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Enemy respawns: What is normal?


SirGalahad

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I am on my second serious play through. I abandoned my first due the the game's broken combat mechanics, which I am attempting to address with a few mods.

 

The first time I played, enemies would respawn at most every location after a few game days. I could return to most locations a week later and expect a fight. Repeatedly and without end.

 

During this play through, enemies are not respawning. Concord, for example, remains deserted, and I'm at level 30 now. Other locations are the same: Empty. It's like playing Fallout 3 again.

 

I do not look forward to an empty wasteland.

 

Anyway, how is this game supposed to work? I remember Fallout 3 becoming desolate and unbearable toward the end, and hope I'm seeing a glitch, not a design. I've read some unofficial stuff mentioning various wait times for interior and exterior areas, none of which jives with what I'm seeing. Seriously, it seems that nothing is respawning.

 

Haven't changed to Survival mode, but I am walking more than the last playthough, when I used fast travel a LOT. Maybe I'm walking through these cells I used to skip and am wrecking counters or something?

Edited by SirGalahad
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When you fast travel I think it creates spawns in the world. If you plan on walking around allot I would suggest something like NPCs Travel, or any of the popular respawn mods. I use Pack Attack and Combat Stalkers to deal with respawn issues, however I do play on survival mode so it may not be your cup of tea. GCM is also good if you want to tweak the game mechanics around. If your up for a really challenging playthrough check out this mod, with those others I mentioned I ran across a pack of deathclaws at level 30.

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I think it varies from cell to cell, and some take longer than others. For example, it seems that I can clear Quincy from gunners, go for a quick visit to Warwick Homestead, and I'll have to re-clear Quincy on my return trip. Other areas seem to take way, way, longer.

 

If things are getting too empty, I usually pop down into the Sanctuary cellar or some other interior cell and wait/sleep for a while to jumpstart things.

 

The mod NPCs Travel was mentioned earlier - a fantastic mod for spicing up the wasteland. For Nuka World, an absolute must-have to make post-MQ trips worthwhile.

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To speed up base game respawns you can console default value changes:

 

setgs iHoursToRespawnCell 168
setgs iHoursToRespawnCellCleared 480
If your in Survival mode also need to modify:
set pHC_HoursToRespawnCellMult to 5
set pHC_HoursToRespawnCellClearedMult to 4
May need a console bat file to ruin at every load as some values reset. Or find a mod that allows you to select the values.
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