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The Elder Scrolls Online: The death of a beloved franchise or just a d


Eddieawsome

  

29 members have voted

  1. 1. Is the elder scrolls online the death of its single player franchise?

    • Nah your being paranoid, its just gonna be a fun little trainwreck
    • Yep Zenimax totaly screwed us over, RIP single player TES .Sovngarde awaits


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Another problem could be Bethesdas shocking QA, the community have to fix every Bethesda game, not something they'll be able to do with an MMO. How long will people keep paying a monthly subscription for something that keeps crashing or generally bugging out?

Well it probably won't be as buggy considering it is made by a different team and won't be using gamebryo.

 

Gamebryo is fine, other companies use it without issue, the problem is incompetence and a lack of QA at Bethesda. They know they have a problem, prior to Skyrims release Todd the Liar was asked about bugs and he came out with a story about bugs being detected and patched in real time by their new wonder system, he also said they had an automated system that play tested the game and all would be fine. Now look at the unholy mess that Bethesda inflicted on us last November, it was actually less stable than Morrowind was on release, rather than actually address their QA problems he opted to tell lies instead, that's how little they care about QA.

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Still, I doubt they will have a buggy MMO. It will be using a different engine and a different team. They know they can't rely on the community to fix it and if they are doing a subscription based model they can't rely on hype to sell the game on release.
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"Different engine, different team" - Words of this nature were spoken about New Vegas. Result? Buggy mess. Who did the QA? Bethesda, not Obsidian. Not that it would have made much difference in that particular case, Obsidian is possibly the only company worse about bugs than Bethesda.

 

Zenimax may as well BE Bethesda. It's all the same people on the back end of things. It's only useful as a legal distinction.

 

Their lack of coherent QA procedures will bite them in the ass on this one. There's just no way around it.

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As I said, it is still different with a subscription based MMO. You can not rely on launch sales and hype to make money off a subscription MMO. People will be paying for the game on a monthly basis, if it is buggy I doubt they will keep their subscription.
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The gamebryo engine is poorly optimized, and some of the stuff Beth adds in, is truly screwy code..... Not to mention that Skyrim was supposed to get an "all new" game engine, but, what did we get? Same buggy mess.

 

I won't pay a subscription for ANY MMO..... least of all a TES MMO..... I probably wouldn't even play it if it were free.....

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"Different engine, different team" - Words of this nature were spoken about New Vegas. Result? Buggy mess. Who did the QA? Bethesda, not Obsidian. Not that it would have made much difference in that particular case, Obsidian is possibly the only company worse about bugs than Bethesda.

 

Zenimax may as well BE Bethesda. It's all the same people on the back end of things. It's only useful as a legal distinction.

 

Their lack of coherent QA procedures will bite them in the ass on this one. There's just no way around it.

 

Obsidian are a good example. When presented with a broken New Vegas Bethesda released it anyway, when they presented Sega with Alpha Protocol Sega told them to go away and fix the games problems.

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They have been working on it for years now, so that also makes it different. Not to mention it will be absolutely nothing like a real TES game.

 

FONV was the same as FO3. The same engine and many of the same assets were used from FO3. That is not how it is going to work for TES Online. Also it won't be published by Bethesda. Bethesda has nothing to do with it at all. Zenimax Online is a completely separate studio to Bethesda.

 

It will fail hard for sure because it seems to be a classic 3rd person hotkey MMO, which is not what people want from a TES game. It has nothing to do with it being buggy, I can almost assure you it won't be nearly as buggy as any other TES game on launch.

 

There is no reason to think it will be buggy considering it will be using a entirely different engine, a completely different team, and a entirely different game play method overall. It being buggy would be the least of its problems anyways.

Edited by marharth
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There's every reason to think it'll be buggy, every game Bethesda make is buggy, if the management at Bethesda cared about quality they'd have done something about it. Even the games they just publish either haven't been tested or they just release them anyway, there's no reason to think they're suddenly going to change. It's been nearly 17 years since they released Daggerfall, it's not like they haven't had time to get their house in order.
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Bethesda isn't making it. A entirely different team with a entirely different background is making it. The only time I could see Bethesda having any influence is if they need to talk about lore stuff.

 

 

I remember this a market for profit and they will always seek profit. So any venue they can create to increase the profit through sub contracting-licensing etc...they go for the bucks.

 

If you honestly believe the geeks at home base corporate hq's creating TES are pining for our/mine/anyones input on how they markey their product...your in for a rude suprise. They took Skyrim to Steam which is crap to begin with as one example alone. Why? Profit margin.

 

These lads dont give a hoot in hell for anything else in the long run. The Ghost of Gygax is rolling in his grave as we speak. :wallbash:

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