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[LE] Rochebere- A brand new city- Coming Soon


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i really like this project, it has the medieval look and the atmosphere that i love, if you want to use some of my armor an merge them in your mod feel free to use them (they are nothing special, but is the only way i can contribute to this great work)...good luck and thank you very much for your amazing work!

 

Cheers Frank, I really like your "Nordic Hunter Light Armour" so I might think about using that in the mod. I'll probably be posting a new video this evening (I've been meaning to do it for about a fortnight but I keep putting it off!). I'll also show you some screens in-game with your armour sets when I put them in.

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Thirteenth Update: Finally got around to making a 3 minute promo video, after saying I would about a week ago. It's uploading to Youtube, now and my internet's pretty slow, so I don't think I'll be able to link it here tonight, but I'll definitely post it tomorrow morning (I Promise!).

 

I've got a few new screens of things I've done in the last couple of days, including a new enemy type- The Sewer Spider, and some pictures of the main-questline enemy- the Huntress, clad in frankdema's spectacular Nordic Hunter Light Armour!

 

 

Sewer Spider

 

http://img685.imageshack.us/img685/5736/2012080800006.jpg

 

http://img24.imageshack.us/img24/9327/2012080800007.jpg

 

The Huntress

 

http://img713.imageshack.us/img713/6615/2012080800008.jpg

 

The Highway

 

http://img36.imageshack.us/img36/410/2012072900002.jpg

 

Crossroads

 

http://img651.imageshack.us/img651/2857/2012072900003u.jpg

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I'm not really going to class this as an update since it's just a continuation of my post yesterday. The video did eventually upload, so I'm keeping my promise- here's the latest video-

 

 

Nothing special, but once I begin getting the dialogue lines I'll be able to make story trailers which will be a lot more epic! :happy:

Edited by samv96UK
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Fourteenth Update: Finally finished all of the market street district, including the interiors. I should be finished with the NPC's and schedules there by the start of next week, so then I'll be able to start the NPC's and interiors for the residential district.

 

I've also finished my plans on the option of the player becoming a landlord and earning income, by purchasing run-down buildings and renovating them. The player also gets their own named vault (looking very empty in the image below).

 

http://static.skyrim.nexusmods.com/images/4286516-1344606908.jpg

 

I'm also beginning to gather voice actors, but mainly for trailer footage at the moment. I'll start a separate thread for that when I start gathering the lines for the mod itself. On that note, I'll hopefully have a story trailer done for the middle of next week, providing everything goes to plan.

 

For now, Here's a couple of images of the finished market district by night.

 

http://static.skyrim.nexusmods.com/images/4286516-1344606742.jpg

 

http://static.skyrim.nexusmods.com/images/4286516-1344606885.jpg

Edited by samv96UK
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Looking good. I like the idea of the renovation and income thing. The vault door with the players character name is a good little feature too. You should upload a gameplay video soon, like a five minute one, maybe with commentary, showing the different things in the city, that would be great!
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Looking good. I like the idea of the renovation and income thing. The vault door with the players character name is a good little feature too. You should upload a gameplay video soon, like a five minute one, maybe with commentary, showing the different things in the city, that would be great!

 

I'll probably do a gameplay footage video once I start putting the dialogue and quest stages in game, as it wouldn't be that great to show at the moment, since all I can show is the regions I've made.

 

Spectacular work! It's really inspirational to see such a big project in the works. I would love to do something similar, but AI packages just fly right over my head even after watching the tutorials on youtube. :blush:

 

It's great you like the look of the mod! I must admit, AI Packages are a bit of a pain sometimes- it's really frustrating when they don't work correctly, then you have to work out what you've done wrong then figure out what to do about it. :thumbsup:

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