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Vortex Alpha Release


Dark0ne

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In response to post #57602066. #57611341 is also a reply to the same post.


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Yeah I may do it eventually, I just want to have spent a few hours modding so I have a couple of suggestions and/or bug reports, feedback must be constructive :)
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Tried it but had to much issues:

  • Game not recognized
  • Mods not recognized, nameless end no option to install
  • Mods disappearing after installation or not working correctly

 

I will wait till the Vortex is out of alpha and Beta for now.

Will stick what works, Nexus mod manager maintained via GitHub Current Nexus Mod Manager v0.64.1 by DuskDweller.

 

Wish the developers of Vortex at nexusmods.com the the best. ;)

Will checking regularly how it going with Vortex.

 

Edited by Dragonetti
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So far I like it. But unfortunately I might not switch to it for one reason, the way files can be overwritten. In NMM I enjoyed having the choice to which exact files I wanted to overwrite others and vice versa, while telling which mods they were apart of. I use Fallout Manager and NMM over Mod Organizer for this reason. It is very easy to learn how to use Vortex, and it features a lot of what made it's predecessor great. I can see people who prefer how Mod Organizer works, but want the simplicity of NMM taking a liking this. It is a great mod manager nevertheless, though it may not be my cup of tea.
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  On 2/15/2018 at 12:03 PM, HelelBenShahaar said:

At first glance, I can only repeat what I said to SirSalami: this thing frightens me.

 

I can't really understand anything I see there. Doesn't look very user friendly, all things considered.

 

I never used Mod Organizer, but I tried Wrye Bash for a short time. Looking back at them, their interfaces looked ancient as hell.

Wrye Bash's UI has not changed much since its inception..which came about during Oblivion modding era. Hence those who tried it only with Skyrim, will "o_O" at the UI. UI's don't need to be complex or showy, which Wrye Bash's UI is neither..

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In response to post #57602066. #57611341, #57615496 are all replies on the same post.


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lol I agree
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In response to post #57616816.


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It is actually very similar to NMM in this respect. If there are conflicts with loose files, it shows in the Dependencies column on the MODS page of Vortex as a red lightning bolt. Click on that lightning bolt and it will let you set a rule that determines which package overwrites which. After you settle all your conflicts, Purge button at the top clears your data directory and then the Deploy button will reinstall all those mods, obeying the rules you set up to determine which packages get overwritten. You have exactly as much control as NMM. It's just a different approach.
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In response to post #57615791.


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What game? Can you give more details and post them in the forum to help the devs and help others who might run in to the same issues. https://forums.nexusmods.com/index.php?/forum/4306-vortex-feedback/
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In response to post #57589691. #57598431, #57599596, #57600696, #57607326, #57607936, #57608341, #57609276 are all replies on the same post.


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Ok, now I see the MO'ism but don't fear them. It actually helps you make your game more stable once you figure how to use them. Look up the conflicts (aka dependencies) at the mod's website and load accordingly. There may be some trial and error. As for those with no masters, just disable those. Make sure to fix loose files. I am thinking for small load orders, you can be a novice and install Vortex but the larger the NMM install is, you may want to be more intermediate level or start from scratch installing your new game.

I am still working on getting me install working. Edited by KeltecRFB
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In response to post #57592416. #57592771 is also a reply to the same post.


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I agree. I'll give it a go I guess, i'm still not a fan of the idea on installing game programs on C drive but i'll give it a try. Edited by nappilydeestructio
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