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Need help please, quest and activators in my mod not working for some users


jimmygitto

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Can anyone help me with this? I have a couple of things that are very important to my mod that work like a charm for me, but a couple early users have told me via PM that they weren't working for them. I am certain that I uploaded the latest saved version of my esp and archives.

 

One is a quest that spawns several unique items. The quest has five stages, each stage spawns an item and then triggers the next stage. It works great for me in testing and even now that I have loaded up my regular save, but looks like it may be sticking on the first stage for users. The first item is appearing, but not the other four. I seem to remember the DKS sniper rifle mod had inconsistent triggering and the setstage command was needed to spawn the weapons. Is the same thing happening to me, and does anyone know why???

 

The other is an activator which is tied to an enable marker which controls a decal projected onto a wall. It works great for me, and I think it's a really cool effect that I was very excited for users to discover in my mod. I was really going for an "oh cool!" effect, and I'm really bummed it may not be working. It's not a missing texture, they have that.

 

Does anyone know why this might happen, and/or be willing to help me troubleshoot??

 

 

Part of my problem is that the things in question are supposed to be a surprise in my mod. I don't mention them on the mod page, because I want people using the mod to be pleasantly surprised when there is this hidden "prize" for enjoying the mod. Therefore, I don't want to post about it on my mod page because I don't even want users to know they're there, until they discover them themselves.

 

I've been tinkering with mods for a while, for myself, but this is my first upload and I've had to learn a lot to make it. As you can imagine I spent a looong time learning these elements, and then troubleshooting my first attempts to get them to work. It stinks they may not be working right, and for the life of me I can't see why they wouldn't! I asked the users to try a clean install, to load an old save, to wait until the cell reset, and I even just sent them the esp again to be sure I didn't screw up. Same result, they said.

 

Can anyone help, please!?

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I think so, yes. One was helping me test while I was working on it, and tried it with a new game, they said. Went straight through just to check if they were working, thinking maybe it was some holdover from an earlier version they had been testing for me. But it still didn't work.

 

The second person with the issue was a new person who had only downloaded the mod from my page. They were the first to message me about finding the "prize" location, and had the same issues. The same exact esp and ba2 files that work great for me.

 

Also, I use the tcl command quite regularly and it doesn't seem to affect anything. Why do you ask, can using those commands interfere with quests? What about the activator?

 

It really is a mystery to me, everything is in the esp and the quest and activator work fine for me. Very frustrating.

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Sorry, should have said that. FO4.

I don't think it's a conflict with another mod. The area is not likely to be modded, and anyways one of the testers tried it anew with only my mod active.

 

Is it possible that 7z could snag it up, compressing/decompressing? It's very confusing and frustrating.

 

It's the Pipsy - Commonwealth Street Artist mod, if anyone would like to get it and try to help me out. Would be extremely grateful.

https://www.nexusmods.com/fallout4/mods/34304

 

On the off chance you were going to try this mod anyway, sorry for ruining my big surprise and all... ;)

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