leonardo2 Posted March 5, 2018 Share Posted March 5, 2018 If I were you I would try to deactivate this mod, just to see if that helps. JKs Whiterun.esp Because I think that mod alters the navmeshes and doing that could cause NPC's to be stucked in one spot. In fact you should deactivate these mods too. JK's SkyHaven Forge.espJK's Riverwood.esp Another thing I see is that you cannot use is the Convenient Horses with either the Amazing Follower Tweaks or Inigo since at least two mods touches the same thing, in this case horses. Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 5, 2018 Author Share Posted March 5, 2018 Thanks so much Leonardo! I'll give everything you said a try right away. Would you possibly know also if SMIM or Enhanced Lightings and FX should be allowed to overwrite stuff? Could overwritten stuff result in the issues I'm having right now? Thanks again. Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 5, 2018 Author Share Posted March 5, 2018 Leonardo! You solved the bad pathing! It was most definitely JK's whiterun. It works now and all NPc's are walking around doing things as they should! Only problem that persists now is the flickering textures that become visible at night/when it's dark. Really having a tough time figuring this one out. Any ideas Leonardo? Link to comment Share on other sites More sharing options...
Arcanant Posted March 6, 2018 Share Posted March 6, 2018 (edited) You can use Convenient Horses, INIGO and Amazing Follower Tweaks (though I prefer the immersive version) as long as you disable the horse and teleport on draw options. Edited March 6, 2018 by Arcanant Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 6, 2018 Author Share Posted March 6, 2018 Okay thanks. I disabled it just to be safe as I had no idea AFT actually fixed horses too. Any thoughts on the flickering Arcanant? Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 6, 2018 Author Share Posted March 6, 2018 Actually scratch that the problem still persists and pathing is still f*#@ed even without JK's whiterun. What in the actual hell is going on here? 'bright side' is though that the flickering is gone when removing enhanced lighting and FX but now the game looks like s#*!. Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 6, 2018 Author Share Posted March 6, 2018 Removed Vivid Weathers and flickering is still there and NPC's are still standing still in Whiterun (only Vanilla npc's from what I can tell) Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 6, 2018 Author Share Posted March 6, 2018 Tried tweaking/removing some things but the problems still persist.1: NPc's standing still and not doing what they're supposed to (possibly only in whiterun)2: Flickering at night depending on angle/how near something you are. These are my problems and I've spent days trying to correct them but I do not know how. 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MaxShadow09 Posted March 6, 2018 Share Posted March 6, 2018 (edited) Please, use Spoiler tags when writing plugin lists. You can do that by clicking the third button in the reply toolbar (Special BBCode). Anyway, I don't want to be a buzzkiller, but the flickering lights problem doesn't have a proper fix. It's an engine limitation. It's like crashes and freezes, you can read guides and make tweaks to reduce their chance of occurrence, but you never get rid of them. Welcome to Skyrim Modding. And about the NPC's standing around doing nothing, if it isn't the actor limit issue, then it could be related to navmeshes. If you want to troubleshoot it a bit more, load all your active plugins in xEdit, select all of them and click "Apply filter for cleaning". Once it finishes, go to Skyrim.esm, Cell category and look for Whiterun (I think its on Block 0/Sub Block 6). You should have some entries with a different color, that means another mod is overriding it. If you expand those entries, you should see some items called Navmesh or something like that. If more than one mod are overriding these navmeshes, that may be causing problems. EDIT: You shouldn't create another thread about the exact same problem. This one is right above it, and the last reply was today. We are already doing what we can to help you, these are problems that many people have, and if you can't find a way to "fix" them, you'll just have to deal with it. Bethesda games are buggy, and the problems are even more noticeable when you start modding. If you want to simplify the original post, edit it, but don't post it again. Edited March 6, 2018 by MaxShadow09 Link to comment Share on other sites More sharing options...
Deleted4825434User Posted March 7, 2018 Author Share Posted March 7, 2018 Hey Maxshadow09. I created the other post because this one got so cluttered with my own notes and I was fairly certain it was forgotten but since you're here that proves me wrong I guess. Thanks for checking out my post. I was about to reply this to my other post before it got removed so I'll leave it here. 'FLICKERING IN WHITERUN/OTHER SETTLEMENTS SOLVED! READ. Okay making progress. Flickering in Whiterun and other settlements is completely eliminated. Re-installing my water mod and avoiding to select any 'alternate options' as well as verifying game caches and removing vivid weathers solved it. Now only flickering mountains (snowy ones looking from high places like High Hrothgar) and some flickering rivers remain as well as the actors (NPC's) standing still in big settlements like whiterun. Starting to wonder if it's perhaps the Birds mod since it also adds more actors in the form of birds which might alongside interested NPC's hit the actor cap (even though I raised it to 75). I am leaving these notes here not because I think anyone cares but to hopefully be of some help to someone who stumbles upon this post with similar issues. ' Link to comment Share on other sites More sharing options...
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