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weird looking godrays


Manany

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I've paid attention to it and don't see anything out of the ordinary. Never did. I played the game on three AMD cards: an MSI R7970 Lightning, an MSI RX-470 GamingX 8GB and now on a Gigabyte Vega64 OC. I also must inform you that you can't disable Godrays. You can do so in the game's settings, but it resets and re-adds Godrays at its lowest settings automatically.

 

An AMD Vega64 should (and does in most games) perform like a 1080 non-ti GPU, so, it should be able to pull godrays at whatever settings. I ran Ultra Godrays without a problem on all of the aformentioned cards, by the way. FPS did fluctuate a lot, sure, but that's inherent to the game and is an issue even with 1080ti cards, because of the poor porting and all-out bad optimisation of FO4.

 

you can indeed disable godrays, aka volumetric lighting, you dont do it via the launcher you do it via editing the Fallout4prefs ini file, it only resets if you launch the launcher. launching the game via F4SE bypasses the launcher thus never resetting godrays.
iVolumetricLightingQuality=-1
bVolumetricLightingEnable=0
believe me, i do not see godrays in my game. even on the lowest setting you would still see them. doing the above completely disables it. for me even having it on the lowest setting would cause a 2 fps framedrop and input lag, when looking in the distance, doing the above, eliminates that framedrop and slightly eliminates the input lag caused by said setting.
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I've paid attention to it and don't see anything out of the ordinary. Never did. I played the game on three AMD cards: an MSI R7970 Lightning, an MSI RX-470 GamingX 8GB and now on a Gigabyte Vega64 OC. I also must inform you that you can't disable Godrays. You can do so in the game's settings, but it resets and re-adds Godrays at its lowest settings automatically.

 

An AMD Vega64 should (and does in most games) perform like a 1080 non-ti GPU, so, it should be able to pull godrays at whatever settings. I ran Ultra Godrays without a problem on all of the aformentioned cards, by the way. FPS did fluctuate a lot, sure, but that's inherent to the game and is an issue even with 1080ti cards, because of the poor porting and all-out bad optimisation of FO4.

 

you can indeed disable godrays, aka volumetric lighting, you dont do it via the launcher you do it via editing the Fallout4prefs ini file, it only resets if you launch the launcher. launching the game via F4SE bypasses the launcher thus never resetting godrays.
iVolumetricLightingQuality=-1
bVolumetricLightingEnable=0
believe me, i do not see godrays in my game. even on the lowest setting you would still see them. doing the above completely disables it. for me even having it on the lowest setting would cause a 2 fps framedrop and input lag, when looking in the distance, doing the above, eliminates that framedrop and slightly eliminates the input lag caused by said setting.

 

Two frames per second isn't a "drop". Most of the time, two frames per second less or more is something one wouldn't even notice in FO4 because the fps is all over the place and seriously fluctuates even when simply doing a 360 degree turn on the spot. Got around fifteen-thousand hours in FO4 and never saw any different, despite having used all kinds of "recommended" settings. I'm monitoring fps through MSI Afterburner, by the way, and have fps constantly displayed in the top left corner of the screen. The rest of the Afterburner settings I need are shown on my Logitech G19 display.

 

Tinkering with the Volumetric lighting does away with all light effects that depend on it. You need to alter the bNvGodraysEnable=0 (under [Display]) setting in the Fallout4.ini instead.

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my framerate is locked to 60, if it goes below that, then that is a framedrop, does not matter if its only 2fps, it is still a framedrop, goes from smooth to jaggy, i know exactly what i am talking about, and not only that, but i have very extreme pinpoint accuracy with my eyes, i can tell the difference between 60fps 120fps and more and under 60fps immediately, which means going from 60 to 58 causes lag, because the framerate is locked to 60, so theoretically the framedrops would be much more if the framerate was not capped. i dont use vsync or tripple buffering, so if it goes anything under 60, it is fail, because the framerate is not locked to anything under 60, so it will be very noticeable even if its only 2 fps down

 

as said my eyes are extremely on point when it comes to motion, i can tell the difference between 60 and anything less immediately, smooth to not smooth it is as simple as that.

 

i also monitor using msi afterburner, have done for a long time now. case in point, disabling volumetric lighting, eliminates the framedrops i was getting with it enabled, not only that but it also made the input lag much worse with it enabled. also i do not notice any noticeable visual downgrade by disabling the settings for volumetric lighting, the only thing that disappears is godrays. godrays is connected to volumetric lighting, because that is exactly what volumetric lighting is.

 

its mouse input lag btw, as in moving the mouse their is delay.

 

my card can push out 120+fps on fallout 4 modded. so i have to cap it to 60 due to the issues fallout 4 has with fps going above 60, and also because monitor is only a 60hz monitor, so i do not want screen tearing.

 

i am also very observant when it comes to performance, and more specifically smoothness. anything that kills the smoothness of 60fps is extremely noticeable to me, and i do not accept it. yes fallout 4 is a buggy piece of s, but that is not what i am talking about. i am literally talking about godrays, causing lag when aiming down sights or looking at something in the distance, now that could also be caused by my 90 fov. but still. i cannot play with anything less then 90fov. so i am happy to sacrifice godrays for a smooth experience.

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Capping FPS doesn't 'lock' fps. It makes that FPS doesn't go over the rate you've set. And judging by you explanation about a two fps framedrop and a constant 60fps, I have my doubts you know what you're talking about. To me it sounds like you haven't even played FO4 at all, because, guess what, you have massive framedrops (like twenty or more) when walking around downtown Boston, Swan Lake and the whole distance of The Freedom Trail. Granted, I use Objects Combined (needed to be able to scrap way more stuff in settlements) and also a truckload of 2K and 4K texture mods (around 300 of 'em, 614 mods in total), but you have those fps drops even in vanilla.

 

Again, your claims you have a constant 60fps anytime everywhere in FO4 is simply not true because, hey, it's impossible. Point. I'm also very observant and see bullcrap from several miles coming.

 

Oh, and the reason why FO4 goes haywire when going over 60fps is because of the game's 32-bits Gamebryo Creation Engine (the same engine that was used for the original Skyrim) limitations.

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my framerate is locked to 60, if it goes below that, then that is a framedrop, does not matter if its only 2fps, it is still a framedrop, goes from smooth to jaggy, i know exactly what i am talking about, and not only that, but i have very extreme pinpoint accuracy with my eyes, i can tell the difference between 60fps 120fps and more and under 60fps immediately, which means going from 60 to 58 causes lag, because the framerate is locked to 60, so theoretically the framedrops would be much more if the framerate was not capped. i dont use vsync or tripple buffering, so if it goes anything under 60, it is fail, because the framerate is not locked to anything under 60, so it will be very noticeable even if its only 2 fps down

 

as said my eyes are extremely on point when it comes to motion, i can tell the difference between 60 and anything less immediately, smooth to not smooth it is as simple as that.

 

i also monitor using msi afterburner, have done for a long time now. case in point, disabling volumetric lighting, eliminates the framedrops i was getting with it enabled, not only that but it also made the input lag much worse with it enabled. also i do not notice any noticeable visual downgrade by disabling the settings for volumetric lighting, the only thing that disappears is godrays. godrays is connected to volumetric lighting, because that is exactly what volumetric lighting is.

 

its mouse input lag btw, as in moving the mouse their is delay.

 

my card can push out 120+fps on fallout 4 modded. so i have to cap it to 60 due to the issues fallout 4 has with fps going above 60, and also because monitor is only a 60hz monitor, so i do not want screen tearing.

 

i am also very observant when it comes to performance, and more specifically smoothness. anything that kills the smoothness of 60fps is extremely noticeable to me, and i do not accept it. yes fallout 4 is a buggy piece of s, but that is not what i am talking about. i am literally talking about godrays, causing lag when aiming down sights or looking at something in the distance, now that could also be caused by my 90 fov. but still. i cannot play with anything less then 90fov. so i am happy to sacrifice godrays for a smooth experience.

haha you would want to play with my Fallout 4 because I'm basically in the 45-55 most of the time.

As I prioritize graphics down until I got less than 45 fps.

If I turn off my ENB my FPS would be a lot higher but at the same time they would fluctuate much more...

This game doesn't work that great with ryzen and I am cpu bottleneck too often

The ENB kind of stabilize my FPS by removing the CPU bottleneck which makes the responsive experience much more even.

 

But I am wondering, do you play with or without VSync ? (ipresentinterval=1 or 0)

Windowed or Fullscreen?

Any ini tweak such as iFPSClamp ?

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Capping FPS doesn't 'lock' fps. It makes that FPS doesn't go over the rate you've set. And judging by you explanation about a two fps framedrop and a constant 60fps, I have my doubts you know what you're talking about. To me it sounds like you haven't even played FO4 at all, because, guess what, you have massive framedrops (like twenty or more) when walking around downtown Boston, Swan Lake and the whole distance of The Freedom Trail. Granted, I use Objects Combined (needed to be able to scrap way more stuff in settlements) and also a truckload of 2K and 4K texture mods (around 300 of 'em, 614 mods in total), but you have those fps drops even in vanilla.

 

Again, your claims you have a constant 60fps anytime everywhere in FO4 is simply not true because, hey, it's impossible. Point. I'm also very observant and see bullcrap from several miles coming.

 

Oh, and the reason why FO4 goes haywire when going over 60fps is because of the game's 32-bits Gamebryo Creation Engine (the same engine that was used for the original Skyrim) limitations.

 

dont add words that were not present, i did not state once that i get a constant 60fps anywhere at anytime <-- by adding them 2 words in bold means you did not read the post correctly and changed the post to make it sound worse like i dont know what i am talking about.

 

and do not assume everyone has the exact same hardware and mod setup as yourself, it is possible to get 60fps in boston. i use the previs-precombines mod that fixes precombines, and guess what my game hovers around 50 to 60fps constantly everywhere. thats 10 fps down not 20.

 

so i should of used the word cap/limit instead of lock, commonsense was needed to see this as a minor error.

 

and i have not played fallout 4 before, i just have exactly 1034 hours in it, and 8 mods made for it, 1 of which took over 100 hours to make, a lot of effort for a game i have never played dont you think.

 

and lastly i am fully aware why the game goes haywire over 60 fps, i have believe it or not played oldrim, and yet again made mods for that game, i have 2486 hours in oldrim. and a mod that took 1000 hours to make for oldrim.

 

the gamebyro engine has existed since the elder scrolls morrowind days, and is updated for each newer bethesda game of the fallout and elder scrolls franchise.

 

that is the last thing i am saying on this subject.

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