Germandeathkittiez Posted August 17, 2018 Share Posted August 17, 2018 Hello, I've been attempting to make a plugin that increases some of the merchants' barter gold. I changed the value in "AI" for the npc under BarterGold, but it wouldn't show up in game, even after leaving the shop and waiting 3 days. However, I can do it easily with Setbartergold in the console. I just want this as a plugin as I don't want to have to do this with the console on every new character. Anyone have an idea what could prevent it from applying to the game? Link to comment Share on other sites More sharing options...
HadToRegister Posted August 17, 2018 Share Posted August 17, 2018 Where did you put the new ESP that you made? Try putting it towards the bottom of your load order Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 17, 2018 Author Share Posted August 17, 2018 Yeah, well I merged it into the bashed patch, but also loaded it last at one point. Link to comment Share on other sites More sharing options...
HadToRegister Posted August 18, 2018 Share Posted August 18, 2018 Yea, definitely don't merge it into the bashed patch.I had to put a "More Vendor Gold" mod for Skyrim SE AFTER the bashed patch in order for it to work in SSE, so I imagine it'd be the same with oblivion You -Might- have to start a new game? Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 18, 2018 Author Share Posted August 18, 2018 (edited) Alright... maybe I'll make a new game, to make sure whether it's actually doing anything. And exclude it from the patch this time. Thanks. Yep, that did it. Thanks again. Edited August 18, 2018 by The Black Ninja Link to comment Share on other sites More sharing options...
HadToRegister Posted August 18, 2018 Share Posted August 18, 2018 Alright... maybe I'll make a new game, to make sure whether it's actually doing anything. And exclude it from the patch this time. Thanks. Yep, that did it. Thanks again. -WOOT- Link to comment Share on other sites More sharing options...
Striker879 Posted August 18, 2018 Share Posted August 18, 2018 (edited) You will likely need to add the bash tag for AI Packages as well as load order to your ESP to get it to 'win' in the bashed patch if you have another mod in your load order that uses the bash tag for AI Packages. Of course, after the bashed patch trumps all. Edited August 18, 2018 by Striker879 Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 18, 2018 Author Share Posted August 18, 2018 Thank you, Striker! Adding the AI Package tag worked, now I can merge it! Link to comment Share on other sites More sharing options...
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