HadToRegister Posted September 9, 2018 Author Share Posted September 9, 2018 HadToRegister, for the love of god keep it to one post and stop double and triple posting. Why are you posting so many times for a response to Tannin's single post? If you forget something and need to add something, use the edit button. Please. I usually do edit my posts, but I've found that I keep adding something to the original post, and find that people have only read the original post and not the newly edited text, so they miss things, then I get accused of "not providing enough info" Link to comment Share on other sites More sharing options...
UrizenDe Posted September 9, 2018 Share Posted September 9, 2018 So this is the LO for the plugins in question as LOOT puts them? Unique NPCs - Creatures and Monsters.esp Armorsmith Extended.esp Eli_Armour_Compendium.esp BetterSettlers.esp VIS-G Item Sorting.esp and this as it should be? Unique NPCs - Creatures and Monsters.esp Eli_Armour_Compendium.esp BetterSettlers.esp VIS-G Item Sorting.esp Armorsmith Extended.esp Also unrelated advice: Perk magazine material fix is no longer needed as its part of the UF4P. Link to comment Share on other sites More sharing options...
HadToRegister Posted September 9, 2018 Author Share Posted September 9, 2018 So this is the LO for the plugins in question as LOOT puts them? Unique NPCs - Creatures and Monsters.espArmorsmith Extended.espEli_Armour_Compendium.espBetterSettlers.espVIS-G Item Sorting.esp and this as it should be? Unique NPCs - Creatures and Monsters.espEli_Armour_Compendium.espBetterSettlers.espVIS-G Item Sorting.espArmorsmith Extended.esp Also unrelated advice: Perk magazine material fix is no longer needed as its part of the UF4P. Yea according to the author of Armorsmith extended, AE should go below VIS-G, but the minute I make a rule to do it, I get the cyclic error from the previous page that I posted in Cyan.And I can see where anything would cause that cyclic error, and why Armorsmith Extended refuses to go below VIS-G Thanks for the Perk Mag tip, I didn't know that UF4P had incorporated it. Actually it should be Better SettlersUnique NPCS CreaturesVIS-GAEEli-s Armour Compendium But, BetterSettlers has a built in rule to load AFTER Eli's Armour Compendium (Which is fine) and AFTER Scrap Everything, (, so more like So even this would work for me Unique NPCs CreaturesVIS-GAEEli's armor compendiumBetter Settlers But Vortex doesn't see that as an option. Link to comment Share on other sites More sharing options...
Tannin42 Posted September 10, 2018 Share Posted September 10, 2018 The better settlers.esp is PATCHED with "No Lollygagging" merged into it, from the patch option install from Unique NPCs - An overhaul of the commonwealth as I've made clear, and posted before. Loot rules in italics are built in - loot rules I added with be cyan Eli Armour Compendium - loads after Armorsmith Extended.esp Better Settlers - MoreSkinColors.esp, AzarPonyHairstyles.esp, Eli_Armour_Compendium.esp, ScrapEverything - Core.esp, Scrap Everything - Ultimate Edition.esp Unique NPCS - Creatures and Monsters.esp - loads after Better Settlers.esp VIS-G Item Sorting.esp - Loads after Unique NPCS - Creatures and Monsters.esp, D.E.C.A.Y.esp Armorsmith Extended.esp - Loads after MoreAGOMBZ.esp, No Lowered Suppresor and Bayonet Range.esp, FALLOUT4WT.esp, SuperMutantRedux.esp --------------------------------------------------------------------------- Now,, the problem comes when I try to put Armorsmith Extended.esp, below VIS-G Item Sorting.espThat's when I get the cyclic error and back cycle. Finally we're getting somewhere...So you're getting the message Cyclic interaction detected between plugins "VIS-G Item Sorting.esp" and "Armorsmith Extended.esp". Back cycle: Armorsmith Extended.esp, Eli_Armour_Compendium.esp, BetterSettlers.esp, Unique NPCs - Creatures and Monsters.esp, VIS-G Item Sorting.esp The way to read that is:- VIS-G Item Sorting.esp loads after Unique NPCs - Creatures and Monsters.esp- Unique NPCs - Creatures and Monsters.esp loads after BetterSettlers.esp- BetterSettlers.esp loads after Eli_Armour_Compendium.esp- Eli_Armour_Compendium.esp loads after Armorsmith Extended.esp- Armorsmith Extended.esp loads after VIS-G Item Sorting.esp That is one loop or cycle. So you can get all that from the error message, the question now is, where do these rules come from: - VIS-G Item Sorting.esp loads after Unique NPCs - Creatures and Monsters.esp - Unique NPCs - Creatures and Monsters.esp loads after BetterSettlers.esp- Eli_Armour_Compendium.esp loads after Armorsmith Extended.esp- Armorsmith Extended.esp loads after VIS-G Item Sorting.esp These are all your custom rules. There are 5 rules that form this cycle, 4 of them are your own, dropping any one of these would solve the cycle. The one rule you can't remove because it's in the masterlist is - BetterSettlers.esp loads after Eli_Armour_Compendium.esp So - is this rule unreasonable? No, it's explicitly stated on the page of the Better Settlers page: Load Order (IMPORTANT):<<<Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)>>><<<Any other Settler Mods>>>BetterSettlers.esp<<<Any Better Settler Patches that you might use from other authors>>>><<<Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)>>><<<Better Settlers Mostly Female or Mostly Male (optional)>>><<<CCAP MUST go here or it wont work (optional)>>><<<Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)>>> So the one rule you didn't set yourself is a requirement. How about your rules? I only took a quick search because this is already taking up way too much time and I think the point has already been made, but ok. - I found no indication that VIS-G Item Sorting.esp has any interaction with Unique NPCs - Creatures and Monsters.esp so why set this rule?- I found nothing regarding Unique NPCs - Creatures and Monsters.esp having to load after BetterSettlers.esp- I found no indication that Eli_Armour_Compendium.esp needs to load after Armorsmith Extended.esp. Actually there is a compatibility patch you should probably install instead of this rule- I found no indication that Armorsmith Extended.esp needs to load after VIS-G Item Sorting.esp. What I did find was a post by you yourself stating: I put VIS AFTER Armorsmith, because what's the point of having a sorting mod if the mod right after it overwrites everything.It's never been clear WHERE Armorsmith Extended should go in the load order. So, in conclusion: You have a cycle made up of 5 rules, 4 of them are custom rules you made yourself that are all questionable, only one is a masterlist rule and that one is based on an Authors suggestion.Yeah, I think Vortex is doing fine here... Is this now good enough for you? Happy? Link to comment Share on other sites More sharing options...
HadToRegister Posted September 10, 2018 Author Share Posted September 10, 2018 - I found no indication that VIS-G Item Sorting.esp has any interaction with Unique NPCs - Creatures and Monsters.esp so why set this rule?- I found nothing regarding Unique NPCs - Creatures and Monsters.esp having to load after BetterSettlers.esp- I found no indication that Eli_Armour_Compendium.esp needs to load after Armorsmith Extended.esp. Actually there is a compatibility patch you should probably install instead of this rule- I found no indication that Armorsmith Extended.esp needs to load after VIS-G Item Sorting.esp. What I did find was a post by you yourself stating: I put VIS AFTER Armorsmith, because what's the point of having a sorting mod if the mod right after it overwrites everything.It's never been clear WHERE Armorsmith Extended should go in the load order. So, in conclusion: You have a cycle made up of 5 rules, 4 of them are custom rules you made yourself that are all questionable, only one is a masterlist rule and that one is based on an Authors suggestion.Yeah, I think Vortex is doing fine here... OK, after comparing them in FO4Edit, you're right, there isn't interaction between the mods, it looks like I can let Vortex do with them what it wants.Thanks, I needed an explanation as to why it's not workingIt makes it a little easier to understand. Is this now good enough for you? Happy? The personal dig wasn't necessary. Link to comment Share on other sites More sharing options...
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