Elsarian Posted June 2, 2012 Share Posted June 2, 2012 I am actually hoping for real cloth effects to be added into the game. The idea of that being a possible addition really vamps me up about the whole DLC. I know that my first play through will be done on the side of the Dawnguard, whereas my evil character will obviously turn into a viscous vampire and play with that side. Will be interesting nonetheless. I find it to be most intriguing that Beth may be adding a real consequence to your choices with the DLC because anyone that has beaten the MQ will know that there are no bad decisions. Hell, there really isn't any consequences with being on the side of the Dark Brotherhood. So maybe, just maybe, we all will be able to actually think about our choices. Link to comment Share on other sites More sharing options...
njits Posted June 2, 2012 Share Posted June 2, 2012 Why do people think cloth physics will be in the DLC again? the cape from the vampire dude seemed like the sort of cape like the nightingale ones. And I couldn't see it animate either so. Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted June 2, 2012 Share Posted June 2, 2012 Why do people think cloth physics will be in the DLC again? the cape from the vampire dude seemed like the sort of cape like the nightingale ones. And I couldn't see it animate either so.The 1.6 beta patch added in ini settings for Verlet physics stuff. Aka the stuff that controls capes Link to comment Share on other sites More sharing options...
njits Posted June 2, 2012 Share Posted June 2, 2012 Maybe it's for like chandeliers or morning stars or something? Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted June 3, 2012 Share Posted June 3, 2012 Well they are all controlled by the same thing. I dont see why Bethesda couldn't update the FEW capes with it. Link to comment Share on other sites More sharing options...
Elsarian Posted June 3, 2012 Share Posted June 3, 2012 Well they are all controlled by the same thing. I dont see why Bethesda couldn't update the FEW capes with it. Indeed!! It would be perfectly fine for them to do that because in the vanilla game there are only a few outfits that have a cape. Plus there aren't very many NPC's running around with these armors on anyway, so there shouldn't be any performance issues on the console side of things. However, modders will be able to create their own capes to add into the game, and if these capes are added into the leveled lists, then NPC's will start wearing them. On the other hand though, if someone is experiencing performance issues with this, then all they have to do is install a version of the mod that just adds the capes into the crafting lists and only the PC wears them, or the companions he/she gives one to. Now, with all that said, Beth could just do what Lionhead Studios did with Fable 2. Only the PC could wear clothing that flapped around, whereas NPC's wore completely different clothing that didn't move, therefore not causing any performance issues. If you remember watching the GameJam that Beth did, then you will remember the part where the chubby giant was walking through some trees that actually moved when the creature brushed passed them; which is another form of that effect. However, I wouldn't really care if it was added to the world or not!! I just want these effects to be added for flags, robes, capes, and that's it. Most other games are finally doing it, so why not Skyrim? -Skyrim Link to comment Share on other sites More sharing options...
InuyashaFE Posted June 11, 2012 Share Posted June 11, 2012 C-c-c-c-c-crossbows?! *faint* Link to comment Share on other sites More sharing options...
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