devinpatterson Posted June 7, 2013 Author Share Posted June 7, 2013 In addition, you can organize the citizens of the towns into militias who will happily have their town under your control, or help the legion or ncr take the town over sounds good Kingwilfre, how do you see setting up the story line. For instance is there a quest where if you help the townsfolk your able to gain their respect and convince them via speech check to start a militia. Do you do it via greasing some palms with bottlecaps? Or maybe convincing an old merc to step back into the military life and training the rubes? What's your thoughts on getting the militia rolling, for what towns, and methods? Link to comment Share on other sites More sharing options...
darkus37 Posted June 7, 2013 Share Posted June 7, 2013 Militia - why not all of them? Some towns require more of a slick tongue, another an iron fist, etc. Those that are bought rarely stay so however, so there may be complications down the line if you follow that path. New Vegas Sewers - sounds cool, I always felt that there was a lot of missed potential there. Several ideas: 1) Some animals escape from the Thorn and are preying on the squatters. I'm thinking of the section in OWB with the nightstalkers attacking the player in X-13 - claustrophobic and dangerous.2) I had this idea for another mod, but it could be used here - a mad man (could be Anthony House) places a series of bombs in the sewers and the player has to disarm them quickly or have the whole area blow up.3) A continuation of the quest "The Coyotes" - investigate the continued disappearance of the under dwellers. A branch of the quest-line can be merged with #1; i.e. you think you solved the problem only to have the disappearances continue. Link to comment Share on other sites More sharing options...
Devilman1975 Posted June 7, 2013 Share Posted June 7, 2013 (edited) I've done some research into the Kings and noticed something in the House ending that might be worth mentioning if there are plans to allow for a Mr House playthrough. If the player arranges a ceasefire between the Kings and the NCR during G.I Blues then House will target the Kings later on. Alternatively inciting war between the Kings and NCR will end up with House leaving the Kings alone. If the player chooses not to complete G.I Blues then House will still try to force the Kings to leave and end up killing them. This is why I decide that I'm better off taking over Vegas as House's reactions to the Kings/NCR ceasefire is somewhat over the top. Regarding the militias, I'll look into each settlement and see what I can come up with. Freeside - I think that I would keep the Kings as the main peacekeepers in Freeside. With the player's support the Kings will find themselves better armed and paid (easier to pay them in water and electricity) for doing their job. On the other hand the player can choose to set up his/her own militia for Freeside. One thing that might be a cause of concern are the fake passports to the Strip made by Mick and Ralph however the King normally decides who would receive one and that he doesn't allow anyone to have one unless they've put in a lot of work for Freeside. Goodsprings - I can see Goodsprings being easily convinced to set up a militia especially since the player helped organize one at the start of the game but would probably need additional funding. Primm - Same as Goodsprings in that additional funding will be required. It would be a good idea to keep the NCR tents for the militia to use. Novac - After suffering loses in the Legion attack mentioned in the ending it's the most vulnerable settlement to Legion raids. I can imagine Novac wanting additional security but would probably be low on recruits. If the Bright Brotherhood survive then Novac gets rebuilt with their help however I think that the player could help negotiate a deal between the Bright Brotherhood and the Novac scavengers over the Repconn Test Site. I think that securing Nelson should also be a factor in helping Novac raise a militia. Westside - Westside already has it's own militia in place so I suppose that the player can choose to negotiate with the militia leader and arrange for better equipment and armor. The Fiends and the Scorpion gang are an ongoing concern for Westside so I can imagine a possible quest to kill more Fiends and Scorpions who are united under a new leaders. The other settlements like Nipton and Boulder City would require some restoration work and need to be repopulated first before the player starts thinking about setting up militias in those areas. In regards to possible ideas for the Lucky 38 I thought that an administration floor added would be a good idea. However I suppose that Yes Man is all the administration staff that the player needs. A conference room would be a welcome touch with npc or companion representatives of the other casinos and factions. On the topic of finding voice actors to do imitations of companions and important npcs. If it is not possible to find people who can do imitations then setting up some kind of mail correspondence on a terminal (i.e Cass thanking the player for setting her up with a saloon or caravan) might solve that particular problem. Edited June 7, 2013 by Devilman1975 Link to comment Share on other sites More sharing options...
kingwilfre16 Posted June 7, 2013 Share Posted June 7, 2013 I've done some research into the Kings and noticed something in the House ending that might be worth mentioning if there are plans to allow for a Mr House playthrough. If the player arranges a ceasefire between the Kings and the NCR during G.I Blues then House will target the Kings later on. Alternatively inciting war between the Kings and NCR will end up with House leaving the Kings alone. If the player chooses not to complete G.I Blues then House will still try to force the Kings to leave and end up killing them. This is why I decide that I'm better off taking over Vegas as House's reactions to the Kings/NCR ceasefire is somewhat over the top. Regarding the militias, I'll look into each settlement and see what I can come up with. Freeside - I think that I would keep the Kings as the main peacekeepers in Freeside. With the player's support the Kings will find themselves better armed and paid (easier to pay them in water and electricity) for doing their job. On the other hand the player can choose to set up his/her own militia for Freeside. One thing that might be a cause of concern are the fake passports to the Strip made by Mick and Ralph however the King normally decides who would receive one and that he doesn't allow anyone to have one unless they've put in a lot of work for Freeside. Goodsprings - I can see Goodsprings being easily convinced to set up a militia especially since the player helped organize one at the start of the game but would probably need additional funding. Primm - Same as Goodsprings in that additional funding will be required. It would be a good idea to keep the NCR tents for the militia to use. Novac - After suffering loses in the Legion attack mentioned in the ending it's the most vulnerable settlement to Legion raids. I can imagine Novac wanting additional security but would probably be low on recruits. If the Bright Brotherhood survive then Novac gets rebuilt with their help however I think that the player could help negotiate a deal between the Bright Brotherhood and the Novac scavengers over the Repconn Test Site. I think that securing Nelson should also be a factor in helping Novac raise a militia. Westside - Westside already has it's own militia in place so I suppose that the player can choose to negotiate with the militia leader and arrange for better equipment and armor. The Fiends and the Scorpion gang are an ongoing concern for Westside so I can imagine a possible quest to kill more Fiends and Scorpions who are united under a new leaders. The other settlements like Nipton and Boulder City would require some restoration work and need to be repopulated first before the player starts thinking about setting up militias in those areas. In regards to possible ideas for the Lucky 38 I thought that an administration floor added would be a good idea. However I suppose that Yes Man is all the administration staff that the player needs. A conference room would be a welcome touch with npc or companion representatives of the other casinos and factions. On the topic of finding voice actors to do imitations of companions and important npcs. If it is not possible to find people who can do imitations then setting up some kind of mail correspondence on a terminal (i.e Cass thanking the player for setting her up with a saloon or caravan) might solve that particular problem.damn, you did what I wanted to say before me...well except you raising your own flag, customizable or lucky 21 from lonesome road Link to comment Share on other sites More sharing options...
kingwilfre16 Posted June 7, 2013 Share Posted June 7, 2013 Militia - why not all of them? Some towns require more of a slick tongue, another an iron fist, etc. Those that are bought rarely stay so however, so there may be complications down the line if you follow that path. New Vegas Sewers - sounds cool, I always felt that there was a lot of missed potential there. Several ideas: 1) Some animals escape from the Thorn and are preying on the squatters. I'm thinking of the section in OWB with the nightstalkers attacking the player in X-13 - claustrophobic and dangerous.2) I had this idea for another mod, but it could be used here - a mad man (could be Anthony House) places a series of bombs in the sewers and the player has to disarm them quickly or have the whole area blow up.3) A continuation of the quest "The Coyotes" - investigate the continued disappearance of the under dwellers. A branch of the quest-line can be merged with #1; i.e. you think you solved the problem only to have the disappearances continue.1. hahaha, don't mean to be rude, but I always was safe, cause im an animals best friend (owb) Link to comment Share on other sites More sharing options...
darkus37 Posted June 7, 2013 Share Posted June 7, 2013 Yeah, I had that perk too :biggrin: - but not everyone does, and let's face it - nightstalkers would be horrifying if they were real. Perhaps the player will be able to shrug them off, but those living in the sewers would probably not. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 10, 2013 Author Share Posted June 10, 2013 Sorry guys, I'll try to catch up to the thread tonight(ish) Link to comment Share on other sites More sharing options...
Keeindor Posted June 10, 2013 Share Posted June 10, 2013 This is an amazing idea and I would like to become apart of it. Are you accepting voice actors because if you are I would defently love to try out. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 10, 2013 Author Share Posted June 10, 2013 This is an amazing idea and I would like to become apart of it. Are you accepting voice actors because if you are I would defently love to try out. Absolutely Keeindor, especially if you can do any of the NPC's; House, Yesman, Securitron or comapanions (Boone, Arcade etc). But even chatter/rumor for tourists and travelers on the strip and casinos would be invaluable. Could you record a few lines in your natural voice when you have time? Lines;1. With Mr. House dead, what will happen to New Vegas? <worried>2. I'v heard he's called the monster of the east <fearful>3. All of the securitrons are different now. <puzzled>4. I was here during the riots, It was horrible <fearful> And if you can do any imitations I'd love to hear a sample. But don't limit yourself to just voicework. Everybody has ideas of how NV should continue & evolve, so don't be shy about posting OK? Link to comment Share on other sites More sharing options...
Keeindor Posted June 10, 2013 Share Posted June 10, 2013 I'll defently get right on that once I get some rest. I'll think of a few ideas and maybe post them if I think their cool. Link to comment Share on other sites More sharing options...
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