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Fallout 76 brought to fallout 4?


Akulakha

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Anyone planning on releasing such a mod would run into a copyright and ported content problem, since Bethesda doesn't allow swapping their stuff between their games.

 

Seeing how they excelled at blatant mod theft i.e porting New Vegas mod Autum Leaves into Far Harbor, taking the modding community for granted by making the RTS a fundamental game mechanic (yeah they acknowledged the modder. And the modder got ZERO for all heir hard work to date), it seems only fair to reciprocate.

 

Recreating assets would be a waste of time. However, ideas can be permanently borrowed without permission. Or rediscovered and/or reinvented with a different coat of paint. If BGS can do this, then so can the modding community

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Anyone planning on releasing such a mod would run into a copyright and ported content problem, since Bethesda doesn't allow swapping their stuff between their games.

 

Seeing how they excelled at blatant mod theft i.e porting New Vegas mod Autum Leaves into Far Harbor, taking the modding community for granted by making the RTS a fundamental game mechanic (yeah they acknowledged the modder. And the modder got ZERO for all heir hard work to date), it seems only fair to reciprocate.

 

Recreating assets would be a waste of time. However, ideas can be permanently borrowed without permission. Or rediscovered and/or reinvented with a different coat of paint. If BGS can do this, then so can the modding community

 

 

Actually according to the terms of serivice, betheseda owns the copyright on any mod. You have no right to them, they can do whatever they want with any mods created past, present or future. Since as a modder you are using their toolset and game assets to create such mods. Its all in the terms of service, I would suggest reading them if you do plan on creating mods.

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Have they changed that back from what they posed in the FO4 agreement, because in that they clearly stated that mods are the copyrighted material of their creators, not the company.

 

What they have is an allowance clause, meaning they can make use of the idea/theme a mod has and implement something similar if they wish.

 

To be fair I based my statement off the morrowind TOS, since its the only one that I had a physical copy of lol.

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Authors should be flattered to be honest, but yeah, BGS has been "borrowing" elements from user created content. Skyrim has several OOO-ish elements implemented into it for example. There's no denying this, but it doesn't have to be seen as a bad thing.

That's right, it doesn't have to be seen as a bad thing, as long as they make the right choices.

 

As far as I'm concerned they still refuse to change the worst UI in AAA Game history. It's been an unusable mess back in TES IV Oblivion, it's the same mess in Fall-Apart 76 and it's still going to be a mess in TES:VI

 

Not to mention all of the bugs in Fallout 4 that got fixed by the Community and they are still present in Fall-Apart 76

 

I think, their board meetings go a little like this:

 

"Hey, let's check the Nexus and see what's trenging atm. Oh, look - people are making hundreds of followers, well, I guess that's popular. It's also quite cheap. So all we need to make is hundreds of followers and everybody's happy again."

 

 

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I see the usual crowd are claiming once again that Beth owns the copyright of mods you create. NO- no they do not. Regardless on ANY rubbish in any TOS or the like, Beth only owns their own code and data. So if you use a BETH tool, and your resulting mod has Beth IP (code, data), then that mod, legally, contains YOUR copyrighted material and Beth's as well- meaning both parties have to agree for the mod to be distributed.

 

To own ANYTHING you create, Beth would need a pre-existing EMPLOYMENT contract with you- ordinary employee, contractor etc.

 

Now where it gets very hazy is in the IDEAS your mod contains. Ideas, outside very specific legally defined IP, are problematic in law. So in the USA, the 'idea' of a new type font cannot be protected. In the EU it can.

 

Gameplay mechanisms are usually outside of legal protection. Algorithms MAY be protected depending on your location. Textures (pictures) of an ARTISTIC creation most certainly are. Mechanical pictures (say a photo of tree bark) usually won't be UNLESS the picture itself is a thing, rather than a simple source for a texture.

 

The simple truth is that Beth can rip-off your mod safely (and NOT because of any EULA or TOS) if it doesn't use your code, doesn't use your names for elements in the mod, and does safe copies re-interpreting artistic elements. No different in that regard to the Nexus- where a clone mod following those rules is fine here without the official permission of the original author.

 

PS this ability to make 'knock offs' in gaming in an essential fact in the evolution of gaming. Imagine if the first to do a 3D computer game had been able to claim ownership of all the methods. And amazingly, in the corrupt Japan that the USA carefully designed after WW2, exactly this system exists with their legal IP protections. One company LEGALLY owns the patent to ALL 3D computer games- I'm not sure if this patent has run out yet, but while it was active anyone making a 3D game in Japan had to pay this company massive royalties.

 

So it is actually a good thing Beth can rip-off Nexus mods in the one sense (but no so great that a giant like Beth has so little creativity, it cannot invent its own new gameplay mechanisms- as Fallout:76 so plainly demonstrated- this fact alone means the very concept of Starfield at Beth is a total joke).

 

PPS with respect to your legal rights, learn once and for all that corporations do NOT make laws. A TOS or EULA is FUD and nothing else. Your rights are defined by the laws created by the government of the nation in which you live. A vile bent organisation like Beth, that laughs at people who were CRIMINALLY conned when they bought the power armour CE, uses PR company specialists to MANIPULATE the vast majority of their customers with outright lies. A Beth TOS is actually an act of PR, not a statement of law. It is designed to influence the hard-of-thinking.

 

Case in point- anyone with any knowledge of the law are getting refunds on Fallout:76 or the Power Helmet CE rip-off as I type. BUT forums controlled by Beth (like FO76 subreddit) are telling their visitors that the law is on Beth's side- an outright lie but a lie that convinces far too many people to just give up on their rights. You see like an 'ATOM', a lie costs Beth nothing to manufacture. That is why Beth loves lies. They are so cheap, and astonishingly effective with the ill-informed. Please don't be the sucker that asks Beth what your rights are. Beth has NOTHING to do with your rights. Your nation's legal framework defines your rights, and today most first world nations give you excellent recourse to counter all the vile tactics Beth has employeed recently with fallout:76.

 

PPPS those of you who think sucking up to Beth will get you old school modding in Fallout:76 are absolutely fooling yourself. Fallout 4 was the last game Todd allowed third party mods for- and only then to build a modding community he could then try to steal for the Creation Club. Sucking up to corporations never ever works. Recent leaks tell us that Starfield has been years in dev hell with nothing to show for it. IF that title ever releases it will be as a re-worked mobile first game. New single-player Fallout and Elder Scrolls cannot now happen at a Beth under Todd's 'control' - the IP would have to be handed off to entirely new teams, and even then that would mean new engines without third-party modding support (like the Witcher 3 which has modding in theory, but not in practice cos the engine isn't mod friendly).

 

100% of Todd's Bethesda will be about a better loot box/microtransaction riddled mobile future. Cynical popularist rubbish so light-weight it can always have a 'switch' and high-end phone version. The Fallout:76 fiasco is already being blamed at Beth HQ on old school fans of games like Fallout3/4 and Skyrim, and the conclusion Team Todd has reached is that they need to dump us entirely. For apparently, it was the insistance to make Fallout:76 'appeal' to the old fans that made the project go so very wrong- you just couldn't make this up.

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Authors should be flattered to be honest, but yeah, BGS has been "borrowing" elements from user created content. Skyrim has several OOO-ish elements implemented into it for example. There's no denying this, but it doesn't have to be seen as a bad thing.

(...) *snip*

"Hey, let's check the Nexus and see what's trenging atm. Oh, look - people are making hundreds of followers, well, I guess that's popular. It's also quite cheap. So all we need to make is hundreds of followers and everybody's happy again."

 

 

 

 

Yeah and because while their board meetings are like this, you are practically invaded by followers, as soon as you left Vault 76 /ironie off.

 

I would love to see more content like this, but in my opinion, for Bethesda, companions are more of secondary content.

 

Btw. I don't think that Loot Boxes have a long term future. Some countrys have already banned them like the netherlands. I would only believe that Bethesda end their mod support, if they would really bring out a singleplayer game without it.

 

I think they recognize the value of modding for some of their products and they know how important they are for a part of their community.

Edited by taryl80
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Going in an opposite direction than a single-player-game that allow modding is IMHO, a big mistake.

 

Bethesda became famous and rich because of all the mods added to Skyrim and Fallout series games. I find very stupid not to take advantage of the dozens of thousands players willing to buy another Fallout 5 and / or Skyrim VI that allow modding. But instead, they came up with Fallout 76 which is the opposite and I do not think they will succeed at all.

 

I do not know what is in Todd's brain but usually, you do not break what you already achieve. Normally, you increase support to get the max benefits from something that already proved to you it is a success. If they know that Skyrim and Fallout series have a solid foundation, why in God's name they chose to walk in the opposite direction ? I do consider that a very stupid decision from their part.

 

At this point, thousands still play Skyrim and Fallout because mod continue being added to those games. New DLC are coming or have been already developed. Those games are not dead. If I would have been Todd, I would have definitely came up with Skyrim VI and / or Fallout 5 and allow full modding plus my own addition of DLC's to both games and I will end up with millions in my pocket and the joy of the community. He decided to walk in the opposite direction. Big mistake !

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