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An independent New Vegas mod.


devinpatterson

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I can't say that I'm keen on the idea of using this offer of annexation in the House version. I just don't think that House will roll over for the NCR like that especially if he has a plan to keep Vegas for himself. The developers probably thought the same and decided to scrap that idea. I can understand giving players the option to negotiate with the NCR in the Independent version but this is too much in my opinion. If I wanted the NCR to end up taking New Vegas and Hoover Dam then I would play the NCR path in the main game.

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I can't say that I'm keen on the idea of using this offer of annexation in the House version.

I think I'm attracted to it because it keeps House in the picture (even if somewhat more peripherally), and I'v always thought he was a very interesting charcter that is so iconic of New Vegas. But being cut content it's hard to implement unless peeps see (& activate) this mod before progressing too far in the story line. I am curious though to see how other people feel and maybe get a consensus.

 

I also sort of like the idea of a viper in your midst, come good quest material.

 

I just don't think that House will roll over for the NCR like that especially if he has a plan to keep Vegas for himself.

I suspect the opportune moment to suggest such a course of action would be shortly before accessing House's life extension autodoc/pod (place it along with the options to electrocute House, adn the one to open his pod). I think that would be the proper motivation.

 

I can understand giving players the option to negotiate with the NCR in the Independent version but this is too much in my opinion. If I wanted the NCR to end up taking New Vegas and Hoover Dam then I would play the NCR path in the main game.

It is true that they would immediately have Hoover, but not necessarily New Vegas. The strip is transferred (annexed) in a year but House retains sole ownership as a commercial property. You'll have NCR troops and laws, but fundamentally most of the way the strip is run doesn't have to change at all. House still controls the vegas strip, within some very, very loose restrictions (I don't think he's likely to run afoul of any NCR laws and his previous crimes are pardoned).

 

So if you look deeply into it, it's not a bad solution for House if he can't get his securitron army. He stays in control of the Vegas strip (the only part of NV that really has any value for him). The NCR continues to take care of everything else. The downside for him is that he pays prop taxes. But that's not a bad deal all in all.....especially when compared to some of the alternatives the NCR has planned for him.

 

On the NCR side it's not exactly a windfall though. There is a lot of money to be made in the strip and they will probably get a smaller fraction of it, then if they annexed it and owned the property outright. But they do so without bloodshed, in what would appear to be (for propaganda purposes) a democratic fashion (similar to their previous annexations of other city states in the core region). That's a plus (although you can bet Moore would through a huge hissy fit). It also guarntees a smooth transition as opposed to some of the riots that break out when House is killed and NV annexed.

 

Taht's just my quick overall view, I'm sure there are many more details in repercussions I missed. I'd like to see House continue over "in game", but don't think he's the right horse to back when it comes down to it (ethically). However I could be in the minority, and maybe many more people feel the way you do Devilman1975.

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I can't say that I'm too keen on parts of the main quest rewritten for certain ideas to fit within Viva New Vegas. The way I saw the original game is the player character acting as a kingmaker for three different factions with the added option of taking over New Vegas for yourself. By the time the 2nd battle of Hoover Dam starts the player has already committed to serving a particular faction and I find that adding in additional options for allowing the NCR to take over seems like a waste of time to me. It's fine for the Independent version which is all about choice for the player but I just wouldn't like to see it in the House version. That's just my honest opinion.

 

Don't get me wrong I do like Mr House as a character but funny enough he's my third choice of which faction to follow in the game. Even though Independence is the path I go for, NCR comes second then House. The Legion don't even factor into my choices.

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I can't say that I'm too keen on parts of the main quest rewritten for certain ideas to fit within Viva New Vegas. The way I saw the original game is the player character acting as a kingmaker for three different factions with the added option of taking over New Vegas for yourself. By the time the 2nd battle of Hoover Dam starts the player has already committed to serving a particular faction and I find that adding in additional options for allowing the NCR to take over seems like a waste of time to me. It's fine for the Independent version which is all about choice for the player but I just wouldn't like to see it in the House version. That's just my honest opinion.

Yeah I can understand that opinion, plus it's an additional complication as well. I'm not even too sure it would be popular if the work was put into it to execute it.

 

Don't get me wrong I do like Mr House as a character but funny enough he's my third choice of which faction to follow in the game. Even though Independence is the path I go for, NCR comes second then House. The Legion don't even factor into my choices.

Yep, pretty much same here, but Ind and NCR were really, really tough to choose between (although eventually I followed the Independence ending).

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If I had to choose whether or not House dies, I would kill him. I see him being a liability down the road, I can't see him opening up his casino so that would be a waste of the best (in my opinion) casino on the strip, and I like pretending the Lucky 38 is mine after his death and that my character opens it up after the 2nd battle (fortunately there's a mod that allows me too do it before it ends).

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If I had to choose whether or not House dies, I would kill him. I see him being a liability down the road, I can't see him opening up his casino so that would be a waste of the best (in my opinion) casino on the strip, and I like pretending the Lucky 38 is mine after his death and that my character opens it up after the 2nd battle (fortunately there's a mod that allows me too do it before it ends).

I suspect most people will probably feel the same. Also curious on which mod you use for the Lucky 38. We have to "faction up" the 38 with the various endings to give them that unique character. Some might even be kind of fun (the contrast of a Legion throne room in the lucky 38, can't stand the faction, but they have some cool visual elements). But I try to keep an eye out for mods that allow the player to customize the 38....watch for ideas.

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It's called Run the Lucky 38

http://www.nexusmods.com/newvegas/mods/40531/?

 

I also have these mods that I really enjoy, all of which are really well done

http://www.nexusmods.com/newvegas/mods/42808/? <- freeside restoration

http://www.nexusmods.com/newvegas/mods/35100/? <- The Strip restoration

http://www.nexusmods.com/newvegas/mods/40433/? <- The New Steve Bison and Lucky Casino

http://www.nexusmods.com/newvegas/mods/42653/? <- New Vegas Trade Center

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  • 2 weeks later...

Just checking in to see how this project is going.

 

I expect with the complexity of this project, it won't be released anytime soon.

 

But I can keep waiting.

 

All good things are worth patience.

 

 

I am using three of the above mods (not counting trade center and Run the lucky 38).

Hopefully they won't be invalidated by this mod when it comes out.

 

 

I don't know if I asked this before, but would it be possible to complete the Yes-Man plotline post game completion and have him use the Securitrons for the NCR (or your chosen ally/path) instead of for you alone.

 

Or is that too complicated given the ending state path?

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Refer to the NCR New Vegas thread for my idea on the timeskip - I think it'd be very well-implemented here. Yes Man could run things in the player's absence in this ending.

 

I know it seems lazy but I've copied part of my last post on the NCR thread in response to the question of a time skip.

 

I wouldn't bother with a time skip after the 2nd battle at Hoover Dam. During the battle at Hoover Dam there are multiple incidents happening all over the Mojave when listening to the NCR Emergency Broadcast. I posted the link as it relates to all supported factions in the game. http://fallout.wikia...dio_(Broadcast) .

 

If the Nero and Big Sal were not stopped then the Omertas will stage a coup on the Strip and blow up the NCR Embassy. Camp McCarren will be attacked by the Fiends. The Legion will attack Camp Forlorn Hope and Camp Golf and depending on how their related quests were handled the NCR will hold against the Legion or fall to them. The Monorail is bombed if the quest I Put On You was completed in the Legion's favor or not completed. Riots will break out in Freeside if the player does not support the NCR and if no truce was made between the Kings and NCR.

 

Winning Hoover Dam is the only the first part of the conflict. I think it would be a good idea to start Viva New Vegas with the player assisting their chosen faction (NCR, Securitrons or Legion) in the other battle grounds, clearing the Legion from Nipton, clearing the Fiends from McCarren and dealing with the riots. Only after this is done can the player character invite his/her companions (modded and vanilla) back to the Lucky 38 for a victory party.

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