here> True. Just check out the DynDOLOD support page...... I have given up on MO2. Too crashy and too much falderall to get any complex mods working. NMM is obsolete. Vortex does what I need a mod manager to do. Link to comment Share on other sites More sharing options...
PanMan2000 Posted August 25, 2018 Share Posted August 25, 2018 While i was using vortex i tried making the page smaller and it disapeared. İ tried shuting down my pc, delting the vortex files then downloading them again but nothing seems to work. Please help if you know any fixes. Link to comment Share on other sites More sharing options...
ctuck61 Posted September 8, 2018 Share Posted September 8, 2018 First, I am not the sharpest tool in the shed. I work 10 to 14 hours a day, so when I get to play I don't want to dink with the mods to make everything work. I moved from NMM to Vortex a month ago. I am running 250 mods, and everything seems to be humming right along. For the most part I like how Vortex works, there is a couple of things I wish were changed, but they are not deal breakers for me. I have never used MO2. It seemed like it would take more time to learn than I was willing to put into it. I know how to clean files, make a batch and merged patches, plus check for old forms and change them in CK. That is about it, but I think I do understand a little about the data folder issue, and I feel I understand why the route they took. Link to comment Share on other sites More sharing options...
chuckingapples Posted January 6, 2019 Share Posted January 6, 2019 There are a few things about Vortex I'm not happy with (and it's still alpha so no final judgments yet) but this isn't one of them. If you install a crapton of mods and hit the "purge" button (don't worry, you can reverse it by hitting "deploy") and literally a couple of seconds later you see that all mods have disappeared from the game directories completely, it becomes pretty clear that what Vortex is putting in the games folders probably doesn't amount to more than a few kilobytes - just links. It just LOOKS like the files are all there, but they're not, and the links can all be removed instantly at any time. And it apparently resolves a number of issues this way. Seems a fine design to me. this is praobly why im getting my cant deploy nonsense. ive dont 2 reinstalls and made 3 folders either im fundmentally misunderstanding how this atually works ot something is broken. ive watched the youtube videos ive done all i can think to do for now im considering scraping it for mo until this is figured out by people far smarter then me. Link to comment Share on other sites More sharing options...
FlameFury15 Posted January 6, 2019 Share Posted January 6, 2019 There are a few things about Vortex I'm not happy with (and it's still alpha so no final judgments yet) but this isn't one of them. If you install a crapton of mods and hit the "purge" button (don't worry, you can reverse it by hitting "deploy") and literally a couple of seconds later you see that all mods have disappeared from the game directories completely, it becomes pretty clear that what Vortex is putting in the games folders probably doesn't amount to more than a few kilobytes - just links. It just LOOKS like the files are all there, but they're not, and the links can all be removed instantly at any time. And it apparently resolves a number of issues this way. Seems a fine design to me. this is praobly why im getting my cant deploy nonsense. ive dont 2 reinstalls and made 3 folders either im fundmentally misunderstanding how this atually works ot something is broken. ive watched the youtube videos ive done all i can think to do for now im considering scraping it for mo until this is figured out by people far smarter then me. I know what your issue is. Let me get screenshots of my thing to show what your issue is. I had this issue myself to start till I figured it out. But basically Vortex needs a folder directory on the same DRIVE as the game you are modding. This folder is where it will put the mods for that game specifically. I use another HDD that is drive D: for my games, unfortunately Vortex by default tries to set all it's stuff for C: drive Link to comment Share on other sites More sharing options...
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