davisdragon Posted August 17, 2018 Share Posted August 17, 2018 So I noticed thier is a limit to how many plugins you can run on skyrim special edition..... is their any way around this? I know thiers the merge plugins xedit scripts for regular skyrim but Idk if it works for special editon. If anyone knows any ways around this limit cap plz tell me below. Have a great day! Link to comment Share on other sites More sharing options...
Deleted3897072User Posted August 17, 2018 Share Posted August 17, 2018 The xEdit version for SSE is called SSEEdit. It's available here on Nexus. Link to comment Share on other sites More sharing options...
QuagaarWarrior Posted August 17, 2018 Share Posted August 17, 2018 I think OldMansBeard is getting mixed up between the merge plugins script and the merge plugins utility. I think the OP is referring to the merge plugins utility which is only posted on the legendary edition nexus but does work for special edition. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted August 17, 2018 Share Posted August 17, 2018 you could try merging plugin data through SSEEdit as OldMansBeard stated (https://www.nexusmods.com/skyrimspecialedition/mods/164)there is also Merge Plugins (https://www.nexusmods.com/skyrim/mods/69905) which allows you to merge plugins togetherboth of these pages contain guides , so you should be able to learn to use them through their pages Link to comment Share on other sites More sharing options...
shamiro1 Posted August 20, 2018 Share Posted August 20, 2018 The limit is 255 I believe. Merging is quite easy to do as well. Like WastelandAssassin stated just use plugins and read the guides, pretty straight forward :) Link to comment Share on other sites More sharing options...
LeddBate Posted September 2, 2018 Share Posted September 2, 2018 The limit is, indeed, 255. However, remember that the game, DLCs and Unofficial Patch (which you should always use) each take a plug-in slot. Thus, you really only have room for a maximum of 250 (un-merged) mods. Unless I'm forgetting something else. On a related note, I REALLY appreciate modders who collect their work into one big plug-in ("Populated Skyrim" and "Sounds of Skyrim" being two examples) as this saves you room for additional mods without having to resort to merging plug-ins. Link to comment Share on other sites More sharing options...
sopmac45 Posted September 13, 2018 Share Posted September 13, 2018 @ OP ... got a question just out of curiosity ? What do you need the full limit or more ? What are you trying to achieve or pursue ? Have you realized that via console command you can have what some mods provide ? Please, do not get offended and I respect your intention in advance, but I would like to know your reasons.Thanks Link to comment Share on other sites More sharing options...
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