Moksha8088 Posted May 17, 2018 Share Posted May 17, 2018 Machine gun turrets for the Whiterun battlements to be used in the siege of Whiterun. Don't use the exact same design as in the Fallout series, since they belong to Bethesda Software. Link to comment Share on other sites More sharing options...
BaronofHe11 Posted May 17, 2018 Share Posted May 17, 2018 I know there was a mod that added a dwemer turret spell, but it wasn't the main focus of the mod. I think it was in one of the bigger spell overhaul mods. Link to comment Share on other sites More sharing options...
Barchetta3223 Posted May 17, 2018 Share Posted May 17, 2018 Dwemertech Link to comment Share on other sites More sharing options...
Moksha8088 Posted May 18, 2018 Author Share Posted May 18, 2018 Turrets provide such an amazing defense for settlements in Fallout 4, that it seems natural they could help with the defense of Whiterun. Having a fireball, frost, or lightening effect on the projectiles would be a plus. Link to comment Share on other sites More sharing options...
3aq Posted May 18, 2018 Share Posted May 18, 2018 (edited) a workaround would be making a simple patch mod where you equip the npcs near the wall with weapons from Rireki's mods. see, https://www.nexusmods.com/skyrimspecialedition/mods/8409: https://www.youtube.com/watch?v=0jO7GNMbpos&feature=youtu.be&t=4m30s Edited May 18, 2018 by 3aq Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 19, 2018 Share Posted May 19, 2018 https://www.nexusmods.com/skyrim/mods/67524 There's this one. Just watch out, the Arnolds will crash the game if not converted properly. But the turrets work just fine when run through Nif Opt. Link to comment Share on other sites More sharing options...
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