Manany Posted September 15, 2018 Share Posted September 15, 2018 (edited) Hi,I don't know what happens to my godrays in game but to me they do not look as they should...Sometimes they are even completely misaligned with the sun... Like if they were 10° beneath the sun.What do you think ?Other examplesPlus sometimes.... The GodRays are seriously misaligned with the sun Thing to note since this is a nvidia implementation of god rays...I have an AMD RX Vega64 with the lastest drivers.Mod list : Edited September 17, 2018 by Manany Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 16, 2018 Share Posted September 16, 2018 I'm also running a Vega64 (Gigabyte OC) and don't have that. Seems to me it's more an issue with LOD and/or the tree mod you're using. Have you tried without FAR? Could also be a conflict with Ultra-Wide settings. Link to comment Share on other sites More sharing options...
Manany Posted September 16, 2018 Author Share Posted September 16, 2018 Thanks for you answer, so it doesn't come from my GPU or drivers etcI've actually even tried to run the game without any mods... after an integrity check from steam... removed my inis and let the game regenerate them, started a new game...While the godrays seem to look better, they are still misaligned with the sun... X_xI'm going to provide better pictures... but I'm getting hopeless.I've even tried to run the game in 2560x1440 instead of 3440x1440, but the issue was still here...What I'm going to try again though : delete inis... integrity check... and then start a new game 100% vanilla in 2560x1440... I'm not even trying 3440x1440I guess I'll have to play without godrays... I'm a bit hopeless :DMaybe I should try to full re-install but my internet is slow... I've already skipped the absurdly massive HD DLC... Link to comment Share on other sites More sharing options...
Manany Posted September 17, 2018 Author Share Posted September 17, 2018 First post updated that better shows the issue... Link to comment Share on other sites More sharing options...
Deleted58783396User Posted September 17, 2018 Share Posted September 17, 2018 (edited) the sun is using the spotlight lens flare fx, it should be using its own sunflare fx, not sure what would cause that. Edited September 17, 2018 by Guest Link to comment Share on other sites More sharing options...
Manany Posted September 17, 2018 Author Share Posted September 17, 2018 the sun is using the spotlight lens flare fx, it should be using its own sunflare fx, not sure what would cause that. Not sure about what you meant here, but yes the sun uses his own textures such as Lens Flares, sun glares etc. And they are visible here the only issue is that God Rays are not coming from the sun in my game which is odd... I'm even considering to replace sun textures with blank textures, to remove it, and keep only the god rays and volumetric light. Link to comment Share on other sites More sharing options...
Manany Posted September 18, 2018 Author Share Posted September 18, 2018 (edited) Well... even after a clean reinstall of windows 10 and a clean reinstall of steam and Fallout 4...The issue still persists, even with a 16/9 resolution.It doesn't make sense, I'm starting to believe it's a common issue that no one notice.My workout of the problem : either remove the sun textures and lensflare, or disable god rays.I'm going to try with an nvidia card... since this is a nvidia implementation that doesn't work that good and is heavy on performance. Maybe it works even worse on AMD although I never had to complain on pixelation issues. Skyrim ENBs do it way better. Edited September 18, 2018 by Manany Link to comment Share on other sites More sharing options...
Deleted58783396User Posted September 18, 2018 Share Posted September 18, 2018 (edited) i would imagine quite a few people most likely have godrays disabled because it is poorly implemented that completely destroys fps (and anything less then ultra godrays, causes pixelation, as in lower quality godrays that is not ultra, causes very visible pixelation), their is a however a mod this supposedly fixes ultra godrays, but at the same time, introduces blatant pixelation, which is kinda redundant in my eyes, because then you are swapping a broken effect for yet another broken affect. for me personally this is apparent, even on a pretty powerful machine. not only does it kill performance, but for me it also introduces input lag (which the game already has for me, so this is even worse., which is 1 thing i hate more then low fps. it is completely not worth the effect. granted it can make for some gorgeous scenes, but fps drops, pixelation, and input lag is completely not worth it (godrays = situational based, input lag and low fps = constantly). Input lag as in Mouse input lag. nvidia cards are generally more powerful then amd, so i would be surprised if the game even runs with ultra godrays on an amd card. anything less then 60fps is absolutely unacceptable for me, especially on this machine on a now 3 year old game. but then saying that certain cards do better then others, so its possible that amd may be able to do godrays better. Edited September 18, 2018 by Guest Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 20, 2018 Share Posted September 20, 2018 I've paid attention to it and don't see anything out of the ordinary. Never did. I played the game on three AMD cards: an MSI R7970 Lightning, an MSI RX-470 GamingX 8GB and now on a Gigabyte Vega64 OC. I also must inform you that you can't disable Godrays. You can do so in the game's settings, but it resets and re-adds Godrays at its lowest settings automatically. An AMD Vega64 should (and does in most games) perform like a 1080 non-ti GPU, so, it should be able to pull godrays at whatever settings. I ran Ultra Godrays without a problem on all of the aformentioned cards, by the way. FPS did fluctuate a lot, sure, but that's inherent to the game and is an issue even with 1080ti cards, because of the poor porting and all-out bad optimisation of FO4. Link to comment Share on other sites More sharing options...
Manany Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) I've paid attention to it and don't see anything out of the ordinary. Never did. I played the game on three AMD cards: an MSI R7970 Lightning, an MSI RX-470 GamingX 8GB and now on a Gigabyte Vega64 OC. I also must inform you that you can't disable Godrays. You can do so in the game's settings, but it resets and re-adds Godrays at its lowest settings automatically. An AMD Vega64 should (and does in most games) perform like a 1080 non-ti GPU, so, it should be able to pull godrays at whatever settings. I ran Ultra Godrays without a problem on all of the aformentioned cards, by the way. FPS did fluctuate a lot, sure, but that's inherent to the game and is an issue even with 1080ti cards, because of the poor porting and all-out bad optimisation of FO4.I have never complained about godrays being pixelated or because of the performance hit I even have the Liquid Cooled vega version and easily runs at 1700+ Mhz core and 1140 memory. The workaround to disable the godrays is to add sStartingConsoleCommand=gr off to your Fallout4.ini I acutally use it for my fov and godray settings "sStartingConsoleCommand=cl rim 0.0025;gr maxcascade 1;gr grid 18;gr scale 2;fov 95 110" I have found many other videos and screenshots from other people, where I could notice they have the exact same issue so I think this game issue. Let me show you some examples that are not from myself : here you can clearly see the sun is actually much lower than his GodRays.... It is not obvious because the sky is very bright but they are completly misaligned. again here, the author is just comparing godrays quality but actually the real sun is at the upper right and not behind the godrays. This picture from this mod : https://www.nexusmods.com/fallout4/mods/3154 (FO4 Sun) Again the godrays are bottom left and the sun is upper right. I have also found this post on enbdev.comhttp://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=4726&sid=d3de707c55e5aec13012a764a960a15b Which says : This is not an error caused by the ENB, I'm posting here to see if by chance Boris would know how to fix this using the ENB or some other forum user knows how to fix.The problem is that the "point of origin" of godrays is not the sun, it becomes more evident if the flare effect is on (creating "two suns", one discreet that is the source of godrays and the other being the "true" sun that the flare highlights). And stranger still, with the passage of time its become clear that the point of origin of godrays is fixed in the sky when it should follow the sun, for example godrays never appear from the noon position or sunrise position (coming out of the horizon). For comparison notice that in Skyrim the ENB does this correctly, godrays always originate from the point where the sun is at the moment. I initially thought it was a bug caused by SLI or even by the ENB, but the vanilla game shows this same problem with SLI and the ENB off. Anyone else noticed the same thing? This is someone complaining about the very same issue with Nvidia GPU so it has nothing to do with AMDgod rays are just very poorly implemented and is at the same time quite a bit of a performance hog. Now I'm convinced that it is a general issues and that the vast majority of people don't even notice.Why it is very clearly visible on my screenshot is because of FO4 Sun (which I remloved to go back to default Sun texture) which make the sun much smaller and less bright but thus it makes the problem much more noticeable this is why I gave up with that mod. Edited September 20, 2018 by Manany Link to comment Share on other sites More sharing options...
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