kitcat81 Posted March 14, 2018 Share Posted March 14, 2018 (edited) Just circa..No need to go and count each settler :smile: . I need it to test some aspects of my mod to execute a function on many npc at the same time. I tested it with 250 settlers and it works fine. But not sure if it's enough ,maybe 250 is not that many for other players. Edit: I mean global..In all settlements together. I just looked in pipboy data and roughly counted that I have 230-260.But that's ok if you answer per settlement. Guys , thank you all for sharing. It helped.Got more settlers for testing. Edited March 15, 2018 by kitcat81 Link to comment Share on other sites More sharing options...
krwada Posted March 14, 2018 Share Posted March 14, 2018 Do you mean per settlement? If so, I try to keep the number to around four (4) settlers per settlement. Except for The Castle. I believe the Castle has 11 settlers. This is because I have three(3) Minutemen artillery officers there. I have a MOD which allows the artillery to reach out anywhere on the map. I would like more settlers per settlement ... however, Bethesda game mechanics punish you for having more settlers, and rewards you for having less. Go figure! Link to comment Share on other sites More sharing options...
yakalrad Posted March 14, 2018 Share Posted March 14, 2018 Surely you mean 250 total and not all in one settlement? LOL. Anyhow, these days, I tend to only keep a minimal number of settlers in each settlement, but I have had games in the past that had around 20 in each. So, if I do the math, which I am terrible at by the way, I am guessing that at one point, I had about 700-750 total settlers in all of my settlements, including the ones added by all the DLC. Link to comment Share on other sites More sharing options...
Moksha8088 Posted March 14, 2018 Share Posted March 14, 2018 Towards the end of each game, I seem to average about 26 settlers per settlement. Link to comment Share on other sites More sharing options...
montky Posted March 15, 2018 Share Posted March 15, 2018 awesome,a sort of "Census of the Boston Accord Authority of City States"it'd go well with my "town marker signs" which also are like "city limits" signs for each city."You're reaching the Township of |X,Y,Z|" as a decal-applique get-That layerjust 'get-that' and write to the signs' decal layer from the Better Settlement Menu hashing-ref hehe. thanks to "Better Settlement Menus", it makes taking the demography easier.I do wonder what the demographics-per-playstyle/configuration might be...(sorta like a Telltale style "X% of players had |PQRSTUV| configuration" etc)----- Not includingMemory Den Virtual Holodeck 'para-settlements' "Holograms".total, across 135 settlements and 5 major areas;16 735 settlers. as at 7 April Year: 2304 (the game started in year 2280,when the demographics was closer to ~5-6 000.cross-comparatively, compare that with the Fallout-2077 Boston population,then, with the real world Boston etc...). Diamond City, The UnderBoston, Ghoultopia (Red Rocket Glowing Sea), Greygarden, Starlight City are the top 5.Hangman's Bazaar, Red Rocket Resort and V111 MegaVault BoS are the next. Starlight City has only 849? It feels like more though...The Castle has a modest 312.BoS Camp Boston/Prydwyn has ~700 at that site. a couple thousand at V111 or at the National Guard Armory and Mass Fusion Garrison. 45% of the 16 735were in the BoS or CIT.So, the whole of population is ostensibly skewed to be 'intelligentsia' as a function of the 'survivors'...Compare if the Raiders were a majority... Diamond city had 3849 individuals, comprising ~24% of the total outright,and was by far the largest settlement topside. NB:I am including in this count, Robots, companions,and New Lands New Creatures/NPC types.~900 of the 16 735 were beings of that kind.For example, the Enclave would not count in their Census, any mutant, ghoul, robot or any other being. Therefore, via the "wholly human only" Enclave criteria,there were only ~7000 inhabitants total. I am also providing an aggregate for "SA7 level demographic data"for settlements that have a highly transient or seasonal population.Settlements near the Glowing Sea tend to move north in the winter,so seasonally, GreyGarden and Diamond City etc have populations which can double in that timespan,while outlying settlements have 'skeleton crew'. Other Methodology Points of InterestI also use some test mods,like NPC Special for All, a variant of DontCallMeSettler,Regulators of the Commonwealth, The UnderBoston, Better Settlement Menus,VisualSimilarityReferenceIndex,and a floating-point partial buffer ESX in conjunction with AGIXMLfor "AGI-GamesMaster" testing on the primary install.On the Primary Install, I do not have DLC,though on other installs, I do have all DLC. I will ask at local LAN clubs etc, and see if folks'll come reply to thisas it'd be awesome to see. my own copies of FO4;|Install type| |Population Number| |in-game date|FO4VR: 809 as at 2289:FO4 PC (Primary Install/ "prime continuity") : 16 735 as at 2304.FO4 Console 1: 738 as at 2295FO4 Console 2: 612 as at 2284.FO4 LAN Club 1: 212 as at 2287FO4 LAN Club 2: 239 as at 2285 Tertiary "AR Lab/Holodeck" 267 as at 2300 Tangent time;Compare the urban density per square footat each settlement, with real-world urban density in some locations. I wonder what the stability and Framerate data are, per install...that could then go along with the Mod Load Order AGI optimizer project as a factor to considerwhen assigning the values for a Mod List's optimization rating. Also,how do we go about comparing "eccentric" lists?ie - where people have highly modded gamestates,and have para-settlements or lots of extra new lands creatures etc? Link to comment Share on other sites More sharing options...
Evangela Posted March 16, 2018 Share Posted March 16, 2018 I have 56 settlers total. 3 of which have over 10 but less than 20 settlers. I don't have all of the settlements yet, and a few don't have any settlers because I sent them to a more developed settlement. Link to comment Share on other sites More sharing options...
JimmyRJump Posted March 16, 2018 Share Posted March 16, 2018 Last time I played (not counting my currrent run which I just started and am still scrapping away at Sanctuary Hills) I had a total of 83 settlements. I have a mod that allows a max of 500 settlers per settlement but the most I had was 112 at Croup Manor (or Boston Airport, not sure), the least (if I remember correctly) was 42 at one of the Red Rockets (Cambridge, I think). I guess I must have had around two-thousand settlers total, give or take a few hundred. Link to comment Share on other sites More sharing options...
Evangela Posted March 16, 2018 Share Posted March 16, 2018 My game would probably crash if I had over 100 in a settlement.. let alone 500. Please share your RAM :P Link to comment Share on other sites More sharing options...
jkruse05 Posted March 21, 2018 Share Posted March 21, 2018 The most I ever had in a single settlement was 41 I think (through legit means too) , but my game seems to bog down with more than 25 or so. Most settlements I convert to farms, so they have around 3-5 settlers. Only the biggest ones are made into towns, and I let them cap out at the natural 21 or so. So, given all that, in a 'complete' game, I probably end up with around 200, give or take. Link to comment Share on other sites More sharing options...
speedynl Posted March 21, 2018 Share Posted March 21, 2018 when i was playing this game, best i had was 3 settlers(well they where not real settlers but placed npc's with the right script, at my gorsky settlementi killed any other settler on side, i don't like settlements(never did) Link to comment Share on other sites More sharing options...
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